help

help is a skill for Claude Code from bullish0x/GameStudio. It costs 45 tokens per session (2,029 once invoked), scanned A, a copy of help, MIT.

A read-only helper that examines the current game-development workflow and suggests the next step. It uses the project's workflow catalog and installed skills to determine the current stage.

In plain words
What is it for?
Use it to identify the current development phase, recommend the next action, and list installed skills that are outside the main workflow.
Why use it?
It helps when you are unsure what to do next or where the project stands in its development process.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it to identify the current development phase, recommend the next action, and list installed skills that are outside the main workflow.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bullish0x/gamestudio/help
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bullish0x/GameStudio --skill help
Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for help

README.md
[![agentmods](https://agentmods.dev/badge/skills/bullish0x/gamestudio/help/github.svg)](https://agentmods.dev/skills/bullish0x/gamestudio/help)
Your own site
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/help"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/help/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for help

Your own site · 80×15
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/help"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/help.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 45 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,029 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 97% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00045 $0.02029
Opus 5 $0.00023 $0.01014
Sonnet 5 $0.00009 $0.00406
Haiku 4.5 $0.00005 $0.00203

Measured 7d ago against content hash 1ac23d29e3fa, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

help scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

97% identical to help — 5 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/help/SKILL.md · 228 lines

How it starts

The opening of the file, as written. The whole thing — 228 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Studio Help — What Do I Do Next?

This skill is read-only — it reports findings but writes no files.

This skill figures out exactly where you are in the game development pipeline and tells you what comes next. It is lightweight — not a full audit. For a full gap analysis, use /project-stage-detect.


Step 1: Read the Catalog

Read .agents/docs/workflow-catalog.yaml. This is the authoritative list of all phases, their steps (in order), whether each step is required or optional, and the artifact globs that indicate completion.


Step 1b: Find Skills Not in the Catalog

After reading the catalog, Glob .agents/skills/*/SKILL.md to get the full list of installed skills. For each file, extract the name: field from its frontmatter.

Compare against the command: values in the catalog. Any skill whose name does not appear as a catalog command is an uncataloged skill — still usable but not part of the phase-gated workflow.

Collect these for the output in Step 7 — show them as a footer block:

### Also installed (not in workflow)
- `/skill-name` — [description from SKILL.md frontmatter]
- `/skill-name` — [description]

Only show this block if at least one uncataloged skill exists. Limit to the 10 most relevant based on the user's current phase (QA skills in production, team skills in production/polish, etc.).


Step 2: Determine Current Phase

Check in this order:

  1. Read production/stage.txt — if it exists and has content, this is the authoritative phase name. Map it to a catalog phase key:

    • "Concept" → concept
    • "Systems Design" → systems-design
    • "Technical Setup" → technical-setup
    • "Pre-Production" → pre-production
    • "Production" → production
    • "Polish" → polish
    • "Release" → release
  2. If stage.txt is missing, infer phase from artifacts (most-advanced match wins):

    • src/ has 10+ source files → production
    • production/stories/*.md exists → pre-production
    • docs/architecture/adr-*.md exists → technical-setup
    • design/gdd/systems-index.md exists → systems-design
    • design/gdd/game-concept.md exists → concept
    • Nothing → concept (fresh project)

Read the full file on GitHub · 228 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 228 lines · 45 tokens per session scan A 1ac23d29e3fa

Subscribe to this mod's changes

help is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 2mo ago), licensed MIT. It adds 45 tokens to every session and 2,029 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 97% identical to help, differing in 5 lines, and is treated as a copy.

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