unity-validation

unity-validation is a skill for Claude Code, Codex from Besty0728/Unity-Skills. It costs 10 tokens per session (2,222 once invoked), scanned A, original, MIT.

A guide for checking the health of a Unity project and its scenes.

In plain words
What is it for?
Use it to validate scenes and project structure, find unused assets, inspect common errors, and clean up before building.
Why use it?
It finds broken references, missing scripts, shader errors, oversized textures, and other problems that can affect a build.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to validate scenes and project structure, find unused assets, inspect common errors, and clean up before building.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/besty0728/unity-skills/validation
About the project

UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.

Besty0728/Unity-Skills · 1,723 stars · on GitHub · micostar.cc

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Besty0728/Unity-Skills --skill validation
Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-validation

README.md
[![agentmods](https://agentmods.dev/badge/skills/besty0728/unity-skills/validation/github.svg)](https://agentmods.dev/skills/besty0728/unity-skills/validation)
Your own site
<a href="https://agentmods.dev/skills/besty0728/unity-skills/validation"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/validation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-validation

Your own site · 80×15
<a href="https://agentmods.dev/skills/besty0728/unity-skills/validation"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/validation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 10 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,222 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00010 $0.02222
Opus 5 $0.00005 $0.01111
Sonnet 5 $0.00002 $0.00444
Haiku 4.5 $0.00001 $0.00222

Measured 5d ago against content hash 42afdcabd371, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

unity-validation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SkillsForUnity/unity-skills~/skills/validation/SKILL.md · 218 lines

How it starts

The opening of the file, as written. The whole thing — 218 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Checking broken or missing references
  • Validating scene/project integrity
  • Cleaning up before a build
  • 检查断裂或丢失引用、校验场景/项目完整性、构建前清理

Unity Validation Skills

Maintain project health - find problems, clean up, and validate your Unity project.

Operating Mode

  • Approval: 只读分析 skill(validate_scene / validate_find_missing_scripts / validate_find_unused_assets / validate_texture_sizes / validate_project_structure / validate_missing_references / validate_mesh_collider_convex / validate_shader_errors,标 SkillMode.SemiAuto)直接执行;含 Delete 的 skill(validate_cleanup_empty_foldersAnalyze | Deletevalidate_fix_missing_scriptsExecute | Delete,默认 SkillMode.FullAuto)需用户 grant。
  • Auto / Bypass: 直接执行。
  • 本模块含 Delete 类高危 skillvalidate_cleanup_empty_folders / validate_fix_missing_scripts 一旦 dryRun=false 即真删;它们在 Approval / Auto 下被 IsForbiddenInSemi 自动拦截,仅 Bypass 或 Allowlist 命中可执行强烈建议先用 dryRun=true 预览

DO NOT (common hallucinations):

  • Validation skill routes use the validate_* prefix, not validation_*
  • validation_run / validation_check do not exist → use specific skills such as validate_scene, validate_project_structure, validate_missing_references
  • validation_fix does not exist → validation skills report issues; use other modules to fix them
  • validation_clean does not exist → use cleaner module for cleanup operations

Routing:

  • For unused/duplicate asset cleanup → use cleaner module
  • For missing script fix → cleaner_fix_missing_scripts (cleaner module)
  • For compile errors → debug_check_compilation (debug module)

Skills Overview

Read the full file on GitHub · 218 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 218 lines · 10 tokens per session scan A 42afdcabd371

Subscribe to this mod's changes

unity-validation is a skill published in the GitHub repository Besty0728/Unity-Skills (1,723 stars, last pushed today), licensed MIT. It adds 10 tokens to every session and 2,222 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

debug-fixer

A Chinese-language debugging assistant for fixing one reported software problem with the smallest necessary change.

1139030773-cmd/agent-workflow-system · 36 tokens

animation-debug-visualization

Visualize animation data for debugging and optimization.

LgrappaG/Workflows-Agents · 14 tokens

agent-debug-fixer

A Chinese-language debugging workflow for reproducing one problem, finding its cause, making the smallest fix, and checking the result.

1139030773-cmd/agent-workflow-system · 71 tokens

minecraft-debug-mcp

Operate and debug the live Minecraft bot through its built-in MCP REPL server. Use when work requires starting the bot with pnpm dev, connecting to the local MCP endpoint, inspecting cognitive state/logs/history, injecting synthetic chat/events, or running targeted REPL code against the running brain during…

moeru-ai/airi · 68 tokens

axiom-sre

Expert SRE investigator for incidents and debugging. Uses hypothesis-driven methodology and systematic triage. Can query Axiom observability when available. Use for incident response, root cause analysis, production debugging, or log investigation.

openclaw/clawhub · 48 tokens

rubber-duck

Adversarial "rubber duck" review that turns explaining-out-loud into a hallucination check. The main session is the PRESENTER (it did the work — a design doc, investigation, or analysis — and holds the real reasoning) and reconstructs the topic to a LISTENER — a spawned subagent pinned to a DIFFERENT-vendor model that…

kirodotdev/KiroCrew · 161 tokens