cesiumjs-camera

cesiumjs-camera is a skill for Claude Code from CesiumGS/cesiumjs-skills. It costs 61 tokens per session (5,236 once invoked), scanned A, original, Apache-2.0.

A guide to controlling the camera in CesiumJS, a JavaScript library for displaying 3D maps and globes.

In plain words
What is it for?
Use it to set views, move or animate the camera to places, control how users navigate, follow map objects, and convert between screen positions and world coordinates.
Why use it?
It helps you choose and change the map view without having to work out camera position, direction, movement limits, or animated travel on your own.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the cesiumjs-skills plugin — 15 skills, 1 hook, 1 MCP server shipped together

Good fit Use it to set views, move or animate the camera to places, control how users navigate, follow map objects, and convert between screen positions and world coordinates.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/cesiumgs/cesiumjs-skills/cesiumjs-camera
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add CesiumGS/cesiumjs-skills --skill cesiumjs-camera
Clone the repo
git clone --depth 1 https://github.com/CesiumGS/cesiumjs-skills

Made for: Claude Code.

Or install cesiumjs-skills, the plugin that ships this one along with the rest of its 15 skills, 1 hook, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cesiumjs-camera

README.md
[![agentmods](https://agentmods.dev/badge/skills/cesiumgs/cesiumjs-skills/cesiumjs-camera/github.svg)](https://agentmods.dev/skills/cesiumgs/cesiumjs-skills/cesiumjs-camera)
Your own site
<a href="https://agentmods.dev/skills/cesiumgs/cesiumjs-skills/cesiumjs-camera"><img src="https://agentmods.dev/badge/skills/cesiumgs/cesiumjs-skills/cesiumjs-camera/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for cesiumjs-camera

Your own site · 80×15
<a href="https://agentmods.dev/skills/cesiumgs/cesiumjs-skills/cesiumjs-camera"><img src="https://agentmods.dev/badge/skills/cesiumgs/cesiumjs-skills/cesiumjs-camera.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,236 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.05236
Opus 5 $0.00030 $0.02618
Sonnet 5 $0.00012 $0.01047
Haiku 4.5 $0.00006 $0.00524

Measured 10d ago against content hash 22c169df8f04, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

cesiumjs-camera scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/cesiumjs-camera/SKILL.md · 520 lines

How it starts

The opening of the file, as written. The whole thing — 520 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CesiumJS Camera & Navigation

Baseline: CesiumJS v1.143 -- ES module imports (import { ... } from "cesium";)

Camera Fundamentals

Access via viewer.camera. The camera has a position (Cartesian3 in world coords), orientation vectors (direction, up, right), and a frustum. All angles are radians.

Read-only computed properties: positionWC, positionCartographic, directionWC, upWC, rightWC, heading (0 = north, clockwise), pitch (negative = down), roll, transform, viewMatrix, inverseViewMatrix.

Events: moveStart / moveEnd fire when movement begins/ends. changed fires when the camera moves by more than percentageChanged (default 0.5).

City views need 3D buildings. For skyline, street-level, or urban panorama views, add Cesium.createOsmBuildingsAsync() (or Google Photorealistic 3D Tiles). Without 3D Tiles, cities render as flat satellite imagery -- no buildings, no skyline silhouette. Include a code comment to load buildings.

Altitude & Orientation Guidelines

Choose altitude and pitch to match the scale of the feature you want to show:

View type Altitude (m) Pitch (deg) Notes
Landmark close-up 500 -- 1,500 -25 to -35 Individual buildings/structures fill the frame. Use lookAt with appropriate range.
City panoramic / skyline 800 -- 1,500 -10 to -20 For viewing a skyline from across a river or bay. Position camera to the side, face the city. Requires OSM Buildings or 3D Tiles for 3D silhouette.
City overview 2,000 -- 5,000 -35 to -50 Urban grid, rivers, and parks clearly visible
Metro / regional 8,000 -- 20,000 -60 to -90 Entire metro area or geographic feature
Canyon / cliff rim 50 -- 300 above rim -15 to -25 Use steeper pitch to reveal depth below. Near-horizontal (-5) looks flat across terrain.
Country / continent 500,000 -- 5,000,000 -90 Political boundaries, coastlines

When the prompt says "looking at [city]" or "start at [city]", default to city overview range (2,000-5,000 m) with pitch around -45 to -60 degrees and heading 0 (north). This produces a clear, recognizable view where the urban layout, rivers, and landmarks are identifiable.

Read the full file on GitHub · 520 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 520 lines · 61 tokens per session scan A 22c169df8f04

Subscribe to this mod's changes

cesiumjs-camera is a skill published in the GitHub repository CesiumGS/cesiumjs-skills (172 stars, last pushed 13d ago), licensed Apache-2.0. It adds 61 tokens to every session and 5,236 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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