Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add CesiumGS/cesiumjs-skills --skill cesiumjs-interactiongit clone --depth 1 https://github.com/CesiumGS/cesiumjs-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/cesiumgs/cesiumjs-skills/cesiumjs-interaction)<a href="https://agentmods.dev/skills/cesiumgs/cesiumjs-skills/cesiumjs-interaction"><img src="https://agentmods.dev/badge/skills/cesiumgs/cesiumjs-skills/cesiumjs-interaction/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/cesiumgs/cesiumjs-skills/cesiumjs-interaction"><img src="https://agentmods.dev/badge/skills/cesiumgs/cesiumjs-skills/cesiumjs-interaction.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00076 | $0.03668 |
| Opus 5 | $0.00038 | $0.01834 |
| Sonnet 5 | $0.00015 | $0.00734 |
| Haiku 4.5 | $0.00008 | $0.00367 |
Grade A, and why
cesiumjs-interaction scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 424 lines — stays where its author put it; the contents beside it link to each section on GitHub.
CesiumJS Interaction & Picking
Version baseline: CesiumJS v1.143 (ES module imports, Ion token required).
ScreenSpaceEventHandler
Central class for mouse, touch, and pointer events on the Cesium canvas.
import { ScreenSpaceEventHandler, ScreenSpaceEventType,
KeyboardEventModifier, defined } from "cesium";
let handler = new ScreenSpaceEventHandler(viewer.scene.canvas);
// Register a click handler
handler.setInputAction((event) => {
console.log("Clicked at", event.position.x, event.position.y);
}, ScreenSpaceEventType.LEFT_CLICK);
// With keyboard modifier (Shift+Click)
handler.setInputAction((event) => {
console.log("Shift+Click at", event.position);
}, ScreenSpaceEventType.LEFT_CLICK, KeyboardEventModifier.SHIFT);
// With multiple modifiers (Ctrl+Shift+Click, 1.142+)
handler.setInputAction((event) => {
console.log("Ctrl+Shift+Click at", event.position);
}, ScreenSpaceEventType.LEFT_CLICK, [
KeyboardEventModifier.CTRL,
KeyboardEventModifier.SHIFT,
]);
// Query or remove actions
const clickAction = handler.getInputAction(ScreenSpaceEventType.LEFT_CLICK);
const ctrlShiftClickAction = handler.getInputAction(ScreenSpaceEventType.LEFT_CLICK, [
KeyboardEventModifier.SHIFT,
KeyboardEventModifier.CTRL, // order does not matter
]);
if (defined(clickAction) && defined(ctrlShiftClickAction)) {
console.log("Click handlers registered");
}
handler.removeInputAction(ScreenSpaceEventType.LEFT_CLICK);
handler.removeInputAction(ScreenSpaceEventType.LEFT_CLICK, [
KeyboardEventModifier.CTRL,
KeyboardEventModifier.SHIFT,
]);
// Always destroy when done to avoid memory leaks
handler = handler && handler.destroy();
The Viewer also has a built-in handler at viewer.screenSpaceEventHandler -- use it to avoid creating a second handler for simple cases.
ScreenSpaceEventType Reference
| Event | Callback shape | Notes |
|---|---|---|
LEFT_DOWN / LEFT_UP / LEFT_CLICK |
({ position }) |
Cartesian2 screen coords |
LEFT_DOUBLE_CLICK |
({ position }) |
Left only |
RIGHT_DOWN / RIGHT_UP / RIGHT_CLICK |
({ position }) |
|
MIDDLE_DOWN / MIDDLE_UP / MIDDLE_CLICK |
({ position }) |
|
MOUSE_MOVE |
({ startPosition, endPosition }) |
Fires on every pointer move |
WHEEL |
(delta) |
Positive = scroll up |
PINCH_START |
({ position1, position2 }) |
Two-finger touch begins |
PINCH_END |
() |
Two-finger touch ends |
PINCH_MOVE |
({ distance, angleAndHeight }) |
Two-finger move |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 424 lines · 76 tokens per session scan A 044748f6a6fa
cesiumjs-interaction is a skill published in the GitHub repository CesiumGS/cesiumjs-skills (172 stars, last pushed 13d ago), licensed Apache-2.0. It adds 76 tokens to every session and 3,668 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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