BingHanOfUESTC/open_agent_team
Skill Claude CodeCodex
Detect and prevent contamination of skills by Boss-provided target outputs, reference answers, examples, task-specific entities, and overfit structures.
Build persistent multi-agent teams that collaborate like real organizations to deliver complex tasks.
BingHanOfUESTC/open_agent_team
Skill Claude CodeCodex
Detect and prevent contamination of skills by Boss-provided target outputs, reference answers, examples, task-specific entities, and overfit structures.
BingHanOfUESTC/open_agent_team
Skill Claude CodeCodex
Author reusable SKILL.md files that encode methods rather than task-specific answers. Use when creating or revising generated skills.
BingHanOfUESTC/open_agent_team
Skill Claude CodeCodex
Versioned workflow for evolving skills, executing tasks, evaluating outputs, and deciding whether to continue or stop.
BingHanOfUESTC/open_agent_team
Skill Claude CodeCodex
Build and apply evaluation rubrics for generated outputs against Boss expectations without treating reference outputs as text to copy.
BingHanOfUESTC/open_agent_team
Skill Claude CodeCodex
Decompose a desired output into reusable skill capabilities, skill boundaries, input/output contracts, and execution order. Use before authoring skills.
BingHanOfUESTC/open_agent_team
Skill Claude CodeCodex
Design.
BingHanOfUESTC/open_agent_team
Skill Claude CodeCodex
Each ADR must include.
BingHanOfUESTC/open_agent_team
Skill Claude CodeCodex
Plan.
BingHanOfUESTC/open_agent_team
Skill Claude CodeCodex
Split requirements into.
BingHanOfUESTC/open_agent_team
Skill Claude CodeCodex
Review.
BingHanOfUESTC/open_agent_team
Skill Claude CodeCodex
Character desire, pressure, contradiction, and choice design for literary short fiction. Use when a story feels concept-driven, characters feel hollow, or revision needs stronger motivation and irreversible decisions.
BingHanOfUESTC/open_agent_team
Skill Claude CodeCodex
Short-story opening and narrative pull craft. Use when designing, drafting, critiquing, or revising the first paragraph, first page, and early story promise so the reader has a concrete reason to continue.
BingHanOfUESTC/open_agent_team
Skill Claude CodeCodex
Use this skill when checking creative fiction for originality, name safety, public figure misuse, historical figure misuse, news-event overfitting, recognizable plot borrowing, IP-like names, and high-risk homage. Trigger before drafting and before final delivery for storyteam.
BingHanOfUESTC/open_agent_team
Skill Claude CodeCodex
Adversarial reading methodology for narrative fiction: find what doesn't work, not confirm what does. Focus-area driven with dedicated resources per area. Use when reviewing drafts, evaluating prose quality, or assessing changes at any stage.
BingHanOfUESTC/open_agent_team
Skill Claude CodeCodex
Prose-level immersion patterns for narrative fiction. Use when writing or revising prose: the sentence-level and paragraph-level craft that pulls readers into the story. Project-specific voice comes from style files passed alongside this skill.
BingHanOfUESTC/open_agent_team
Skill Claude CodeCodex
Reader-experience testing for fiction drafts. Use when judging whether a story is actually gripping, where attention drops, whether emotional beats land, and whether the ending leaves a memorable aftereffect.
BingHanOfUESTC/open_agent_team
Skill Claude CodeCodex
Verify whether a revised fiction draft actually complied with critic and reader feedback. Use after revision output and before critic re-review.
BingHanOfUESTC/open_agent_team
Skill Claude CodeCodex
Route fiction revision feedback to the correct upstream or downstream agent instead of sending every problem to the editor. Use after critic and reader reports, before revision planning.
BingHanOfUESTC/open_agent_team
Skill Claude CodeCodex
Versioned fiction revision workflow. Use when coordinating critique-revision loops, applying review findings, proving that changes were actually made, and deciding whether a draft has passed or needs another revision.
BingHanOfUESTC/open_agent_team
Skill Claude CodeCodex
How to build scenes: entry, dialogue, pacing, transitions. Use when writing or evaluating how scenes work on the page.
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