design-styles

design-styles is a skill for Claude Code from cbrock84/headcount. It costs 81 tokens per session (677 once invoked), scanned A, original, MIT.

A visual-direction guide with three coherent styles: minimalist editorial, industrial utilitarian, and high-polish commercial.

In plain words
What is it for?
It helps select and apply a visual style to interfaces, developer tools, dashboards, documentation, marketing pages, onboarding, and other product surfaces.
Why use it?
It helps a product choose a deliberate visual character instead of inheriting generic framework styling. Each direction defines how type, color, surfaces, and motion should behave.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the product plugin — 11 skills shipped together

Good fit It helps select and apply a visual style to interfaces, developer tools, dashboards, documentation, marketing pages, onboarding, and other product surfaces.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/cbrock84/headcount/design-styles
About the project

headcount is an organization of independently installable Claude Code plugins, each grouping skills for a department such as finance, security, or demand generation. Claude Code users install the departments they need and invoke their skills for specialized work; the catalogue entries are skills and related agent tooling from that organization.

cbrock84/headcount · 2,077 stars · on GitHub · cbrock84.github.io

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add cbrock84/headcount --skill design-styles
Clone the repo
git clone --depth 1 https://github.com/cbrock84/headcount

Made for: Claude Code.

Or install product, the plugin that ships this one along with the rest of its 11 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-styles

README.md
[![agentmods](https://agentmods.dev/badge/skills/cbrock84/headcount/design-styles/github.svg)](https://agentmods.dev/skills/cbrock84/headcount/design-styles)
Your own site
<a href="https://agentmods.dev/skills/cbrock84/headcount/design-styles"><img src="https://agentmods.dev/badge/skills/cbrock84/headcount/design-styles/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for design-styles

Your own site · 80×15
<a href="https://agentmods.dev/skills/cbrock84/headcount/design-styles"><img src="https://agentmods.dev/badge/skills/cbrock84/headcount/design-styles.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 81 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 677 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00081 $0.00677
Opus 5.5 $0.00032 $0.00271
Sonnet 5.5 $0.00016 $0.00135
Haiku 4.5 $0.00008 $0.00068

Measured 1mo ago against content hash a8e8854a8dc3, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

design-styles scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/product/skills/design-styles/SKILL.md · 61 lines

How it starts

The opening of the file, as written. The whole thing — 61 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Design styles

Three directions, each internally consistent. Pick one deliberately and apply it completely — half-applied styles read as mistakes, not hybrids.

Choosing

Direction Reads as Fits when
Minimalist editorial Calm, content-first, confident The content is the product: docs, writing tools, reading surfaces, analytics where data should dominate
Industrial utilitarian Precise, dense, tool-like The user is an operator, not a visitor: developer tooling, dashboards, internal systems
High-polish commercial Expensive, considered, reassuring Perceived quality drives the decision: marketing surfaces, onboarding, anything asking for trust or money

If the brief does not imply one, ask. Defaulting is how products end up looking like their framework's starter template.

Minimalist editorial

Near-monochrome with a single accent used sparingly. Hierarchy carried almost entirely by type size and generous whitespace. Flat surfaces — no shadows, no gradients; separation by space and hairline rules. Wide margins. Motion is almost absent: fades, no movement.

Fails when: applied to dense data, where the whitespace it needs is not available.

Industrial utilitarian

Rigid grid, visible structure. Extreme type contrast — small dense body against large stark headings. Monospace for anything numeric or identifying. Functional color only: state, not decoration. Square or near-square corners, borders rather than shadows. Motion is instant or absent.

Fails when: applied to consumer surfaces, where it reads as unfinished rather than deliberate.

High-polish commercial

Layered depth — considered shadows at two or three elevations, never more. Generous but not empty spacing. A type pairing with real personality in headings against a neutral body. Restrained gradients on key surfaces only. Motion is present and eased: things enter and settle rather than appear.

Fails when: applied to high-frequency tools, where the motion and padding become friction.

Read the full file on GitHub · 61 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 61 lines · 81 tokens per session scan A a8e8854a8dc3

Subscribe to this mod's changes

design-styles is a skill published in the GitHub repository cbrock84/headcount (2,077 stars, last pushed 3d ago), licensed MIT. It adds 81 tokens to every session and 677 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

review

Visual Stack's primary tool. Build a UI wireframe and open it in an interactive review workspace where the user comments directly on the page, turning those comments into the next iteration — or point the same workspace at an app that is already running and review the real thing. Use when the user wants a wireframe…

Cavalry-Collective/visual-stack · 140 tokens

phase-preview

Preview a signed-off design one release phase at a time — cut it down into a series of phase screens, each showing only what exists by that phase with the layout untouched, then put them on a scrubber you drag to watch the screen fill in release by release. Use when the user wants a Phase 1 / MVP version of an…

Cavalry-Collective/visual-stack · 107 tokens

go

Compatibility entry for Visual Stack's former /vstack:go command. Runs the wireframe and UI review tool, now called review. Use only when the user invokes /vstack:go.

Cavalry-Collective/visual-stack · 41 tokens

wireframe

Alias for Visual Stack's review tool, which used to be called wireframe. Builds a UI wireframe and opens it in an interactive review workspace, or reviews an app that is already running. Use only when the user invokes /vstack:wireframe or $vstack:wireframe.

Cavalry-Collective/visual-stack · 62 tokens

icon-composer-app-icon-workflow

Design, preview, validate, and integrate Apple app icons with Icon Composer. Use when a task mentions Icon Composer, .icon documents, Liquid Glass app icons, ictool preview exports, app icon design for iOS, iPadOS, macOS, or watchOS, or guided Icon Composer GUI work through Computer Use.

gaelic-ghost/socket · 73 tokens

architecture-diagram

This skill should be used when a system design needs a diagram — "draw the architecture", "diagram this system", "show the components", "make an architecture/infrastructure/topology diagram", or visualizing boxes-and-arrows, data flow, regions, or failure paths for a design. It generates a self-contained dark-theme…

proyecto26/system-design-skills · 111 tokens