evening-program

A planning guide for camp staff to design evening activities such as campfires, all-camp games, and theme nights. It accounts for campers’ ages, available facilities, fire safety, darkness, and the need to settle down before bed.

In plain words
What is it for?
Use it to plan first- or last-night programs, rainy indoor evenings, campfires, and large group games. It helps choose activities, set the timing, and create a calm ending.
Why use it?
It helps staff shape an enjoyable evening without letting the energy stay too high at bedtime. It also highlights safety concerns that are easy to miss during fire-based or nighttime activities.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/campfront/camp-skills/evening-program
Any agent
npx skills add campfront/camp-skills --skill evening-program
Clone the repo
git clone --depth 1 https://github.com/campfront/camp-skills

Made for: Claude Code, Codex.

Per session 106 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,040 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00106 $0.02040
Opus 5 $0.00053 $0.01020
Sonnet 5 $0.00021 $0.00408
Haiku 4.5 $0.00011 $0.00204

Measured 2d ago against content hash bd7946b1c49f, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

evening-program scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/evening-program/SKILL.md · 118 lines

How it starts

The opening of the file, as written. The whole thing — 118 lines — stays where its author put it; the contents beside it link to each section on GitHub.

evening-program

Plan campfires and all-camp evening programs that kids remember and that wind down for bed. This carries evening-program best practice with the camp's safety and sleep guardrails on top.

It is written for you, the agent. Use camp-profile for the camp's ages and facilities, and camp-overview for where the session sits. The thing to get right is the energy arc landing calm, because campers go straight to bed, and the safety around fire and the dark. For the games inside the program, draw on activity-planner. Treat what you produce as a starting point, and keep what the camp already loves.

Ask first

Start from what is known, then ask only for the gaps.

1. Read the camp's context first. If a camp profile exists (.agents/camp-profile.md), read it for ages, facilities, and traditions, and ask only for what is missing.

2. Ask only the task-specific gaps:

  • Ages and the number of campers.
  • Indoor or outdoor, and whether a real campfire is possible (a fire ban, a fire ring).
  • The time and length, and how much runway there is to wind down before lights-out.
  • The energy needed (burn off a high day, or settle an over-stimulated one).
  • The occasion: first night, a mid-session theme night, or the last night, which changes how the whole program should feel.
  • The facilities and kit (fire ring, stage, hall, sound, flashlights), and the rain backup.
  • The traditions the camp already runs, the staff available and how willing they are to perform, and any campers prone to homesickness or fear.

3. How far to go (the depth dial). Match it to the director's goal and how much they want to take on. Default to one program for tonight, and offer to go deeper.

  • Quick wins (low effort): one evening program for tonight, fit to the occasion, the energy, and the ages.
  • Solid setup (medium effort): a set for the session (a campfire, a wide game, a theme night) with the wind-down for each.
  • Full build (high effort): the session's evening calendar arced across the days, with rain plans and the camp's traditions worked in.

Read the full file on GitHub · 118 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 118 lines · 106 tokens per session scan A bd7946b1c49f

Subscribe to this mod's changes

evening-program is a skill published in the GitHub repository campfront/camp-skills (2 stars, last pushed 2mo ago), licensed MIT. It adds 106 tokens to every session and 2,040 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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