workforce-planning

workforce-planning is a skill for Claude Code, Codex from cbrock84/headcount. It costs 74 tokens per session (616 once invoked), scanned A, original, MIT.

A guide to deciding the organization's workforce shape and size over time. It connects needed capabilities with hiring, internal development, contracting, attrition, budget, and the order in which people should be added.

In plain words
What is it for?
Use it to create hiring plans, choose roles and hiring order, model growth or contraction, plan backfills, and account for attrition.
Why use it?
It prevents hiring plans from treating headcount as the goal or ignoring the time and cost needed to absorb new employees. It helps match staffing decisions to actual business demand and available budget.

Skill for Claude CodeCodex

Part of the people plugin — 12 skills shipped together

About the project

headcount is an organization of independently installable Claude Code plugins, each grouping skills for a department such as finance, security, or demand generation. Claude Code users install the departments they need and invoke their skills for specialized work; the catalogue entries are skills and related agent tooling from that organization.

cbrock84/headcount · 1,247 stars · on GitHub · cbrock84.github.io

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/cbrock84/headcount/workforce-planning
Any agent
npx skills add cbrock84/headcount --skill workforce-planning
Clone the repo
git clone --depth 1 https://github.com/cbrock84/headcount

Made for: Claude Code, Codex.

Or install people, the plugin that ships this one along with the rest of its 12 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for workforce-planning

README.md
[![agentmods](https://agentmods.dev/badge/skills/cbrock84/headcount/workforce-planning.svg)](https://agentmods.dev/skills/cbrock84/headcount/workforce-planning)
Your own site
<a href="https://agentmods.dev/skills/cbrock84/headcount/workforce-planning"><img src="https://agentmods.dev/badge/skills/cbrock84/headcount/workforce-planning.svg" alt="Measured on agentmods" height="20"></a>
Per session 74 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 616 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00074 $0.00616
Opus 5 $0.00037 $0.00308
Sonnet 5 $0.00015 $0.00123
Haiku 4.5 $0.00007 $0.00062

Measured yesterday against content hash 221bfa43d3e0, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

workforce-planning scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/people/skills/workforce-planning/SKILL.md · 58 lines

How it starts

The opening of the file, as written. The whole thing — 58 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Workforce planning

A hiring plan is an org design decision spread over twelve months and a large financial commitment made in small pieces. It deserves the scrutiny of both.

Plan capability, not headcount

Headcount is an input. Start from what the organization must be able to do that it currently cannot, then work out what closes the gap — hiring, developing existing people, contracting, or not doing the work.

The shape follows from people:org-design; this is about sequencing and quantity over time, funded against finance:budgeting-and-forecasting on fully loaded cost rather than salary. Salary is typically well under the true cost, and plans built on it are wrong by a wide and consistent margin.

Sequence matters more than total

Twelve hires in a year is not one number; it is twelve dated decisions with dependencies.

  • Hire the people who make other hires productive first. A manager, a lead, or the person who can onboard the next five. Hiring five juniors before the person who will develop them wastes most of the investment.
  • Respect absorption capacity. An organization can only integrate so many people at once before onboarding quality falls and existing output drops. Growth past that rate makes things slower for a quarter, reliably.
  • Front-load long-lead roles. Scarce skills take months to find. Plotting them at the same lead time as abundant ones is how plans silently slip.

Attrition is a planning input

Some attrition is expected and healthy; the planning error is treating it as noise. Model it by segment — teams, levels and tenure bands differ substantially — and plan backfill lead time from the resignation date, not the leaving date.

Watch regretted attrition specifically, and by manager. Aggregate attrition looks fine while one team is bleeding people, and the aggregate is what gets reported.

Scenarios, including down

Plan the base case, the growth case and the contraction case. Knowing in advance what you would stop doing, and which commitments are hard to reverse, is what makes a downturn a decision rather than a scramble.

Read the full file on GitHub · 58 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 58 lines · 74 tokens per session scan A 221bfa43d3e0

Subscribe to this mod's changes

workforce-planning is a skill published in the GitHub repository cbrock84/headcount (1,247 stars, last pushed 2d ago), licensed MIT. It adds 74 tokens to every session and 616 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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