session-scheduler

session-scheduler is a skill for Claude Code, Codex from campfront/camp-skills. It costs 104 tokens per session (2,061 once invoked), scanned A, original, MIT.

A guide for building daily schedules, weekly timetables, and themed program weeks for a summer camp. It considers activities, rest, free time, transitions, facilities, staff, and different age groups.

In plain words
What is it for?
Use it to design or improve a camp day, week, activity rotation, theme week, or final event.
Why use it?
It helps prevent schedules that are too crowded, poorly supervised, or difficult to run. It also adapts the plan to the camp's real site, people, and traditions.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to design or improve a camp day, week, activity rotation, theme week, or final event.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/campfront/camp-skills/session-scheduler
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add campfront/camp-skills --skill session-scheduler
Clone the repo
git clone --depth 1 https://github.com/campfront/camp-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for session-scheduler

README.md
[![agentmods](https://agentmods.dev/badge/skills/campfront/camp-skills/session-scheduler.svg)](https://agentmods.dev/skills/campfront/camp-skills/session-scheduler)
Your own site
<a href="https://agentmods.dev/skills/campfront/camp-skills/session-scheduler"><img src="https://agentmods.dev/badge/skills/campfront/camp-skills/session-scheduler.svg" alt="Measured on agentmods" height="20"></a>
Per session 104 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,061 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00104 $0.02061
Opus 5 $0.00052 $0.01030
Sonnet 5 $0.00021 $0.00412
Haiku 4.5 $0.00010 $0.00206

Measured 8d ago against content hash debe8abb7508, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

session-scheduler scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/session-scheduler/SKILL.md · 107 lines

How it starts

The opening of the file, as written. The whole thing — 107 lines — stays where its author put it; the contents beside it link to each section on GitHub.

session-scheduler

Build a camp's daily and weekly schedules and themed program weeks so they fit the group, the facilities, and the staff. This carries camp program-design best practice with the camp's own constraints layered on top.

It is written for you, the agent. Use camp-profile for the camp's ages, facilities, and staff, and camp-overview for the camp year. A seasoned director often knows their camp better than any general source, so the value here is a solid draft fit to their ages, site, and traditions, plus a check on the things that quietly break a schedule (ratios, rest, transitions), not generic advice. The block lengths and timings below are conventions, not rules, and the supervision ratios must follow the camp's own jurisdiction and accreditor.

Ask first

Start from what is known, then ask only for the gaps.

1. Read the camp's context first.

  • If a camp profile exists (.agents/camp-profile.md or .claude/camp-profile.md), read it for the camp type, ages, facilities, session structure, and traditions.
  • Use camp-overview for where this sits in the camp year.
  • If no profile exists, offer to capture one with the camp-profile skill, then continue.

2. Ask only the task-specific gaps:

  • The age bands and the group or cabin sizes, and whether any campers have support needs.
  • Day or overnight, the session length, and the daily start and end times.
  • The facilities and activity areas, and which ones different groups share (the bottlenecks).
  • Staff headcount and specialists (lifeguards, climbing, riding), to check the ratio math.
  • Fixed points: meal times, and any swim, rest, or assembly already set.
  • The traditions and non-negotiables to keep, and, the most useful question for an experienced director, what has not worked before: the chaos points, the blocks campers disengage from, the transitions that fall apart.

3. How far to go (the depth dial). Match it to the director's goal and how much they want to take on. Default to a solid daily schedule, and offer to go deeper.

Read the full file on GitHub · 107 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 107 lines · 104 tokens per session scan A debe8abb7508

Subscribe to this mod's changes

session-scheduler is a skill published in the GitHub repository campfront/camp-skills (2 stars, last pushed 2mo ago), licensed MIT. It adds 104 tokens to every session and 2,061 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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