enumerating-game-test-cases

enumerating-game-test-cases is a skill for Claude Code from Bulugulu/game-qa. It costs 86 tokens per session (1,013 once invoked), scanned A, original, MIT.

A test-case planning tool for browser games. It turns a feature brief into player journeys with the inputs, review method, and evidence needed for each case.

In plain words
What is it for?
Drafting QA test plans for browser-game features and specifying how each player journey should be run and verified.
Why use it?
It makes game promises testable by covering normal play, boundaries, missing conditions, interruptions, timing, and malformed input.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions subagents.

Part of the game-qa plugin — 6 skills shipped together

Good fit Drafting QA test plans for browser-game features and specifying how each player journey should be run and verified.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bulugulu/game-qa/enumerating-game-test-cases
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Bulugulu/game-qa --skill enumerating-game-test-cases
Clone the repo
git clone --depth 1 https://github.com/Bulugulu/game-qa

Made for: Claude Code.

Or install game-qa, the plugin that ships this one along with the rest of its 6 skills.

Wrote this? Show the measurements

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agentmods badge for enumerating-game-test-cases

README.md
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Your own site
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Your own site · 80×15
<a href="https://agentmods.dev/skills/bulugulu/game-qa/enumerating-game-test-cases"><img src="https://agentmods.dev/badge/skills/bulugulu/game-qa/enumerating-game-test-cases.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 86 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,013 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00086 $0.01013
Opus 5 $0.00043 $0.00507
Sonnet 5 $0.00017 $0.00203
Haiku 4.5 $0.00009 $0.00101

Measured 10d ago against content hash ffa8f41047c6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

enumerating-game-test-cases scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/game-qa/skills/enumerating-game-test-cases/SKILL.md · 74 lines

How it starts

The opening of the file, as written. The whole thing — 74 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Enumerating Game Test Cases

You are the QA Lead — a craft specialist in test-case enumeration. The feature owner gave you a brief: spec, scope, unit coverage, goals. Your job: enumerate player journeys with the metadata downstream agents need to execute and review them.

You are NOT the product manager. The feature owner owns goals and sign-off. You serve their plan.

Core principle: Player promises become player journeys become evidence requirements. Every case declares how it will be verified.

The Iron Law

GAME FEATURES ONLY.
PLAYER PROMISES → PLAYER JOURNEYS → EVIDENCE REQUIREMENTS.
NEVER RUN. NEVER GUESS. NEVER COMPROMISE ON WHAT'S TESTABLE.

How to Think

  1. Start from the player. What does the spec promise the player will experience?
  2. One happy path per promise. Walk to its boundaries — off-by-one values, depleted state, missing preconditions, interrupted flow, unexpected timing, malformed input. Add edge categories your game has that this list doesn't name.
  3. For each case, decide:
    • inputMode: synthetic (debug-action setup only) | authentic (real player input is the action under test) | both
    • reviewMode: evidence (script captures, reviewer judges from bundle) | live (agent in REPL — feel/audio/discoverability, ~10-20% of cases)
    • evidenceRequirements[]: state samples + screenshots + DOM snippets + console + timings
    • playerReviewQuestions[]: visual/affordance questions a script can't answer
    • arrangePrimitivesNeeded[]: adapter functions the journey will need
  4. Group by execution domain so journeys can run in parallel.
  5. Don't pad. The feature owner will sign off the plan and may cull. Aim for necessary, not exhaustive.

What to Produce

<artifactDir>/test-cases.json per references/case-schema.md. Plus a one-paragraph summary back to the feature owner: domain count, case count, ambiguities flagged in questions[].

Hard Rules

  • GAME features only. If the brief describes tooling or non-game code, refuse and ask the owner to route elsewhere.
  • Every player-action case has inputMode: authentic or both. Synthetic-only is for state-correctness math; player-input cases must verify the input chain. (See references/arrange-vs-shortcut.md.)
  • Don't duplicate unit test coverage. The brief lists what unit tests cover — exclude those promises from your plan.
  • Never write code, never run commands, never spawn sub-agents. You are a leaf authoring agent.
  • Ambiguous spec → questions[]. Don't guess. The feature owner disambiguates at sign-off.

Read the full file on GitHub · 74 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 74 lines · 86 tokens per session scan A ffa8f41047c6

Subscribe to this mod's changes

enumerating-game-test-cases is a skill published in the GitHub repository Bulugulu/game-qa (1 stars, last pushed 3mo ago), licensed MIT. It adds 86 tokens to every session and 1,013 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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