security-audit

security-audit is a skill for Claude Code from bullish0x/GameStudio. It costs 49 tokens per session (1,967 once invoked), scanned A, a copy of security-audit, MIT.

A security review for a video game that checks save files, multiplayer connections, player input, and exposed data for ways they could be abused.

In plain words
What is it for?
Use it before releasing a game, adding online play, or investigating a security bug.
Why use it?
It finds common cheating, tampering, attack, and data-leak risks before they reach players. The results are ordered by priority and include suggested fixes.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: agent in frontmatter; installed under .agents/ (shared by several agents).

Good fit Use it before releasing a game, adding online play, or investigating a security bug.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bullish0x/gamestudio/security-audit
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bullish0x/GameStudio --skill security-audit
Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for security-audit

README.md
[![agentmods](https://agentmods.dev/badge/skills/bullish0x/gamestudio/security-audit/github.svg)](https://agentmods.dev/skills/bullish0x/gamestudio/security-audit)
Your own site
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/security-audit"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/security-audit/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for security-audit

Your own site · 80×15
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/security-audit"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/security-audit.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,967 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 97% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00049 $0.01967
Opus 5 $0.00024 $0.00983
Sonnet 5 $0.00010 $0.00393
Haiku 4.5 $0.00005 $0.00197

Measured 5d ago against content hash 1962ee31a34f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

security-audit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

97% identical to security-audit — 3 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/security-audit/SKILL.md · 245 lines

How it starts

The opening of the file, as written. The whole thing — 245 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Security Audit

Security is not optional for any shipped game. Even single-player games have save tampering vectors. Multiplayer games have cheat surfaces, data exposure risks, and denial-of-service potential. This skill systematically audits the codebase for the most common game security failures and produces a prioritised remediation plan.

Run this skill:

  • Before any public release (required for the Polish → Release gate)
  • Before enabling any online/multiplayer feature
  • After implementing any system that reads from disk or network
  • When a security-related bug is reported

Output: production/security/security-audit-[date].md


Phase 1: Parse Arguments and Scope

Modes:

  • full — all categories (recommended before release)
  • network — network/multiplayer only
  • save — save file and serialization only
  • input — input validation and injection only
  • quick — high-severity checks only (fastest, for iterative use)
  • No argument — run full

Read .agents/docs/technical-preferences.md to determine:

  • Engine and language (affects which patterns to search for)
  • Target platforms (affects which attack surfaces apply)
  • Whether multiplayer/networking is in scope

Phase 2: Spawn Security Engineer

Spawn security-engineer via Task. Pass:

  • The audit scope/mode
  • Engine and language from technical preferences
  • A manifest of all source directories: src/, assets/data/, any config files

The security-engineer runs the audit across 6 categories (see Phase 3). Collect their full findings before proceeding.


Phase 3: Audit Categories

The security-engineer evaluates each of the following. Skip categories not applicable to the project scope.

Category 1: Save File and Serialization Security

  • Are save files validated before loading? (no blind deserialization)
  • Are save file paths constructed from user input? (path traversal risk)
  • Are save files checksummed or signed? (tamper detection)
  • Does the game trust numeric values from save files without bounds checking?
  • Are there any eval() or dynamic code execution calls near save loading?

Read the full file on GitHub · 245 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 245 lines · 49 tokens per session scan A 1962ee31a34f

Subscribe to this mod's changes

security-audit is a skill published in the GitHub repository bullish0x/GameStudio (10 stars, last pushed 2mo ago), licensed MIT. It adds 49 tokens to every session and 1,967 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 97% identical to security-audit, differing in 3 lines, and is treated as a copy.

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