bgrenat/godot-game-dev-studio

Portable Godot 4.7+ game-development skills for Codex, Claude Code, Cursor, and VS Code: GDScript, gameplay systems, shaders, optimization, publishing workflows, and AI studio orchestration.

This repository also configures its own agents. See what godot-game-dev-studio tells them →

13Stars on the repository
199Mods indexed here, across every type
1mo agoLast push, which is what freshness is scored on
LGPL-3.0Licence, which decides whether bodies are shown

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for AI pathfinding (tower defense, RTS, stealth) using NavigationAgent2D/3D, NavigationServer, avoidance, and dynamic navigation mesh generation. Use when implementing enemy AI, NPC movement, or obstacle avoidance. Keywords NavigationAgent2D, NavigationRegion2D, pathfinding, NavigationServer…

not rated 13 +2 1mo ago A 77 tokens LGPL-3.0

godot-particles

98

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for GPU particle systems (explosions, magic effects, weather, trails) using GPUParticles2D/3D, ParticleProcessMaterial, gradients, sub-emitters, and custom shaders. Use when creating VFX, environmental effects, or visual feedback. Keywords GPUParticles2D, ParticleProcessMaterial, emissionshape…

not rated 13 +2 1mo ago A 87 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for performance profiling and optimization (frame drops, memory leaks, draw calls) using Godot Profiler, object pooling, visibility culling, and bottleneck identification. Use when diagnosing lag, optimizing for target FPS, or reducing memory usage. Keywords profiling, Godot Profiler, bottleneck…

not rated 13 +2 1mo ago A 81 tokens LGPL-3.0

godot-physics-3d

100

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for Godot 3D physics (Jolt/PhysX), including Ragdolls, PhysicalBones, Joint3D constraints, RayCasting optimizations, and collision layers. Use for rigid body simulations, character physics, or complex interactions. Trigger keywords: RigidBody3D, PhysicalBone3D, Jolt, Ragdoll, Skeleton3D, Joint3D…

not rated 13 +2 1mo ago A 119 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for console platforms (PlayStation, Xbox, Nintendo Switch) covering controller-first UI, certification requirements (TRCs/TCRs), platform services (achievements, cloud saves), and performance compliance. Use when targeting console releases or implementing gamepad-only interfaces. Keywords console…

not rated 13 +2 1mo ago A 83 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for desktop platforms (Windows/Linux/macOS) covering keyboard/mouse controls, settings menus, window management (fullscreen, resolution), keybind remapping, and Steam integration. Use when targeting PC platforms or implementing desktop-specific features. Keywords desktop, Windows, Linux, macOS…

not rated 13 +2 1mo ago A 79 tokens LGPL-3.0

godot-platform-mobile

103

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines. Use when targeting mobile releases or implementing touch input. Keywords mobile, Android, iOS, touch, InputEventScreenTouch, virtual…

not rated 13 +2 1mo ago A 79 tokens LGPL-3.0

godot-platform-vr

104

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for VR platforms (Meta Quest, PSVR, SteamVR, Pico) covering XR toolkit (OpenXR), comfort settings (vignetting, snap turning, teleport), motion controls, hand tracking, and 90+ FPS requirements. Use when targeting VR headsets or implementing immersive 3D experiences. Keywords VR, XR, OpenXR, Meta…

not rated 13 +2 1mo ago A 98 tokens LGPL-3.0

godot-platform-web

105

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for web/browser platforms (HTML5 export) covering WebGL/WebGPU rendering, custom loading screens, JavaScriptBridge integration, LocalStorage saves, and size optimization. Use when exporting to web or implementing browser-specific features. Keywords web, HTML5, WebGL, WebGPU, JavaScriptBridge…

not rated 13 +2 1mo ago A 75 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for procedural content generation (dungeons, terrain, loot, levels) using FastNoiseLite, random walks, BSP trees, Wave Function Collapse, and seeded randomization. Use when creating roguelikes, sandbox games, or dynamic content. Keywords procedural, generation, FastNoiseLite, Perlin noise, BSP…

not rated 13 +2 1mo ago A 83 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for Godot 4 project organization (feature-based folders, naming conventions, version control). Enforces snakecase files, PascalCase nodes, %SceneUniqueNames, and .gitignore best practices. Use when starting new projects or refactoring structure. Keywords project organization, naming conventions…

not rated 13 +2 1mo ago A 82 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for genre-specific project boilerplates (2D platformer, top-down RPG, 3D FPS) including directory structures, AutoLoad patterns, and core systems. Use when bootstrapping new projects or migrating architecture. Keywords project templates, boilerplate, 2D platformer, RPG, FPS, AutoLoad, scene structure.

not rated 13 +2 1mo ago A 75 tokens LGPL-3.0

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: