help

help is a skill for Claude Code from Donchitos/Claude-Code-Game-Studios. It costs 19 tokens per session (4,231 once invoked), scanned A, original, MIT.

A read-only guide that examines the current state of a game project and explains the next recommended workflow step. It also identifies installed skills that are outside the main workflow catalogue.

In plain words
What is it for?
Use it to inspect project progress, find the next phase task, and identify available workflow commands that are not formally catalogued.
Why use it?
It helps when the team is unsure what has been completed or what should happen next, without changing project files.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter; reads .claude/ paths.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is Read, Glob, Grep, Bash(bash "*/.claude/skills/help/../../hooks/yaml-helper.sh" resolve_config *), Bash(bash "*/.claude/skills/help/../../scripts/story-status.sh.

Good fit Use it to inspect project progress, find the next phase task, and identify available workflow commands that are not formally catalogued.

Compare 6 skills from other repositories ↓
About the project

Claude Code Game Studios is a setup that organizes Claude Code into a coordinated game-development team of specialized AI agents. It supports game projects across design, programming, art, audio, narrative, quality assurance, and production, with skills and workflows for coordinating that work.

Donchitos/Claude-Code-Game-Studios · 27,980 stars · on GitHub

Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios
agentmods
npx agentmods add skills/donchitos/claude-code-game-studios/help

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for help

README.md
[![agentmods](https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/help/github.svg)](https://agentmods.dev/skills/donchitos/claude-code-game-studios/help)
Your own site
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/help"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/help/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for help

Your own site · 80×15
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/help"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/help.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 19 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,231 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Excessive Agency · line 9
    Skill selects an external model or provider that may use a different account or billing plan than the operator expects. Undisclosed model switches can cause unexpected cost or quota consumption.
    Fix: Remove the model/provider override or disclose it prominently and require explicit operator approval before invoking an external coding CLI or billed model.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00019 $0.04231
Opus 5.5 $0.00008 $0.01692
Sonnet 5.5 $0.00004 $0.00846
Haiku 4.5 $0.00002 $0.00423

Measured 8d ago against content hash 3a5fd66a1e29, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

help scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

2 near-identical copies found in the catalogue:

  • help — 100% identical, 201 lines differ
  • help — 97% identical, 206 lines differ
.claude/skills/help/SKILL.md · 380 lines

How it starts

The opening of the file, as written. The whole thing — 380 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Studio Help — What Do I Do Next?

This skill is read-only — it reports findings but writes no files.

This skill figures out exactly where you are in the game development pipeline and tells you what comes next. It is lightweight — not a full audit. For a full gap analysis, use /project-stage-detect.

Live Project State

!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys project.stage,workflow

These are resolved before this skill runs. Use them as-is:

  • project.stage from the config block is the authoritative phase for Step 2 — it already applies the project.yaml → production/stage.txt fallback, and preserves values containing spaces (Systems Design).
  • workflow from the config block is the tier for Steps 2 and 5 — do not re-read it.
  • If no config block rendered, shell preprocessing is disabled; fall back to the defaults in .claude/docs/config-resolution.md.

Step 1: Read the Catalog

Read .claude/docs/workflow-catalog.yaml. This is the authoritative list of all phases, their steps (in order), whether each step is required or optional, and the artifact globs that indicate completion.


Step 1b: Find Skills Not in the Catalog

After reading the catalog, Glob .claude/skills/*/SKILL.md to get the full list of installed skills. For each file, extract the name: field from its frontmatter.

Compare against the command: values in the catalog. Any skill whose name does not appear as a catalog command is an uncataloged skill — still usable but not part of the phase-gated workflow.

Collect these for the output in Step 7 — show them as a footer block:

### Also installed (not in workflow)
- `/skill-name` — [description from SKILL.md frontmatter]
- `/skill-name` — [description]

Only show this block if at least one uncataloged skill exists. Limit to the 10 most relevant based on the user's current phase (QA skills in production, team skills in production/polish, etc.).


Read the full file on GitHub · 380 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago Changed · +4 lines 3a5fd66a1e29
  2. 28d ago Changed · +103 lines 522fa9d5514d
  3. 1mo ago Changed 152ad860d537
  4. 1mo ago Changed · +44 lines · -26 tokens per session 8537facd25fb
  5. 1mo ago First seen · 229 lines · 45 tokens per session scan A 9519e9b275a5

Subscribe to this mod's changes

help is a skill published in the GitHub repository Donchitos/Claude-Code-Game-Studios (27,980 stars, last pushed 9d ago), licensed MIT. It adds 19 tokens to every session and 4,231 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

game-design

How game development works as a process — roles, subtasks, workflows and role descriptions, especially (but not only) for Roblox. Use this skill when it's about the ORGANIZATION of game dev rather than concrete code: Which roles exist (Creative Director, Engineer, Artist, Polish/Audio, Business, QA-Tester, Game…

ellmos-ai/skills · 176 tokens

rbx-dev

Meta-skill for complete Roblox game development with Rojo — the entry point that knows and unifies the three specialist skills /rojo (filesystem→Studio sync, project setup), /rbx-studio (editor, MCP, assets, malware scan) and /game-design (roles, workflows, GDD). Use this skill for ANY Roblox game-dev undertaking…

ellmos-ai/skills · 182 tokens

novel-to-game

Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, target-runtime build, and evidence-based QA — for a novel in any language. Use for novel to game, story to…

zenstory-ai/novel-to-game · 201 tokens

media-higgsfield-assets

A Higgsfield workflow for creating or processing media beyond ordinary image and video generation. It covers 3D GLB models, rigging and animation, audio, video analysis, upscaling, reframing, outpainting, and background removal.

modu-ai/moai-cowork · 300 tokens

gamemaker-gml

Best practices for GameMaker Language (GML) development, covering scripts, object events, rooms, data structures, and performance-minded game code. Use when writing GML scripts or object event code in GameMaker Studio, structuring create/step/draw events, managing rooms and instances, building state machines for…

Mindrally/skills · 76 tokens

wow-assistant

Context-aware World of Warcraft lore, progressive hints, builds, and PvP/PvE guidance using the Nanocodex WoW companion's exported character snapshot.

gakonst/nanocodex · 37 tokens