pixi-accessibility

pixi-accessibility is a skill for Claude Code, Codex from bullish0x/GameStudio. It costs 94 tokens per session (1,771 once invoked), scanned A, a copy of pixijs-accessibility, MIT.

A PixiJS guide for making canvas-based games and interfaces usable with screen readers, keyboards, and touch-based accessibility tools.

In plain words
What is it for?
It helps add accessible names, instructions, keyboard focus, and activation behavior to buttons and other PixiJS objects.
Why use it?
It provides a way for assistive technology to discover and activate interactive objects that would otherwise be hidden inside a canvas.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit It helps add accessible names, instructions, keyboard focus, and activation behavior to buttons and other PixiJS objects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bullish0x/gamestudio/pixi-accessibility
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bullish0x/GameStudio --skill pixi-accessibility
Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixi-accessibility

README.md
[![agentmods](https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-accessibility/github.svg)](https://agentmods.dev/skills/bullish0x/gamestudio/pixi-accessibility)
Your own site
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-accessibility"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-accessibility/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixi-accessibility

Your own site · 80×15
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-accessibility"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-accessibility.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 94 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,771 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 98% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00094 $0.01771
Opus 5 $0.00047 $0.00886
Sonnet 5 $0.00019 $0.00354
Haiku 4.5 $0.00009 $0.00177

Measured 8d ago against content hash acbf788b2013, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

pixi-accessibility scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

98% identical to pixijs-accessibility — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/pixi-accessibility/SKILL.md · 225 lines

How it starts

The opening of the file, as written. The whole thing — 225 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Enable screen reader and keyboard navigation via PixiJS's AccessibilitySystem. The system creates an invisible shadow DOM overlay positioned over accessible containers so assistive technology can discover and activate them.

Quick Start

const button = new Sprite(await Assets.load("button.png"));
button.accessible = true;
button.accessibleTitle = "Play game";
button.accessibleHint = "Starts a new game session";
button.eventMode = "static";
button.tabIndex = 0;
app.stage.addChild(button);

app.renderer.accessibility.setAccessibilityEnabled(true);

button.on("pointertap", () => startGame());

Related skills: pixijs-events (pointer/tap handlers), pixijs-scene-dom-container (HTML elements on canvas), pixijs-application (init options).

Key points:

  • By default the system activates only after the user presses Tab. Set enabledByDefault: true in Application init for immediate activation.
  • On mobile, the system creates a hidden touch hook; screen-reader focus activates accessibility for the whole session.
  • The AccessibilitySystem requires the main thread; it is not available in a Web Worker.

Core Patterns

Container accessible properties

import { Container, Sprite } from "pixi.js";

const container = new Container();
container.accessible = true;
container.accessibleTitle = "Navigation menu";
container.accessibleHint = "Contains links to other pages";
container.eventMode = "static"; // required for custom tabIndex to apply
container.tabIndex = 0;
container.accessibleType = "div"; // defaults to 'button'

const sprite = new Sprite();
sprite.accessible = true;
sprite.accessibleTitle = "Close dialog";
sprite.accessibleText = "X"; // text content of the shadow div
sprite.eventMode = "static";
sprite.tabIndex = 1;

Available properties on any Container:

  • accessible (boolean) - enables the accessible overlay div
  • accessibleTitle (string) - sets the title attribute on the shadow div
  • accessibleHint (string) - sets the aria-label attribute
  • accessibleText (string) - sets inner text content of the shadow div
  • accessibleType (string) - HTML tag for the shadow element, defaults to 'button'
  • tabIndex (number) - tab order for keyboard navigation (only applied when interactive is true / eventMode is 'static' or 'dynamic')
  • accessibleChildren (boolean, default true) - when false, prevents child containers from being accessible
  • accessiblePointerEvents (string) - CSS pointer-events value on the shadow div

Read the full file on GitHub · 225 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 225 lines · 94 tokens per session scan A acbf788b2013

Subscribe to this mod's changes

pixi-accessibility is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 94 tokens to every session and 1,771 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. It is 98% identical to pixijs-accessibility, differing in 2 lines, and is treated as a copy.

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