bgrenat/godot-game-dev-studio

Portable Godot 4.7+ game-development skills for Codex, Claude Code, Cursor, and VS Code: GDScript, gameplay systems, shaders, optimization, publishing workflows, and AI studio orchestration.

This repository also configures its own agents. See what godot-game-dev-studio tells them →

13Stars on the repository
199Mods indexed here, across every type
1mo agoLast push, which is what freshness is scored on
LGPL-3.0Licence, which decides whether bodies are shown

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for low-level server access (RenderingServer, PhysicsServer2D/3D, NavigationServer) using RIDs for maximum performance. Bypasses scene tree overhead for procedural generation, particle systems, and voxel engines. Use when nodes are too slow OR managing thousands of objects. Keywords RenderingServer…

not rated 13 +2 1mo ago A 87 tokens LGPL-3.0

godot-shaders-basics

170

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for shader programming (visual effects, post-processing, material customization) using Godot's GLSL-like shader language. Covers canvasitem (2D), spatial (3D), uniforms, built-in variables, and performance. Use when implementing custom effects OR stylized rendering. Keywords shader, GLSL, fragment…

not rated 13 +2 1mo ago A 91 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for signal-driven architecture using "Signal Up, Call Down" pattern for loose coupling. Covers typed signals, signal chains, one-shot connections, and AutoLoad event buses. Use when implementing event systems OR decoupling nodes. Keywords signal, emit, connect, CONNECTONESHOT, CONNECTREFERENCECOUNTED…

not rated 13 +2 1mo ago A 81 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for hierarchical finite state machines (HSM) and pushdown automata for complex AI/character behaviors. Covers state stacks, sub-states, transition validation, and state context passing. Use when basic FSMs are insufficient OR implementing layered AI. Keywords state machine, HSM, hierarchical, pushdown…

not rated 13 +2 1mo ago A 80 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for testing patterns using GUT (Godot Unit Test), integration tests, mock/stub patterns, async testing, and validation techniques. Covers assert patterns, signal testing, and CI/CD integration. Use when implementing tests OR validating game logic. Keywords GUT, unit test, integration test, assert…

not rated 13 +2 1mo ago A 82 tokens LGPL-3.0

godot-tilemap-mastery

175

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for TileMapLayer and TileSet systems for efficient 2D level design. Covers terrain autotiling, physics layers, custom data, navigation integration, and runtime manipulation. Use when building grid-based levels OR implementing destructible tiles. Keywords TileMapLayer, TileSet, terrain, autotiling…

not rated 13 +2 1mo ago A 77 tokens LGPL-3.0

godot-turn-system

176

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games. Covers speed-based initiative, interrupts, and simultaneous turns. Use when implementing turn-based combat OR tactical systems. Keywords turn-based, initiative, action points, phase…

not rated 13 +2 1mo ago A 69 tokens LGPL-3.0

godot-tweening

177

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for programmatic animation using Tween for smooth property transitions, UI effects, camera movements, and juice. Covers easing functions, parallel tweens, chaining, and lifecycle management. Use when implementing UI animations OR procedural movement. Keywords Tween, easing, interpolation, EASEINOUT…

not rated 13 +2 1mo ago A 74 tokens LGPL-3.0

godot-ui-containers

178

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer). Covers size flags, anchors, split containers, and dynamic layouts. Use when building adaptive interfaces OR implementing responsive menus. Keywords Container, HBoxContainer…

not rated 13 +2 1mo ago A 78 tokens LGPL-3.0

godot-ui-rich-text

179

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for RichTextLabel with BBCode formatting (bold, italic, colors, images, clickable links) and custom effects. Covers meta tags, RichTextEffect shaders, and dynamic content. Use when implementing dialogue systems OR formatted text. Keywords RichTextLabel, BBCode, [b], [color], [url], metaclicked…

not rated 13 +2 1mo ago A 80 tokens LGPL-3.0

godot-ui-theming

180

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for UI themes using Theme resources, StyleBoxes, custom fonts, and theme overrides for consistent visual styling. Covers StyleBoxFlat/Texture, theme inheritance, dynamic theme switching, and font variations. Use when implementing consistent UI styling OR supporting multiple themes. Keywords Theme…

not rated 13 +2 1mo ago A 81 tokens LGPL-3.0

studio-game-director

181

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Coordinate game concept, pillars, genre fit, player fantasy, feature scope, and cross-discipline creative decisions before Godot implementation.

not rated 13 +2 1mo ago A 31 tokens LGPL-3.0

studio-gameplay-lead

182

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Coordinate player movement, combat, abilities, camera, enemies, input, game feel, and moment-to-moment Godot gameplay implementation.

not rated 13 +2 1mo ago A 33 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Coordinate levels, maps, tiles, world building, progression paths, procedural generation, encounters, and Godot worldmap/skill-tree screens.

not rated 13 +2 1mo ago A 34 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Coordinate Godot profiling, optimization, export readiness, platform checks, release checklists, store workflow, and post-launch patch planning.

not rated 13 +2 1mo ago A 32 tokens LGPL-3.0

studio-producer

188

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Coordinate game-dev work into realistic milestones, sprints, acceptance criteria, risk registers, and cross-domain handoffs.

not rated 13 +2 1mo ago A 27 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Coordinate QA plans, playtest scripts, smoke checks, regression tests, bug triage, accessibility checks, and Godot feature acceptance criteria.

not rated 13 +2 1mo ago A 36 tokens LGPL-3.0

studio-router

190

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Route broad Godot and game-development requests to the right GD Agentic Skills studio orchestrator, specialist skills, and quality gates.

not rated 13 +2 1mo ago A 29 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Coordinate inventory, stats, economy, quests, progression, save/load, resources, and data-driven Godot systems.

not rated 13 +2 1mo ago A 29 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Coordinate HUD, menus, responsive Godot Control layouts, input navigation, accessibility, and game-facing UX flows.

not rated 13 +2 1mo ago A 30 tokens LGPL-3.0

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