phase-preview

phase-preview is a skill for Claude Code from Cavalry-Collective/visual-stack. It costs 107 tokens per session (2,423 once invoked), scanned A, original, MIT.

A release-planning tool that turns one approved web design into separate screens for each delivery phase, such as an MVP. An MVP is the smallest first version that can be released.

In plain words
What is it for?
It is for creating phase-by-phase HTML previews and a scrubber that shows how the design fills in from the first release to the complete version.
Why use it?
It shows exactly what exists at each phase while keeping the approved layout unchanged, so teams can review release scope without redrawing the design.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the vstack plugin — 7 skills, 1 hook shipped together

Good fit It is for creating phase-by-phase HTML previews and a scrubber that shows how the design fills in from the first release to the complete version.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/cavalry-collective/visual-stack/phase-preview
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Cavalry-Collective/visual-stack --skill phase-preview
Clone the repo
git clone --depth 1 https://github.com/Cavalry-Collective/visual-stack

Made for: Claude Code.

Or install vstack, the plugin that ships this one along with the rest of its 7 skills, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for phase-preview

README.md
[![agentmods](https://agentmods.dev/badge/skills/cavalry-collective/visual-stack/phase-preview/github.svg)](https://agentmods.dev/skills/cavalry-collective/visual-stack/phase-preview)
Your own site
<a href="https://agentmods.dev/skills/cavalry-collective/visual-stack/phase-preview"><img src="https://agentmods.dev/badge/skills/cavalry-collective/visual-stack/phase-preview/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for phase-preview

Your own site · 80×15
<a href="https://agentmods.dev/skills/cavalry-collective/visual-stack/phase-preview"><img src="https://agentmods.dev/badge/skills/cavalry-collective/visual-stack/phase-preview.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 107 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,423 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00107 $0.02423
Opus 5.5 $0.00043 $0.00969
Sonnet 5.5 $0.00021 $0.00485
Haiku 4.5 $0.00011 $0.00242

Measured 1mo ago against content hash a107810baebe, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

phase-preview scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 2 executable files (assets/check-subtraction.mjs, assets/phase-view.mjs), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/vstack/experimental/phase-preview/SKILL.md · 176 lines

How it starts

The opening of the file, as written. The whole thing — 176 lines — stays where its author put it; the contents beside it link to each section on GitHub.

One design in, one screen per phase out. Each phase file shows everything available by that phase and nothing that isn't, in exactly the positions the approved design already put them — so a phase screen is the real build target for that release, not a redrawing of it. Nothing here is drawn: this is the approved design with the later releases taken out, which is why it can be checked mechanically rather than by eye.

base.html ──┬──► phase-1/base.html    only what ships in phase 1
            ├──► phase-2/base.html    phase 1 + phase 2
            └──► phase-3/base.html    phase 1 + 2 + 3   ( = the base, if phases cover it all )

Subtract only. Nothing is moved, resized, restyled or repositioned; nothing new is invented. That is the entire discipline of this skill, and §4 proves it mechanically rather than trusting the eye.

1 · Resolve the two inputs

The base wireframe — one self-contained HTML file. If the user hasn't named one, ask; don't guess among the files in design/. Never work from an already-phased file: every phase is cut from the original.

The phases, and what belongs to each. In priority order:

  1. A story map (*.json from /vstack:user-story-map) — phases[] gives the order and goals, stories[] give what lands when. This is the best input; ask for one if a story map exists.
  2. A spec with P1/P2/P3 priorities, or a roadmap.
  3. The user tells you the phases in the conversation.

If none of those exist, stop and ask — inventing a release plan is not this skill's job.

2 · Write the phase plan before touching any HTML

Open the base and inventory every element, component and interaction in it. Assign each one the earliest phase it exists in. Write that out and show the user before generating anything:

| Element | Earliest phase | Why |
|---|---|---|
| Candidate table + search | 1 | "Search candidates by name" |
| Bulk-select toolbar | 2 | "Move several candidates at once" |
| "Ask AI" button + drawer | 3 | "Summarise a candidate with AI" |
| Export button | — | not in any story — flag it |

Read the full file on GitHub · 176 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 176 lines · 107 tokens per session scan A a107810baebe

Subscribe to this mod's changes

phase-preview is a skill published in the GitHub repository Cavalry-Collective/visual-stack (11 stars, last pushed 3d ago), licensed MIT. It adds 107 tokens to every session and 2,423 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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