cesiumjs-3d-tiles

cesiumjs-3d-tiles is a skill for Claude Code from CesiumGS/cesiumjs-skills. It costs 100 tokens per session (4,180 once invoked), scanned A, original, Apache-2.0.

A CesiumJS reference for loading and working with 3D Tiles, a format for streaming large 3D scenes such as buildings, cities, terrain, and point clouds. It also covers styling, feature data, voxels, vector tiles, and Gaussian splats.

In plain words
What is it for?
Use it when displaying 3D Tiles, CAD-style models, point clouds, vector tiles, voxels, or Gaussian splats, and when styling, selecting, querying, or clipping their content.
Why use it?
It explains how to load different 3D datasets and inspect or change individual features inside them.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the cesiumjs-skills plugin — 15 skills, 1 hook, 1 MCP server shipped together

Good fit Use it when displaying 3D Tiles, CAD-style models, point clouds, vector tiles, voxels, or Gaussian splats, and when styling, selecting, querying, or clipping their content.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/cesiumgs/cesiumjs-skills/cesiumjs-3d-tiles
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add CesiumGS/cesiumjs-skills --skill cesiumjs-3d-tiles
Clone the repo
git clone --depth 1 https://github.com/CesiumGS/cesiumjs-skills

Made for: Claude Code.

Or install cesiumjs-skills, the plugin that ships this one along with the rest of its 15 skills, 1 hook, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cesiumjs-3d-tiles

README.md
[![agentmods](https://agentmods.dev/badge/skills/cesiumgs/cesiumjs-skills/cesiumjs-3d-tiles/github.svg)](https://agentmods.dev/skills/cesiumgs/cesiumjs-skills/cesiumjs-3d-tiles)
Your own site
<a href="https://agentmods.dev/skills/cesiumgs/cesiumjs-skills/cesiumjs-3d-tiles"><img src="https://agentmods.dev/badge/skills/cesiumgs/cesiumjs-skills/cesiumjs-3d-tiles/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for cesiumjs-3d-tiles

Your own site · 80×15
<a href="https://agentmods.dev/skills/cesiumgs/cesiumjs-skills/cesiumjs-3d-tiles"><img src="https://agentmods.dev/badge/skills/cesiumgs/cesiumjs-skills/cesiumjs-3d-tiles.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 100 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,180 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00100 $0.04180
Opus 5 $0.00050 $0.02090
Sonnet 5 $0.00020 $0.00836
Haiku 4.5 $0.00010 $0.00418

Measured 13d ago against content hash 3c6b34d14fa0, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

cesiumjs-3d-tiles scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/cesiumjs-3d-tiles/SKILL.md · 471 lines

How it starts

The opening of the file, as written. The whole thing — 471 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CesiumJS 3D Tiles

Version baseline: CesiumJS v1.143 (ES module imports, async factory methods).

Loading a Tileset

Always use async factory methods -- never call the constructor directly.

import { Cesium3DTileset, HeadingPitchRange, Math as CesiumMath } from "cesium";

// From a URL
const tileset = await Cesium3DTileset.fromUrl(
  "https://example.com/tileset.json",
  { maximumScreenSpaceError: 16 }, // lower = higher quality
);
viewer.scene.primitives.add(tileset);
viewer.zoomTo(tileset, new HeadingPitchRange(
  0.0, CesiumMath.toRadians(-25.0), tileset.boundingSphere.radius * 2.0,
));

CesiumJS 1.143 applies standalone model loading to glTF embedded in tilesets. Read the glTF compatibility matrix for automatic KHR_meshopt_compression, CAD extension behavior, and the unsupported planar-fill boundary.

// From Cesium ion
const tileset = await Cesium3DTileset.fromIonAssetId(75343);
viewer.scene.primitives.add(tileset);
// Google Photorealistic 3D Tiles
import { createGooglePhotorealistic3DTileset } from "cesium";
const google3D = await createGooglePhotorealistic3DTileset({
  onlyUsingWithGoogleGeocoder: true,
});
viewer.scene.primitives.add(google3D);
// OSM Buildings
import { createOsmBuildingsAsync } from "cesium";
const osmBuildings = await createOsmBuildingsAsync();
viewer.scene.primitives.add(osmBuildings);

Key Constructor Options

Option Default Purpose
maximumScreenSpaceError 16 LOD quality threshold (pixels)
cacheBytes 536870912 Tile cache trim target (bytes)
maximumCacheOverflowBytes 536870912 Extra cache headroom
shadows ShadowMode.ENABLED Shadow casting/receiving
modelMatrix Matrix4.IDENTITY Root transform
clippingPlanes undefined ClippingPlaneCollection
clippingPolygons undefined ClippingPolygonCollection (WebGL 2)
enableCollision false Camera collision with tileset surface
pointCloudShading undefined Point attenuation options object
classificationType undefined TERRAIN, CESIUM_3D_TILE, or BOTH
dynamicScreenSpaceError true Horizon LOD optimization
foveatedScreenSpaceError true Center-screen tile priority
preloadFlightDestinations true Prefetch tiles at flight target
featureIdLabel "featureId_0" EXT_mesh_features ID set label
backFaceCulling true Cull back faces per glTF material
edgeDisplayMode EdgeDisplayMode.SURFACES_ONLY Render glTF edge-visibility data when present

Read the full file on GitHub · 471 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 471 lines · 100 tokens per session scan A 3c6b34d14fa0

Subscribe to this mod's changes

cesiumjs-3d-tiles is a skill published in the GitHub repository CesiumGS/cesiumjs-skills (174 stars, last pushed 16d ago), licensed Apache-2.0. It adds 100 tokens to every session and 4,180 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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