pricing-and-packaging

pricing-and-packaging is a skill for Claude Code from cbrock84/headcount. It costs 73 tokens per session (630 once invoked), scanned A, original, MIT.

A guide to deciding what a product costs and how its plans, tiers, upgrade paths, and paywalls are structured.

In plain words
What is it for?
Use it to set prices, choose a pricing metric, redesign tiers, create offers, and improve upgrade prompts and paywalls.
Why use it?
It helps companies align pricing with customer value and avoid confusing packages or pricing measures that customers cannot reasonably budget for.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the revenue plugin — 10 skills shipped together

About the project

headcount is an organization of independently installable Claude Code plugins, each grouping skills for a department such as finance, security, or demand generation. Claude Code users install the departments they need and invoke their skills for specialized work; the catalogue entries are skills and related agent tooling from that organization.

cbrock84/headcount · 1,247 stars · on GitHub · cbrock84.github.io

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/cbrock84/headcount/pricing-and-packaging
Any agent
npx skills add cbrock84/headcount --skill pricing-and-packaging
Clone the repo
git clone --depth 1 https://github.com/cbrock84/headcount

Made for: Claude Code.

Or install revenue, the plugin that ships this one along with the rest of its 10 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pricing-and-packaging

README.md
[![agentmods](https://agentmods.dev/badge/skills/cbrock84/headcount/pricing-and-packaging.svg)](https://agentmods.dev/skills/cbrock84/headcount/pricing-and-packaging)
Your own site
<a href="https://agentmods.dev/skills/cbrock84/headcount/pricing-and-packaging"><img src="https://agentmods.dev/badge/skills/cbrock84/headcount/pricing-and-packaging.svg" alt="Measured on agentmods" height="20"></a>
Per session 73 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 630 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00073 $0.00630
Opus 5 $0.00036 $0.00315
Sonnet 5 $0.00015 $0.00126
Haiku 4.5 $0.00007 $0.00063

Measured 2d ago against content hash f4289fe4dd78, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

pricing-and-packaging scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/revenue/skills/pricing-and-packaging/SKILL.md · 62 lines

How it starts

The opening of the file, as written. The whole thing — 62 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Pricing and packaging

The highest-leverage number in the business and the least examined. Most companies are underpriced and have never tested it.

The pricing metric

Choose what you charge per before choosing how much. It should scale with the value the customer receives, be predictable enough to budget, and be something they cannot easily game.

Get this wrong and no amount of tuning the number fixes it — a metric that scales with your cost rather than their value creates a permanent argument at every renewal.

Setting the level

Anchor on value delivered, not cost incurred. Cost sets a floor and nothing else.

Evidence to gather: what the alternative costs them today including labor, what similar categories charge, and what current customers say about price — with the caveat that nobody says a price is too low. Willingness-to-pay research is directional, not decisive; people misreport.

If nobody ever objects to your price, it is too low. Some loss on price is correct.

Packaging

Tiers should map to distinguishable segments with different needs, not to arbitrary feature counts. Three is usually right; more creates paralysis and support load.

Each tier needs one obvious reason to upgrade, tied to something that grows with the customer's success. Gating on a feature they will never need does not drive upgrades; gating on a limit they will hit does.

Name tiers for who they are for, not by metal. "Team" and "Business" tell a buyer where they belong.

Monetization surfaces

Upgrade prompts and paywalls should appear at the moment of blocked value — when someone is trying to do the thing the tier does not allow, not on a schedule.

Explain what is behind the gate and why the limit exists. An unexplained wall reads as extraction. Show the value already received before asking for payment, and make declining easy — dark patterns buy one conversion and lose the account.

Changing price

  • Grandfather existing customers, or expect churn well beyond the price-sensitive segment.
  • Announce with real notice and a clear reason.
  • Change one thing at a time — price and packaging together makes the result unreadable.
  • Model the downside first: at what churn rate does this increase lose money?

Read the full file on GitHub · 62 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 62 lines · 73 tokens per session scan A f4289fe4dd78

Subscribe to this mod's changes

pricing-and-packaging is a skill published in the GitHub repository cbrock84/headcount (1,247 stars, last pushed 3d ago), licensed MIT. It adds 73 tokens to every session and 630 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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