CesiumJS camera control - Camera, flyTo, lookAt, setView, ScreenSpaceCameraController, CameraEventAggregator, flight animation. Use when positioning the camera, creating flyTo animations, constraining user navigation, tracking entities, or converting between screen and world coordinates.
CustomShader authoring — vertexShaderText and fragmentShaderText against VertexInput, FragmentInput, FeatureIds, Metadata, czmmodelMaterial. Use when reading EXTmeshfeatures or EXTstructuralmetadata property textures/tables, vertex displacement, or shading VoxelPrimitive.