cesiumjs-interaction

cesiumjs-interaction is a skill for Claude Code from CesiumGS/cesiumjs-skills. It costs 92 tokens per session (5,386 once invoked), scanned A, original, Apache-2.0.

A guide to handling user input and object selection in CesiumJS, a JavaScript library for interactive 3D globes and maps.

In plain words
What is it for?
Use it to implement clicks, hover behavior, modifier-key shortcuts, and picking entities or 3D Tiles features.
Why use it?
It explains how to respond to mouse, touch, and keyboard-modified actions and how to identify objects or map features under the pointer.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the cesiumjs-skills plugin — 15 skills, 1 hook, 1 MCP server shipped together

Good fit Use it to implement clicks, hover behavior, modifier-key shortcuts, and picking entities or 3D Tiles features.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/cesiumgs/cesiumjs-skills/cesiumjs-interaction
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add CesiumGS/cesiumjs-skills --skill cesiumjs-interaction
Clone the repo
git clone --depth 1 https://github.com/CesiumGS/cesiumjs-skills

Made for: Claude Code.

Or install cesiumjs-skills, the plugin that ships this one along with the rest of its 15 skills, 1 hook, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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Your own site · 80×15
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Per session 92 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,386 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00092 $0.05386
Opus 5.5 $0.00037 $0.02154
Sonnet 5.5 $0.00018 $0.01077
Haiku 4.5 $0.00009 $0.00539

Measured 1mo ago against content hash 6787901f5ea7, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

cesiumjs-interaction scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/cesiumjs-interaction/SKILL.md · 589 lines

How it starts

The opening of the file, as written. The whole thing — 589 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CesiumJS Interaction & Picking

Version baseline: CesiumJS v1.144 (ES module imports, Ion token required).

ScreenSpaceEventHandler

Central class for mouse, touch, and pointer events on the Cesium canvas. Always construct a new ScreenSpaceEventHandler bound to viewer.scene.canvas for interaction logic -- it isolates your listeners from Cesium's default camera/selection handlers and is the idiomatic pattern shown across all recipes below.

import { ScreenSpaceEventHandler, ScreenSpaceEventType,
  KeyboardEventModifier, defined } from "cesium";

let handler = new ScreenSpaceEventHandler(viewer.scene.canvas);

// Register a click handler
handler.setInputAction((event) => {
  console.log("Clicked at", event.position.x, event.position.y);
}, ScreenSpaceEventType.LEFT_CLICK);

// With keyboard modifier (Shift+Click)
handler.setInputAction((event) => {
  console.log("Shift+Click at", event.position);
}, ScreenSpaceEventType.LEFT_CLICK, KeyboardEventModifier.SHIFT);

// With multiple modifiers (Ctrl+Shift+Click, 1.142+)
handler.setInputAction((event) => {
  console.log("Ctrl+Shift+Click at", event.position);
}, ScreenSpaceEventType.LEFT_CLICK, [
  KeyboardEventModifier.CTRL,
  KeyboardEventModifier.SHIFT,
]);

// Query or remove actions
const clickAction = handler.getInputAction(ScreenSpaceEventType.LEFT_CLICK);
const ctrlShiftClickAction = handler.getInputAction(ScreenSpaceEventType.LEFT_CLICK, [
  KeyboardEventModifier.SHIFT,
  KeyboardEventModifier.CTRL, // order does not matter
]);
if (defined(clickAction) && defined(ctrlShiftClickAction)) {
  console.log("Click handlers registered");
}
handler.removeInputAction(ScreenSpaceEventType.LEFT_CLICK);
handler.removeInputAction(ScreenSpaceEventType.LEFT_CLICK, [
  KeyboardEventModifier.CTRL,
  KeyboardEventModifier.SHIFT,
]);

// Always destroy when done to avoid memory leaks
handler = handler && handler.destroy();

The Viewer also exposes a built-in handler at viewer.screenSpaceEventHandler which drives default behavior (entity selection, double-click tracking). You can attach to it, but for any non-trivial interaction prefer constructing your own new ScreenSpaceEventHandler(viewer.scene.canvas) so your handlers are independently disposable and do not collide with Cesium defaults.

Read the full file on GitHub · 589 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +165 lines · +16 tokens per session 6787901f5ea7
  2. 1mo ago First seen · 424 lines · 76 tokens per session scan A 044748f6a6fa

Subscribe to this mod's changes

cesiumjs-interaction is a skill published in the GitHub repository CesiumGS/cesiumjs-skills (191 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 92 tokens to every session and 5,386 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.