setup-engine

setup-engine is a skill for Claude Code, Codex from bullish0x/GameStudio. It costs 44 tokens per session (9,455 once invoked), scanned A, a copy of setup-engine, MIT.

A setup guide for choosing and pinning a game's engine, such as Godot, Unity, or a web-based engine, along with its version.

In plain words
What is it for?
Use it to configure a new game project, choose an engine, refresh engine documentation, or plan an engine upgrade.
Why use it?
Keeping the engine and version explicit reduces setup differences and helps the agent use the right technical references.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/bullish0x/gamestudio/setup-engine
Any agent
npx skills add bullish0x/GameStudio --skill setup-engine
Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for setup-engine

README.md
[![agentmods](https://agentmods.dev/badge/skills/bullish0x/gamestudio/setup-engine.svg)](https://agentmods.dev/skills/bullish0x/gamestudio/setup-engine)
Your own site
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/setup-engine"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/setup-engine.svg" alt="Measured on agentmods" height="20"></a>
Per session 44 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 9,455 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 95% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00044 $0.09455
Opus 5 $0.00022 $0.04727
Sonnet 5 $0.00009 $0.01891
Haiku 4.5 $0.00004 $0.00945

Measured 2d ago against content hash 2930c94544d7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

setup-engine scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

95% identical to setup-engine — 135 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/setup-engine/SKILL.md · 814 lines

How it starts

The opening of the file, as written. The whole thing — 814 lines — stays where its author put it; the contents beside it link to each section on GitHub.

When this skill is invoked:

1. Parse Arguments

Four modes:

  • Full spec: /setup-engine godot 4.6 — engine and version provided
  • Engine only: /setup-engine unity — engine provided, version will be looked up
  • No args: /setup-engine — fully guided mode (engine recommendation + version)
  • Refresh: /setup-engine refresh — update reference docs (see Section 10)
  • Upgrade: /setup-engine upgrade [old-version] [new-version] — migrate to a new engine version (see Section 11)

Recognized engine keywords: godot, unity, unreal, threejs (Three.js / React Three Fiber — Web 3D), pixijs (PixiJS — Web 2D interactive), phaser (Phaser 4 — Web 2D games). The web engines use language JS/TS; /setup-engine threejs, /setup-engine pixijs, and /setup-engine phaser resolve directly to the templates in Sections 4–5.


2. Guided Mode (No Arguments)

If no engine is specified, run an interactive engine selection process:

Check for existing game concept

  • Read design/gdd/game-concept.md if it exists — extract genre, scope, platform targets, art style, team size, and any engine recommendation from /brainstorm
  • If no concept exists, inform the user:

    "No game concept found. Consider running /brainstorm first to discover what you want to build — it will also recommend an engine. Or tell me about your game and I can help you pick."

If the user wants to pick without a concept, ask in this order:

Question 1 — Prior experience (ask this first, always, via AskUserQuestion):

  • Prompt: "Have you worked in any of these engines before?"
  • Options: Godot / Unity / Unreal Engine 5 / Multiple — I'll explain / None of them
  • If they pick a specific engine → recommend that engine. Prior experience outweighs all other factors. Confirm with them and skip the matrix.
  • If "None" or "Multiple" → continue to the questions below.

Questions 2-6 — Decision matrix inputs (only if no prior engine experience):

Read the full file on GitHub · 814 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 814 lines · 44 tokens per session scan A 2930c94544d7

Subscribe to this mod's changes

setup-engine is a skill published in the GitHub repository bullish0x/GameStudio (10 stars, last pushed 2mo ago), licensed MIT. It adds 44 tokens to every session and 9,455 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 95% identical to setup-engine, differing in 135 lines, and is treated as a copy.

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