Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add CesiumGS/cesiumjs-skills --skill cesiumjs-imagerygit clone --depth 1 https://github.com/CesiumGS/cesiumjs-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/cesiumgs/cesiumjs-skills/cesiumjs-imagery)<a href="https://agentmods.dev/skills/cesiumgs/cesiumjs-skills/cesiumjs-imagery"><img src="https://agentmods.dev/badge/skills/cesiumgs/cesiumjs-skills/cesiumjs-imagery/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/cesiumgs/cesiumjs-skills/cesiumjs-imagery"><img src="https://agentmods.dev/badge/skills/cesiumgs/cesiumjs-skills/cesiumjs-imagery.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00073 | $0.04241 |
| Opus 5 | $0.00036 | $0.02121 |
| Sonnet 5 | $0.00015 | $0.00848 |
| Haiku 4.5 | $0.00007 | $0.00424 |
Grade A, and why
cesiumjs-imagery scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 472 lines — stays where its author put it; the contents beside it link to each section on GitHub.
CesiumJS Imagery Layers
CesiumJS v1.143 -- Imagery providers supply raster tile data rendered on the Globe or draped over a Cesium3DTileset. The three core abstractions are ImageryProvider (fetches tiles), ImageryLayer (display settings), and ImageryLayerCollection (ordered stack on the globe).
ImageryProvider (abstract -- fetches tile images)
-> ImageryLayer (wraps one provider; alpha, brightness, split, etc.)
-> ImageryLayerCollection (ordered stack; index 0 = base layer)
-> Globe / Cesium3DTileset
Layers render bottom-to-top. Index 0 is the base layer, stretched to fill the globe even if its rectangle does not cover the entire world.
Quick Start and ImageryLayer Factories
When creating a viewer for imagery work, disable unneeded widgets so the imagery
is the visual focus. Use camera.setView (not flyTo) when you need the camera
in position immediately — flyTo animates and may not finish before your code
continues.
import { Viewer, ImageryLayer, IonImageryProvider, IonWorldImageryStyle, Math as CesiumMath } from "cesium";
// Clean viewer -- disable widgets that distract from imagery
const viewer = new Viewer("cesiumContainer", {
animation: false,
timeline: false,
navigationHelpButton: false,
navigationInstructionsInitiallyVisible: false,
});
// Position camera immediately (no animation)
viewer.camera.setView({
destination: Cesium.Cartesian3.fromDegrees(-73.0, 41.0, 1500000),
orientation: {
heading: 0.0,
pitch: CesiumMath.toRadians(-90), // look straight down
roll: 0.0,
},
});
// Explicit base layer choice
const viewer2 = new Viewer("cesiumContainer", {
baseLayer: ImageryLayer.fromWorldImagery(),
});
// fromProviderAsync -- wraps any async provider; returns ImageryLayer immediately
const nightLayer = ImageryLayer.fromProviderAsync(
IonImageryProvider.fromAssetId(3812), // Earth at Night
);
nightLayer.alpha = 0.5;
nightLayer.brightness = 2.0;
viewer.imageryLayers.add(nightLayer);
// fromWorldImagery with style override
const roadLayer = ImageryLayer.fromWorldImagery({
style: IonWorldImageryStyle.ROAD,
});
viewer.imageryLayers.add(roadLayer);
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 472 lines · 73 tokens per session scan A fd8c3322f236
cesiumjs-imagery is a skill published in the GitHub repository CesiumGS/cesiumjs-skills (174 stars, last pushed 15d ago), licensed Apache-2.0. It adds 73 tokens to every session and 4,241 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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