cesiumjs-camera

cesiumjs-camera is a skill for Claude Code from CesiumGS/cesiumjs-skills. It costs 80 tokens per session (6,965 once invoked), scanned A, original, Apache-2.0.

A guide to controlling the camera in CesiumJS, a JavaScript library for displaying 3D maps and globes.

In plain words
What is it for?
Use it to set views, move or animate the camera to places, control how users navigate, follow map objects, and convert between screen positions and world coordinates.
Why use it?
It helps you choose and change the map view without having to work out camera position, direction, movement limits, or animated travel on your own.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the cesiumjs-skills plugin — 15 skills, 1 hook, 1 MCP server shipped together

Good fit Use it to set views, move or animate the camera to places, control how users navigate, follow map objects, and convert between screen positions and world coordinates.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/cesiumgs/cesiumjs-skills/cesiumjs-camera
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add CesiumGS/cesiumjs-skills --skill cesiumjs-camera
Clone the repo
git clone --depth 1 https://github.com/CesiumGS/cesiumjs-skills

Made for: Claude Code.

Or install cesiumjs-skills, the plugin that ships this one along with the rest of its 15 skills, 1 hook, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cesiumjs-camera

README.md
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Your own site
<a href="https://agentmods.dev/skills/cesiumgs/cesiumjs-skills/cesiumjs-camera"><img src="https://agentmods.dev/badge/skills/cesiumgs/cesiumjs-skills/cesiumjs-camera/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for cesiumjs-camera

Your own site · 80×15
<a href="https://agentmods.dev/skills/cesiumgs/cesiumjs-skills/cesiumjs-camera"><img src="https://agentmods.dev/badge/skills/cesiumgs/cesiumjs-skills/cesiumjs-camera.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 80 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,965 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00080 $0.06965
Opus 5.5 $0.00032 $0.02786
Sonnet 5.5 $0.00016 $0.01393
Haiku 4.5 $0.00008 $0.00696

Measured 1mo ago against content hash 84e80c1c241d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

cesiumjs-camera scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/cesiumjs-camera/SKILL.md · 655 lines

How it starts

The opening of the file, as written. The whole thing — 655 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CesiumJS Camera & Navigation

Baseline: CesiumJS v1.144 -- ES module imports (import { ... } from "cesium";)

Camera Fundamentals

Access via viewer.camera. The camera has a position (Cartesian3 in world coords), orientation vectors (direction, up, right), and a frustum. All angles are radians.

Read-only computed properties: positionWC, positionCartographic, directionWC, upWC, rightWC, heading (0 = north, clockwise), pitch (negative = down), roll, transform, viewMatrix, inverseViewMatrix.

Events: moveStart / moveEnd fire when movement begins/ends. changed fires when the camera moves by more than percentageChanged (default 0.5).

City views are more realistic with 3D buildings. For production skyline, street-level, or urban panorama views, use a tileset that is actually available in the target environment. Cesium.createOsmBuildingsAsync() and Google Photorealistic 3D Tiles are ion-entitlement-backed; avoid them in public or no-token examples unless the caller explicitly asks for those services. For portable examples, use an OpenStreetMap/ArcGIS basemap, visible markers, public URL-backed 3D Tiles, or a higher-altitude city overview.

Altitude & Orientation Guidelines

Choose altitude and pitch to match the scale of the feature you want to show:

View type Altitude (m) Pitch (deg) Notes
Tourist / monument standoff 50 -- 500 -5 to -20 Camera at near-ground level, offset laterally from the landmark. Subject fills the frame with sky visible above. Use lookAt with HeadingPitchRange pitch near -10°. Never place the camera directly overhead at this range.
Landmark close-up 500 -- 1,500 -25 to -35 Individual buildings/structures fill the frame. Use lookAt with appropriate range.
City panoramic / skyline 800 -- 1,500 -10 to -20 For viewing a skyline from across a river or bay. Position camera to the side, face the city. Use an available 3D Tiles source only when the environment provides one.
City overview 2,000 -- 5,000 -35 to -50 Urban grid, rivers, and parks clearly visible
Metro / regional 8,000 -- 20,000 -60 to -90 Entire metro area or geographic feature
Canyon / cliff rim 50 -- 300 above rim -15 to -25 Use steeper pitch to reveal depth below. Near-horizontal (-5) looks flat across terrain. Add wall/rim entity overlays and a river polyline to make canyon structure visible.
Country / continent 500,000 -- 5,000,000 -90 Political boundaries, coastlines

Read the full file on GitHub · 655 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +135 lines · +19 tokens per session 84e80c1c241d
  2. 1mo ago First seen · 520 lines · 61 tokens per session scan A 22c169df8f04

Subscribe to this mod's changes

cesiumjs-camera is a skill published in the GitHub repository CesiumGS/cesiumjs-skills (191 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 80 tokens to every session and 6,965 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.