bgrenat/godot-game-dev-studio

Portable Godot 4.7+ game-development skills for Codex, Claude Code, Cursor, and VS Code: GDScript, gameplay systems, shaders, optimization, publishing workflows, and AI studio orchestration.

This repository also configures its own agents. See what godot-game-dev-studio tells them →

13Stars on the repository
199Mods indexed here, across every type
1mo agoLast push, which is what freshness is scored on
LGPL-3.0Licence, which decides whether bodies are shown

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for open world games including chunk-based streaming (load/unload regions dynamically), floating origin (prevent precision jitter beyond 5000 units), HLOD (hierarchical LOD for distant meshes), persistent state (track entity changes across unloaded chunks), POI discovery systems (compass, markers)…

not rated 13 +1 1mo ago A 114 tokens LGPL-3.0

godot-genre-party

74

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for party games including minigame resource system (define via .tres files), local multiplayer input (4-player controller management), asymmetric gameplay (1v3 balance), scene management (clean minigame loading/unloading), persistent scoring (track wins across rounds), and split-screen rendering…

not rated 13 +1 1mo ago B 109 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility…

not rated 13 +1 1mo ago A 105 tokens LGPL-3.0

godot-genre-puzzle

76

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for puzzle games including undo systems (Command pattern for state reversal), grid-based logic (Sokoban-style mechanics), non-verbal tutorials (teach through level design), win condition checking, state management, and visual feedback (instant confirmation of valid moves). Use for logic puzzles…

not rated 13 +1 1mo ago A 97 tokens LGPL-3.0

godot-genre-racing

77

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for racing games including vehicle physics (VehicleBody3D, suspension, friction), checkpoint systems (prevent shortcuts), rubber-banding AI (keep races competitive), drifting mechanics (reduce friction, boost on exit), camera feel (FOV increase with speed, motion blur), and UI (speedometer, lap timer…

not rated 13 +1 1mo ago A 111 tokens LGPL-3.0

godot-genre-rhythm

78

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for rhythm games including audio synchronization (BPM conductor, latency compensation with AudioServer.gettimesincelastmix), note highways (scroll speed, timing windows), judgment systems (Perfect/Great/Good/Bad/Miss), scoring with combo multipliers, input processing (lane-based, hold note detection)…

not rated 13 +1 1mo ago A 115 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for…

not rated 13 +1 1mo ago A 111 tokens LGPL-3.0

godot-genre-romance

80

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for romance games and dating sims (Tokimeki Memorial, Monster Prom, Persona social links) focusing on affection systems, multi-stat relationships, dated events, and route branching. Use when building relationship-centric games, social simulations, or otome games. Keywords romance, dating sim…

not rated 13 +1 1mo ago A 80 tokens LGPL-3.0

godot-genre-rts

81

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for real-time strategy games including unit selection (drag box, shift-add), command systems (move, attack, gather), pathfinding (NavigationAgent2D with RVO avoidance), fog of war (SubViewport mask shader), resource economy (gather/build loop), and AI opponents (behavior trees, utility AI). Use for…

not rated 13 +1 1mo ago A 111 tokens LGPL-3.0

godot-genre-sandbox

82

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for sandbox games (Minecraft, Terraria, Garry's Mod) with physics-based interactions, cellular automata, emergent gameplay, and creative tools. Use when building open-world creation games with voxels, element systems, player-created structures, or procedural worlds. Keywords voxel, sandbox, cellular…

not rated 13 +1 1mo ago A 83 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for First-Person Shooters (Doom, Quake, Battlefield, Overwatch) focusing on physics-based movement, acceleration/friction, camera sway, weapon bobbing, and high-precision hit registration. Use when building tight, responsive FPS combat with advanced camera mechanics. Keywords FPS, movement physics…

not rated 13 +1 1mo ago A 88 tokens LGPL-3.0

godot-genre-shooter

84

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for FPS/TPS shooter games (Call of Duty, Counter-Strike, Apex Legends, Fortnite) covering weapon systems, recoil patterns, hitscan vs projectile, aim assist, multiplayer prediction, and gunplay feel. Use when building competitive shooters, battle royales, or tactical FPS games requiring responsive…

not rated 13 +1 1mo ago A 93 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation, and feedback loops. Use when building management sims, tycoon games, city builders, or resource optimization games.…

not rated 13 +1 1mo ago A 89 tokens LGPL-3.0

godot-genre-sports

86

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for sports games (FIFA, NBA 2K, Rocket League, Tony Hawk) covering physics-based ball interaction, team AI formations, contextual input, and broadcast camera systems. Use when building soccer, basketball, hockey, racing sports, or arcade sports games. Keywords ball physics, magnus effect, formation…

not rated 13 +1 1mo ago A 82 tokens LGPL-3.0

godot-genre-stealth

87

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for stealth games (Splinter Cell, Hitman, Dishonored, Thief) covering AI detection systems, vision cones, sound propagation, alert states, light/shadow mechanics, and systemic design. Use when building stealth-action, tactical infiltration, or immersive sim games requiring enemy awareness systems.…

not rated 13 +1 1mo ago A 89 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for survival games (Minecraft, Don't Starve, The Forest, Rust) covering needs systems, resource gathering, crafting recipes, base building, and progression balancing. Use when building open-world survival, crafting-focused, or resource management games. Keywords survival, needs system, crafting…

not rated 13 +1 1mo ago A 74 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for tower defense games (Bloons TD, Kingdom Rush, Fieldrunners) covering wave management, tower targeting logic, path algorithms, economy balance, and mazing mechanics. Use when building TD, lane defense, or tower placement strategy games. Keywords tower defense, wave spawner, pathfinding, targeting…

not rated 13 +1 1mo ago A 78 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for visual novels (Doki Doki Literature Club, Phoenix Wright, Steins;Gate) focusing on branching narratives, dialogue systems, choice consequences, rollback mechanics, and persistent flags. Use when building story-driven, choice-based, or dating sim games. Keywords visual novel, dialogue system…

not rated 13 +1 1mo ago A 85 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for input handling covering InputMap actions, InputEvent processing, controller support, rebinding, deadzones, and input buffering. Use when setting up player controls, implementing input systems, or adding gamepad/accessibility features. Keywords InputMap, InputEvent, gamepad, controller, rebinding…

not rated 13 +1 1mo ago A 73 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for inventory systems (Diablo, Resident Evil, Minecraft) covering slot-based containers, stacking logic, weight limits, equipment systems, and drag-drop UI. Use when building RPG inventories, survival item management, or loot systems. Keywords inventory, slot, stack, equipment, crafting, item…

not rated 13 +1 1mo ago A 71 tokens LGPL-3.0

godot-master

93

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building…

not rated 13 +1 1mo ago A 170 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Use when implementing cheat codes, hidden interactions, or unlockable content based on player input/behavior.

not rated 13 +1 1mo ago A 28 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for multiplayer networking (Among Us, Brawlhalla, Terraria) using Godot's high-level API covering RPCs, state synchronization, authoritative servers, client prediction, and lobby systems. Use when building online multiplayer, LAN co-op, or networked games. Keywords multiplayer, RPC…

not rated 13 +1 1mo ago A 85 tokens LGPL-3.0

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: