activity-planner

activity-planner is a skill for Claude Code, Codex from campfront/camp-skills. It costs 114 tokens per session (2,102 once invoked), scanned A, original, MIT.

A guide for camp staff choosing and running games or activities for a group. It matches suggestions to age, group size, time, space, weather, energy level, safety, and inclusion.

In plain words
What is it for?
Use it for indoor or outdoor games, rainy-day activities, team building, large-group field games, or calmer wind-down activities.
Why use it?
It avoids giving a generic list that may not fit the group or situation. It helps staff choose a suitable activity quickly and prepare a safe fallback.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for indoor or outdoor games, rainy-day activities, team building, large-group field games, or calmer wind-down activities.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/campfront/camp-skills/activity-planner
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add campfront/camp-skills --skill activity-planner
Clone the repo
git clone --depth 1 https://github.com/campfront/camp-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for activity-planner

README.md
[![agentmods](https://agentmods.dev/badge/skills/campfront/camp-skills/activity-planner.svg)](https://agentmods.dev/skills/campfront/camp-skills/activity-planner)
Your own site
<a href="https://agentmods.dev/skills/campfront/camp-skills/activity-planner"><img src="https://agentmods.dev/badge/skills/campfront/camp-skills/activity-planner.svg" alt="Measured on agentmods" height="20"></a>
Per session 114 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,102 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00114 $0.02102
Opus 5 $0.00057 $0.01051
Sonnet 5 $0.00023 $0.00420
Haiku 4.5 $0.00011 $0.00210

Measured 7d ago against content hash 1441531a6718, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

activity-planner scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/activity-planner/SKILL.md · 114 lines

How it starts

The opening of the file, as written. The whole thing — 114 lines — stays where its author put it; the contents beside it link to each section on GitHub.

activity-planner

Find the right game or activity for the group in front of you, fast, and run it safely. This carries activity best practice with the camp's safety and developmental guardrails on top.

It is written for you, the agent. Use camp-profile for the camp's ages and facilities. Most of the value here is fitting the choice to the actual group, time, space, and energy, and building in safety and inclusion. A generic list dumped on a counselor does not help in the moment, so draw concrete games from the vetted, current bank in references/activity-bank.md and fit them to the group rather than handing them over wholesale. Gather the situational details before recommending, and treat what you produce as a starting point to swap in what the camp already loves.

Ask first

A recommendation is only useful when it fits the group in front of them, so gather these before suggesting anything:

  • The exact ages or age band, and whether the group is mixed-age.
  • The group size, and how many staff are present.
  • The time available, and whether there is setup time.
  • Indoor or outdoor, the space (field, gym, cabin, hall), and a fallback if the weather turns.
  • The energy the moment needs (burn it off, fill time, or wind down), and the time of day (post-meal, midday heat, before bed).
  • The equipment on hand, or none.
  • The goal (pure fun, settling, team-building, or a specific outcome).
  • Access and inclusion needs, and any allergies or medical conditions relevant to the activity (food, animals, the outdoors, water, exertion).

If a camp profile exists (.agents/camp-profile.md), read it for the camp's ages, facilities, and any standing needs first, and ask only for what is missing.

How far to go (the depth dial). Match it to the director's goal and how much they want to take on. Default to a few good options for right now, and offer to go deeper.

  • Quick wins (low effort): a few strong options for this exact group and moment.
  • Solid setup (medium effort): a fuller set for a session, matched to the ages and the goal, with how to run each.
  • Full build (high effort): an activity bank or rotation for the season across the age bands, with debriefs and inclusion built in.

Read the full file on GitHub · 114 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 114 lines · 114 tokens per session scan A 1441531a6718

Subscribe to this mod's changes

activity-planner is a skill published in the GitHub repository campfront/camp-skills (2 stars, last pushed 2mo ago), licensed MIT. It adds 114 tokens to every session and 2,102 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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