UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Besty0728/Unity-Skills --skill volumegit clone --depth 1 https://github.com/Besty0728/Unity-SkillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/besty0728/unity-skills/volume)<a href="https://agentmods.dev/skills/besty0728/unity-skills/volume"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/volume/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/besty0728/unity-skills/volume"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/volume.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00010 | $0.00743 |
| Opus 5 | $0.00005 | $0.00371 |
| Sonnet 5 | $0.00002 | $0.00149 |
| Haiku 4.5 | $0.00001 | $0.00074 |
Grade A, and why
unity-volume scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 73 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Setting up volumes
- Creating or loading a VolumeProfile
- Adding global/local volumes
- 搭建 Volume、创建或加载 VolumeProfile、向场景添加全局/局部 Volume
Volume Skills
Shared SRP Volume framework skills for Unity 2022.3+ — works in URP and HDRP via SRP Core.
Operating Mode
- Query skills (
volume_list_component_types,volume_get_component) areSkillMode.SemiAuto— they run in all three modes without grant. - Mutating skills (
volume_profile_create,volume_create,volume_set_profile,volume_add_component,volume_set_parameter,volume_set_parameter_batch) areSkillMode.FullAuto— under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly. volume_remove_componentcarriesSkillOperation.Deleteand is auto-forbidden in Approval / Auto modes (NeverInSemi). Only Bypass or the user-managed Allowlist can run it.
SRP Package Stub
This module is compiled against com.unity.render-pipelines.core (SRP_CORE). When neither URP nor HDRP is installed (no SRP Core), every skill returns a stub { error: "Scriptable Render Pipeline Core package … is not installed." } (RenderPipelineSkillsCommon.NoSRP()). The stub is a diagnostic payload, not a permission denial — it does not require grant and is not treated as NeverInSemi. Inspect project_get_render_pipeline first when you see this error.
Guardrails
Routing:
- For Volume container/profile CRUD: use this module
- For high-level modern post-processing effects like Bloom/DOF/Tonemapping: prefer
postprocess
Runtime-first rules:
- Always call
volume_list_component_typesbefore assuming a component type exists on the active pipeline - Use
volume_get_componentafter add/create to inspect the actual parameter names before writing values - Prefer exact parameter names returned by the live component data instead of guessing from memory
volume_set_parameter_batchexpectsitemsto be a JSON array string
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 73 lines · 10 tokens per session scan A 8fabbd0b973b
unity-volume is a skill published in the GitHub repository Besty0728/Unity-Skills (1,727 stars, last pushed today), licensed MIT. It adds 10 tokens to every session and 743 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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