unity-volume

unity-volume is a skill for Claude Code, Codex from Besty0728/Unity-Skills. It costs 10 tokens per session (743 once invoked), scanned A, original, MIT.

A guide for Unity’s Volume framework, which stores scene-wide or local settings that affect rendering.

In plain words
What is it for?
Use it to create volumes and profiles, add rendering components, and set their parameters in URP or HDRP projects.
Why use it?
It helps organize Volume Profiles and their components when working with Unity’s render pipelines.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create volumes and profiles, add rendering components, and set their parameters in URP or HDRP projects.

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Install with agentmods
npx agentmods add skills/besty0728/unity-skills/volume
About the project

UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.

Besty0728/Unity-Skills · 1,727 stars · on GitHub · micostar.cc

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Besty0728/Unity-Skills --skill volume
Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-volume

README.md
[![agentmods](https://agentmods.dev/badge/skills/besty0728/unity-skills/volume/github.svg)](https://agentmods.dev/skills/besty0728/unity-skills/volume)
Your own site
<a href="https://agentmods.dev/skills/besty0728/unity-skills/volume"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/volume/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-volume

Your own site · 80×15
<a href="https://agentmods.dev/skills/besty0728/unity-skills/volume"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/volume.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 10 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 743 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00010 $0.00743
Opus 5 $0.00005 $0.00371
Sonnet 5 $0.00002 $0.00149
Haiku 4.5 $0.00001 $0.00074

Measured 6d ago against content hash 8fabbd0b973b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

unity-volume scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SkillsForUnity/unity-skills~/skills/volume/SKILL.md · 73 lines

How it starts

The opening of the file, as written. The whole thing — 73 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Setting up volumes
  • Creating or loading a VolumeProfile
  • Adding global/local volumes
  • 搭建 Volume、创建或加载 VolumeProfile、向场景添加全局/局部 Volume

Volume Skills

Shared SRP Volume framework skills for Unity 2022.3+ — works in URP and HDRP via SRP Core.

Operating Mode

  • Query skills (volume_list_component_types, volume_get_component) are SkillMode.SemiAuto — they run in all three modes without grant.
  • Mutating skills (volume_profile_create, volume_create, volume_set_profile, volume_add_component, volume_set_parameter, volume_set_parameter_batch) are SkillMode.FullAuto — under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly.
  • volume_remove_component carries SkillOperation.Delete and is auto-forbidden in Approval / Auto modes (NeverInSemi). Only Bypass or the user-managed Allowlist can run it.

SRP Package Stub

This module is compiled against com.unity.render-pipelines.core (SRP_CORE). When neither URP nor HDRP is installed (no SRP Core), every skill returns a stub { error: "Scriptable Render Pipeline Core package … is not installed." } (RenderPipelineSkillsCommon.NoSRP()). The stub is a diagnostic payload, not a permission denial — it does not require grant and is not treated as NeverInSemi. Inspect project_get_render_pipeline first when you see this error.

Guardrails

Routing:

  • For Volume container/profile CRUD: use this module
  • For high-level modern post-processing effects like Bloom/DOF/Tonemapping: prefer postprocess

Runtime-first rules:

  • Always call volume_list_component_types before assuming a component type exists on the active pipeline
  • Use volume_get_component after add/create to inspect the actual parameter names before writing values
  • Prefer exact parameter names returned by the live component data instead of guessing from memory
  • volume_set_parameter_batch expects items to be a JSON array string

Read the full file on GitHub · 73 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 73 lines · 10 tokens per session scan A 8fabbd0b973b

Subscribe to this mod's changes

unity-volume is a skill published in the GitHub repository Besty0728/Unity-Skills (1,727 stars, last pushed today), licensed MIT. It adds 10 tokens to every session and 743 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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