cesiumjs-imagery

cesiumjs-imagery is a skill for Claude Code from CesiumGS/cesiumjs-skills. It costs 73 tokens per session (4,241 once invoked), scanned A, original, Apache-2.0.

A CesiumJS reference for imagery layers, which are map pictures placed over a 3D globe or 3D model. It covers sources such as WMS, WMTS, Bing, OpenStreetMap, ArcGIS, and Mapbox.

In plain words
What is it for?
Use it when setting up base maps, overlaying several imagery sources, changing their appearance, or creating a split-screen map comparison.
Why use it?
It explains how to add, replace, stack, configure, and compare map-image sources in a CesiumJS application.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the cesiumjs-skills plugin — 15 skills, 1 hook, 1 MCP server shipped together

Good fit Use it when setting up base maps, overlaying several imagery sources, changing their appearance, or creating a split-screen map comparison.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/cesiumgs/cesiumjs-skills/cesiumjs-imagery
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add CesiumGS/cesiumjs-skills --skill cesiumjs-imagery
Clone the repo
git clone --depth 1 https://github.com/CesiumGS/cesiumjs-skills

Made for: Claude Code.

Or install cesiumjs-skills, the plugin that ships this one along with the rest of its 15 skills, 1 hook, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cesiumjs-imagery

README.md
[![agentmods](https://agentmods.dev/badge/skills/cesiumgs/cesiumjs-skills/cesiumjs-imagery/github.svg)](https://agentmods.dev/skills/cesiumgs/cesiumjs-skills/cesiumjs-imagery)
Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for cesiumjs-imagery

Your own site · 80×15
<a href="https://agentmods.dev/skills/cesiumgs/cesiumjs-skills/cesiumjs-imagery"><img src="https://agentmods.dev/badge/skills/cesiumgs/cesiumjs-skills/cesiumjs-imagery.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 73 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,241 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00073 $0.04241
Opus 5 $0.00036 $0.02121
Sonnet 5 $0.00015 $0.00848
Haiku 4.5 $0.00007 $0.00424

Measured 12d ago against content hash fd8c3322f236, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

cesiumjs-imagery scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/cesiumjs-imagery/SKILL.md · 472 lines

How it starts

The opening of the file, as written. The whole thing — 472 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CesiumJS Imagery Layers

CesiumJS v1.143 -- Imagery providers supply raster tile data rendered on the Globe or draped over a Cesium3DTileset. The three core abstractions are ImageryProvider (fetches tiles), ImageryLayer (display settings), and ImageryLayerCollection (ordered stack on the globe).

ImageryProvider        (abstract -- fetches tile images)
  -> ImageryLayer      (wraps one provider; alpha, brightness, split, etc.)
    -> ImageryLayerCollection  (ordered stack; index 0 = base layer)
      -> Globe / Cesium3DTileset

Layers render bottom-to-top. Index 0 is the base layer, stretched to fill the globe even if its rectangle does not cover the entire world.

Quick Start and ImageryLayer Factories

When creating a viewer for imagery work, disable unneeded widgets so the imagery is the visual focus. Use camera.setView (not flyTo) when you need the camera in position immediately — flyTo animates and may not finish before your code continues.

import { Viewer, ImageryLayer, IonImageryProvider, IonWorldImageryStyle, Math as CesiumMath } from "cesium";

// Clean viewer -- disable widgets that distract from imagery
const viewer = new Viewer("cesiumContainer", {
  animation: false,
  timeline: false,
  navigationHelpButton: false,
  navigationInstructionsInitiallyVisible: false,
});

// Position camera immediately (no animation)
viewer.camera.setView({
  destination: Cesium.Cartesian3.fromDegrees(-73.0, 41.0, 1500000),
  orientation: {
    heading: 0.0,
    pitch: CesiumMath.toRadians(-90), // look straight down
    roll: 0.0,
  },
});

// Explicit base layer choice
const viewer2 = new Viewer("cesiumContainer", {
  baseLayer: ImageryLayer.fromWorldImagery(),
});

// fromProviderAsync -- wraps any async provider; returns ImageryLayer immediately
const nightLayer = ImageryLayer.fromProviderAsync(
  IonImageryProvider.fromAssetId(3812), // Earth at Night
);
nightLayer.alpha = 0.5;
nightLayer.brightness = 2.0;
viewer.imageryLayers.add(nightLayer);

// fromWorldImagery with style override
const roadLayer = ImageryLayer.fromWorldImagery({
  style: IonWorldImageryStyle.ROAD,
});
viewer.imageryLayers.add(roadLayer);

Read the full file on GitHub · 472 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 472 lines · 73 tokens per session scan A fd8c3322f236

Subscribe to this mod's changes

cesiumjs-imagery is a skill published in the GitHub repository CesiumGS/cesiumjs-skills (174 stars, last pushed 15d ago), licensed Apache-2.0. It adds 73 tokens to every session and 4,241 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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