Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add bullish0x/GameStudio --skill pixi-accessibilitygit clone --depth 1 https://github.com/bullish0x/GameStudioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/bullish0x/gamestudio/pixi-accessibility)<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-accessibility"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-accessibility/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-accessibility"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-accessibility.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00094 | $0.01771 |
| Opus 5 | $0.00047 | $0.00886 |
| Sonnet 5 | $0.00019 | $0.00354 |
| Haiku 4.5 | $0.00009 | $0.00177 |
Grade A, and why
pixi-accessibility scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
98% identical to pixijs-accessibility — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 225 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Enable screen reader and keyboard navigation via PixiJS's AccessibilitySystem. The system creates an invisible shadow DOM overlay positioned over accessible containers so assistive technology can discover and activate them.
Quick Start
const button = new Sprite(await Assets.load("button.png"));
button.accessible = true;
button.accessibleTitle = "Play game";
button.accessibleHint = "Starts a new game session";
button.eventMode = "static";
button.tabIndex = 0;
app.stage.addChild(button);
app.renderer.accessibility.setAccessibilityEnabled(true);
button.on("pointertap", () => startGame());
Related skills: pixijs-events (pointer/tap handlers), pixijs-scene-dom-container (HTML elements on canvas), pixijs-application (init options).
Key points:
- By default the system activates only after the user presses Tab. Set
enabledByDefault: truein Application init for immediate activation. - On mobile, the system creates a hidden touch hook; screen-reader focus activates accessibility for the whole session.
- The AccessibilitySystem requires the main thread; it is not available in a Web Worker.
Core Patterns
Container accessible properties
import { Container, Sprite } from "pixi.js";
const container = new Container();
container.accessible = true;
container.accessibleTitle = "Navigation menu";
container.accessibleHint = "Contains links to other pages";
container.eventMode = "static"; // required for custom tabIndex to apply
container.tabIndex = 0;
container.accessibleType = "div"; // defaults to 'button'
const sprite = new Sprite();
sprite.accessible = true;
sprite.accessibleTitle = "Close dialog";
sprite.accessibleText = "X"; // text content of the shadow div
sprite.eventMode = "static";
sprite.tabIndex = 1;
Available properties on any Container:
accessible(boolean) - enables the accessible overlay divaccessibleTitle(string) - sets thetitleattribute on the shadow divaccessibleHint(string) - sets thearia-labelattributeaccessibleText(string) - sets inner text content of the shadow divaccessibleType(string) - HTML tag for the shadow element, defaults to'button'tabIndex(number) - tab order for keyboard navigation (only applied wheninteractiveis true /eventModeis'static'or'dynamic')accessibleChildren(boolean, defaulttrue) - whenfalse, prevents child containers from being accessibleaccessiblePointerEvents(string) - CSSpointer-eventsvalue on the shadow div
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 225 lines · 94 tokens per session scan A acbf788b2013
pixi-accessibility is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 94 tokens to every session and 1,771 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. It is 98% identical to pixijs-accessibility, differing in 2 lines, and is treated as a copy.
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