game-theme-preview

game-theme-preview is a skill for Claude Code, Codex from BloomBooks/BloomDesktop. It costs 97 tokens per session (1,983 once invoked), scanned A, original, MIT.

A workflow for checking the color contrast of every element in Bloom game themes against WCAG accessibility guidelines. It creates a scrollable preview and supports human-approved color corrections.

In plain words
What is it for?
Use it after changing game-theme colors, when an element is difficult to see, when reviewing all themes, or when checking the WCAG ratio between two colors.
Why use it?
It makes hard-to-see game elements and low-contrast color pairs easier to find before release. It also lets a tester review all themes in their actual colors.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/bloombooks/bloomdesktop/game-theme-preview
Any agent
npx skills add BloomBooks/BloomDesktop --skill game-theme-preview
Clone the repo
git clone --depth 1 https://github.com/BloomBooks/BloomDesktop

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-theme-preview

README.md
[![agentmods](https://agentmods.dev/badge/skills/bloombooks/bloomdesktop/game-theme-preview.svg)](https://agentmods.dev/skills/bloombooks/bloomdesktop/game-theme-preview)
Your own site
<a href="https://agentmods.dev/skills/bloombooks/bloomdesktop/game-theme-preview"><img src="https://agentmods.dev/badge/skills/bloombooks/bloomdesktop/game-theme-preview.svg" alt="Measured on agentmods" height="20"></a>
Per session 97 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,983 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00097 $0.01983
Opus 5 $0.00048 $0.00992
Sonnet 5 $0.00019 $0.00397
Haiku 4.5 $0.00010 $0.00198

Measured 5d ago against content hash 8c42c3249585, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

game-theme-preview scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (contrast.py, generate_preview.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.github/skills/game-theme-preview/SKILL.md · 132 lines

How it starts

The opening of the file, as written. The whole thing — 132 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Theme Preview & Contrast Fix

Outcome

Every part of every Bloom game theme is verifiable at a glance - each element rendered in its resolved colors with a WCAG ratio under it - and every low-contrast spot gets an AI-curated, palette-aware fix that the human approves element-by-element in the page itself. The agent then applies the approved colors and re-verifies. Also: a one-shot CLI to check the contrast of any two colors.

When To Use

  • You changed colors in src/content/templates/template books/Games/gamesThemes.less.
  • Someone reports a game element (dashed drop target, draggable, button, checkbox) is hard to see against the background.
  • A tester wants to scroll through all themes and confirm they look good.
  • You need the WCAG contrast ratio between two colors.

The canonical loop (do it this way)

This is the agreed process. The generator measures, validates, and visualizes; the agent chooses the colors (fitting each theme's palette and name); the human approves each change; the agent applies and re-verifies.

  1. Measure. Generate the preview from the source LESS and publish it:
    py ".github/skills/game-theme-preview/generate_preview.py" <out.html>
    
    (<out.html> in the session scratchpad). Publish with the Artifact tool; the nav chips show each theme's issue count.
  2. Curate (agent judgment, not just the algorithm). For each flagged element, dump the theme's resolved palette and failing checks (call build() per theme), then pick a color that a designer eyeballing the whole theme would choose:
    • reuse a color the theme already uses (text, header, an existing outline),
    • honor the theme's name/identity (keep coral-reef coral, cherry-blossom pink),
    • prefer one upstream change that fixes several checks (e.g. deepening --game-primary-color slightly), and note when one variable feeds another,
    • keep intentional translucency (darken / raise alpha rather than going opaque). Write the picks to a curated JSON file (scratchpad - it's a per-review input, not a repo asset): theme -> "Component title|check label" -> [ {label, why, changes:[[var,value],...]} ]
  3. Validate + visualize. Re-run with the curated file as the 3rd argument:
    py generate_preview.py out.html "<path>/gamesThemes.less" curated.json
    
    Each curated pick renders first as a blue Recommended option with its rationale, in context, and is held to the same whole-element validation as a generated one - invalid picks are dropped, never shipped. Mechanical alternatives appear below as fallbacks. Republish to the same Artifact URL.
  4. Human approves. The user ticks the options they want and clicks Copy approved changes; they paste back an apply-ready block.
  5. Apply + re-verify. Edit the named .bloom-page.game-theme-* block(s) in gamesThemes.less (one variable per line, with a short comment + the issue id). Re-run the generator against the edited file and confirm the affected theme's nav chip is clean and no other theme regressed.

Read the full file on GitHub · 132 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 132 lines · 97 tokens per session scan A 8c42c3249585

Subscribe to this mod's changes

game-theme-preview is a skill published in the GitHub repository BloomBooks/BloomDesktop (44 stars, last pushed today), licensed MIT. It adds 97 tokens to every session and 1,983 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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