cesiumjs-custom-shader

cesiumjs-custom-shader is a skill for Claude Code from CesiumGS/cesiumjs-skills. It costs 61 tokens per session (5,049 once invoked), scanned A, original, Apache-2.0.

A CesiumJS reference for creating the viewer and configuring its 3D scene. The viewer is the part of a web application that displays the interactive globe, terrain, imagery, and related controls.

In plain words
What is it for?
Use it when creating a CesiumJS viewer, enabling terrain or imagery, setting a Cesium ion access token, configuring controls, or adding platform services.
Why use it?
It provides setup guidance for starting a CesiumJS application and configuring services, tokens, widgets, camera behavior, and scene modes.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the cesiumjs-skills plugin — 15 skills, 1 hook, 1 MCP server shipped together

Good fit Use it when creating a CesiumJS viewer, enabling terrain or imagery, setting a Cesium ion access token, configuring controls, or adding platform services.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/cesiumgs/cesiumjs-skills/cesiumjs-custom-shader
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add CesiumGS/cesiumjs-skills --skill cesiumjs-custom-shader
Clone the repo
git clone --depth 1 https://github.com/CesiumGS/cesiumjs-skills

Made for: Claude Code.

Or install cesiumjs-skills, the plugin that ships this one along with the rest of its 15 skills, 1 hook, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cesiumjs-custom-shader

README.md
[![agentmods](https://agentmods.dev/badge/skills/cesiumgs/cesiumjs-skills/cesiumjs-custom-shader/github.svg)](https://agentmods.dev/skills/cesiumgs/cesiumjs-skills/cesiumjs-custom-shader)
Your own site
<a href="https://agentmods.dev/skills/cesiumgs/cesiumjs-skills/cesiumjs-custom-shader"><img src="https://agentmods.dev/badge/skills/cesiumgs/cesiumjs-skills/cesiumjs-custom-shader/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for cesiumjs-custom-shader

Your own site · 80×15
<a href="https://agentmods.dev/skills/cesiumgs/cesiumjs-skills/cesiumjs-custom-shader"><img src="https://agentmods.dev/badge/skills/cesiumgs/cesiumjs-skills/cesiumjs-custom-shader.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,049 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.05049
Opus 5 $0.00030 $0.02524
Sonnet 5 $0.00012 $0.01010
Haiku 4.5 $0.00006 $0.00505

Measured 11d ago against content hash e98924200edc, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

cesiumjs-custom-shader scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

The scan reads SKILL.md. This mod also ships 7 executable files (examples/01-diffuse-tint.js, examples/02-texture-swap.js, examples/03-feature-id-tileset.js, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/cesiumjs-custom-shader/SKILL.md · 352 lines

How it starts

The opening of the file, as written. The whole thing — 352 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CesiumJS CustomShader

Version baseline: CesiumJS 1.143. All imports use ES module style.

CustomShader injects user GLSL into the Model / Cesium3DTileset / VoxelPrimitive rendering pipeline. It exposes glTF attributes, feature IDs, and EXT_structural_metadata to per-vertex and per-fragment code, and returns values through the built-in czm_modelVertexOutput and czm_modelMaterial structs.

Use this skill for writing the shader body. Use:

  • cesiumjs-materials-shaders — for Fabric Material, ImageBasedLighting, PostProcessStage (bloom, SSAO, FXAA, tonemapping).
  • cesiumjs-3d-tiles — for declarative per-feature coloring via Cesium3DTileStyle, and for VoxelPrimitive setup/configuration.
  • cesiumjs-models-particles — for Model.fromGltfAsync, animations, ModelFeature.getProperty().

Out of scope

  • Fabric Material for entity polylines/polygons/walls — see cesiumjs-materials-shaders.
  • PostProcessStage screen-space effects — see cesiumjs-materials-shaders.
  • ImageBasedLighting — see cesiumjs-materials-shaders.
  • Cesium3DTileStyle declarative JSON styling — see cesiumjs-3d-tiles. Do not combine with CustomShader on the same tileset.
  • Authoring EXT_structural_metadata / EXT_mesh_features in glTF — tooling concern, not runtime.

Minimal example

import { CustomShader, Model } from "cesium";

const shader = new CustomShader({
  fragmentShaderText: `
    void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material) {
      material.diffuse = vec3(1.0, 0.0, 0.0);
      material.alpha = 0.8;
    }
  `,
});

const model = await Model.fromGltfAsync({ url: "./aircraft.glb", customShader: shader });
viewer.scene.primitives.add(model);

Applying a CustomShader

Model — constructor option or mutable property:

const model = await Model.fromGltfAsync({ url, customShader });
model.customShader = newShader;     // hot-swap
model.customShader = undefined;     // clear

Read the full file on GitHub · 352 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 352 lines · 61 tokens per session scan A e98924200edc

Subscribe to this mod's changes

cesiumjs-custom-shader is a skill published in the GitHub repository CesiumGS/cesiumjs-skills (173 stars, last pushed 14d ago), licensed Apache-2.0. It adds 61 tokens to every session and 5,049 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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