sales-compensation-and-territory

sales-compensation-and-territory is a skill for Claude Code from cbrock84/headcount. It costs 96 tokens per session (1,015 once invoked), scanned A, original, MIT.

A guide to designing sales quotas, territories, and commission plans so they encourage the business behaviour the company wants.

In plain words
What is it for?
Use it to size territories, set achievable quotas, choose commission rules, handle accelerators and clawbacks, and manage disputes or plan changes.
Why use it?
It helps avoid impossible quotas, unfair territories, and payment rules that cause sellers to optimise for the wrong outcomes.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the revenue plugin — 10 skills shipped together

Good fit Use it to size territories, set achievable quotas, choose commission rules, handle accelerators and clawbacks, and manage disputes or plan changes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/cbrock84/headcount/sales-compensation-and-territory
About the project

headcount is an organization of independently installable Claude Code plugins, each grouping skills for a department such as finance, security, or demand generation. Claude Code users install the departments they need and invoke their skills for specialized work; the catalogue entries are skills and related agent tooling from that organization.

cbrock84/headcount · 1,356 stars · on GitHub · cbrock84.github.io

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add cbrock84/headcount --skill sales-compensation-and-territory
Clone the repo
git clone --depth 1 https://github.com/cbrock84/headcount

Made for: Claude Code.

Or install revenue, the plugin that ships this one along with the rest of its 10 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for sales-compensation-and-territory

README.md
[![agentmods](https://agentmods.dev/badge/skills/cbrock84/headcount/sales-compensation-and-territory/github.svg)](https://agentmods.dev/skills/cbrock84/headcount/sales-compensation-and-territory)
Your own site
<a href="https://agentmods.dev/skills/cbrock84/headcount/sales-compensation-and-territory"><img src="https://agentmods.dev/badge/skills/cbrock84/headcount/sales-compensation-and-territory/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for sales-compensation-and-territory

Your own site · 80×15
<a href="https://agentmods.dev/skills/cbrock84/headcount/sales-compensation-and-territory"><img src="https://agentmods.dev/badge/skills/cbrock84/headcount/sales-compensation-and-territory.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 96 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,015 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00096 $0.01015
Opus 5 $0.00048 $0.00508
Sonnet 5 $0.00019 $0.00203
Haiku 4.5 $0.00010 $0.00102

Measured 8d ago against content hash cd1f95ddd061, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

sales-compensation-and-territory scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/revenue/skills/sales-compensation-and-territory/SKILL.md · 92 lines

How it starts

The opening of the file, as written. The whole thing — 92 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Sales compensation and territory

A compensation plan is the clearest statement a company makes about what it actually wants. Reps will optimize it precisely, including in the ways you did not intend, and that is not a character flaw — it is the plan working.

Size territories on potential, not on the current book

A territory built from existing accounts rewards whoever inherited the good one and guarantees the argument that follows. Build from addressable potential — accounts that fit, weighted by how many of them could plausibly buy — then check that each territory can support the quota you intend to put on it.

A quota a territory mathematically cannot carry is not a stretch goal, it is a resignation on a delay. Do that arithmetic before assigning, and expect to find one or two territories that fail it.

Rebalance on a known cadence, so it is a process rather than a punishment, and account for in-flight pipeline when accounts move.

Set quotas people hit often enough to believe

If most of the team misses, the plan has stopped motivating and started demoralizing; the number is noise and everyone knows it. If nearly everyone clears easily, you are paying above market for average performance.

A distribution where a solid majority reach target, with real upside above it, keeps the plan credible. Build the aggregate from the territories rather than dividing the company number by headcount — the second is how you end up with quotas nobody accepted.

Account for ramp explicitly for new hires rather than pretending a first quarter is a normal one.

Pay on the outcome you actually want, and keep it simple

  • What you pay on should be the thing you want more of. Paying purely on new bookings gets you new bookings, including bad ones that churn.
  • Consider what protects quality: margin or discount-adjusted credit, a clawback window on early churn, or paying on collected revenue rather than signed.
  • Three components is usually the limit. A plan a rep cannot compute in their head does not change behavior, because they cannot see which action pays. Complexity in a comp plan is a design failure, not sophistication.

Read the full file on GitHub · 92 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 92 lines · 96 tokens per session scan A cd1f95ddd061

Subscribe to this mod's changes

sales-compensation-and-territory is a skill published in the GitHub repository cbrock84/headcount (1,356 stars, last pushed 9d ago), licensed MIT. It adds 96 tokens to every session and 1,015 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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