Biome is a web-development toolchain that formats and checks source code for languages such as JavaScript, TypeScript, JSX, and CSS. Developers use its command-line and language-server interfaces to maintain code quality in web projects. Catalogue add-ons extend workflows around the toolchain.
Borrowing it
Nothing to install: this file belongs to biomejs/biome. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/biomejs/biome/main/.agents/skills/parser-development/SKILL.mdgit clone --depth 1 https://github.com/biomejs/biomeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/biomejs/biome/parser-development)<a href="https://agentmods.dev/skills/biomejs/biome/parser-development"><img src="https://agentmods.dev/badge/skills/biomejs/biome/parser-development/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/biomejs/biome/parser-development"><img src="https://agentmods.dev/badge/skills/biomejs/biome/parser-development.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Snyk pass
- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00054 | $0.00951 |
| Opus 5.5 | $0.00022 | $0.00380 |
| Sonnet 5.5 | $0.00011 | $0.00190 |
| Haiku 4.5 | $0.00005 | $0.00095 |
Grade A, and why
parser-development scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 112 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Parser Development
Use crates/biome_parser/CONTRIBUTING.md as the canonical parser guide. Read the section matching the current grammar, lexer, parse-rule, or recovery task.
Workflow
- Inspect the language grammar and neighboring parse rules.
- Add or adjust focused
ok/anderror/fixtures before changing recovery behavior. - Update the grammar when the typed tree shape changes.
- Regenerate syntax and factory artifacts after
.ungramchanges. - Implement parser logic with explicit presence tests and bounded recovery.
- Run the language parser's focused tests and inspect snapshots.
Grammar
Grammar files under xtask/codegen/ define typed syntax nodes and fields. Follow existing language naming:
- prefix nodes with the language name;
- name unions with
Any; - use
Bogusnodes for recoverable invalid syntax; - end list node names with
List; - represent lists as present, possibly empty nodes rather than optional fields.
After a grammar change, run:
just gen-grammar <lang>
This updates generated syntax nodes, syntax kinds, factories, macros, and language-specific mappings. Parser rules remain hand-written.
Presence Contract
A parse function returns Absent only when it has consumed no tokens. Test the first distinguishing token before calling start, bump, eat, expect, or another parser that can advance.
Use:
expectfor required tokens that should create a diagnostic when absent;eatfor optional tokens;.ok()for optional nodes;.or_add_diagnostic(...)for required nodes;- typed recovery for malformed nodes that should remain in the CST.
Do not use backtracking where a bounded lookahead or a more precise presence test can distinguish the syntax.
Error Recovery
Recovery must preserve following valid syntax and produce a bogus node permitted by the grammar at that position.
A recovery set normally includes the nearest relevant:
- list separator;
- list or block terminator;
- statement boundary;
- token that starts the next valid construct.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 112 lines · 54 tokens per session scan A a337261934a3
parser-development is a skill published in the GitHub repository biomejs/biome (26,016 stars, last pushed today), licensed Apache-2.0. It adds 54 tokens to every session and 951 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
Biome
Biome 2.x — fast all-in-one web toolchain in Rust. Formats, lints, assists. Replaces Prettier + ESLint.
prettier-docs
Prettier 3.9.5 — opinionated code formatter. CLI, API, config, plugins, editor integration, CI.
migrate-oxfmt
Guide for migrating a project from Prettier or Biome to Oxfmt. Use when asked to migrate, convert, or switch a project's formatter from Prettier or Biome to Oxfmt.
migrate-oxlint
Guide for migrating a project from ESLint to Oxlint. Use when asked to migrate, convert, or switch a JavaScript/TypeScript project's linter from ESLint to Oxlint.
insta-snapshots
Review and update Oxc Insta snapshots non-interactively after expected output changes or snapshot test failures.
performance-lint-rules
Performance review guidance for Oxc linter rule implementations. Use only when reviewing Rust rule code under crates/oxclinter/src/rules/ or when explicitly auditing those rules for performance improvements.