Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add bgrenat/godot-game-dev-studio --skill godot-platform-mobilegit clone --depth 1 https://github.com/bgrenat/godot-game-dev-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/bgrenat/godot-game-dev-studio/godot-platform-mobile)<a href="https://agentmods.dev/skills/bgrenat/godot-game-dev-studio/godot-platform-mobile"><img src="https://agentmods.dev/badge/skills/bgrenat/godot-game-dev-studio/godot-platform-mobile/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/bgrenat/godot-game-dev-studio/godot-platform-mobile"><img src="https://agentmods.dev/badge/skills/bgrenat/godot-game-dev-studio/godot-platform-mobile.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00079 | $0.02080 |
| Opus 5.5 | $0.00032 | $0.00832 |
| Sonnet 5.5 | $0.00016 | $0.00416 |
| Haiku 4.5 | $0.00008 | $0.00208 |
Grade A, and why
godot-platform-mobile scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
The source is not reproduced here
Licensed LGPL-3.0
The repository is licensed LGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.
What ships with it
12 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- scripts/adaptive_safe_area_inset.gd 880 B
- scripts/android_runtime_permissions.gd 775 B
- scripts/haptic_pattern_generator.gd 550 B
- scripts/mobile_gesture_recognizer.gd 1.2 KB
- scripts/mobile_iap_flow_boilerplate.gd 790 B
- scripts/mobile_safe_area_handler.gd 2.2 KB
- scripts/mobile_sensor_fusion.gd 561 B
- scripts/mobile_vram_optimizer.gd 615 B
- scripts/native_share_invoker.gd 563 B
- scripts/orientation_layout_adaptor.gd 643 B
- scripts/platform_mobile_patterns.gd 2.8 KB
- scripts/thermal_throttle_monitor.gd 653 B
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 245 lines · 79 tokens per session scan A 3eaf6b377873
godot-platform-mobile is a skill published in the GitHub repository bgrenat/godot-game-dev-studio (28 stars, last pushed 5d ago), licensed LGPL-3.0. It adds 79 tokens to every session and 2,080 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
godot-platform-mobile compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| godot-platform-mobilebgrenat/godot-game-dev-studio | Skill | 28 | 5d ago | LGPL-3.0 | A | 79 | Claude Code, Codex |
| mobile-developmentjame581/GodotPrompter | Skill | 964 | today | MIT | A | 33 | Claude Code |
| rbsmithygogolumo/rbsmithy-roblox-claude-skill | Skill | 16 | 9d ago | none | A | 180 | Claude Code, Codex |
| mobile-shader-optimizationadevra/unity-shader-agent-skills | Skill | 17 | 7mo ago | MIT | A | 31 | Claude Code, Codex |
| shader-graph-best-practicesadevra/unity-shader-agent-skills | Skill | 17 | 7mo ago | MIT | A | 28 | Claude Code, Codex |
| multiplayer-networkingHermeticOrmus/LibreGameDev-Claude-Code | Skill | 5 | 1mo ago | MIT | A | 72 | Claude Code |
| unity-developmentHermeticOrmus/LibreGameDev-Claude-Code | Skill | 5 | 1mo ago | MIT | A | 63 | Claude Code |