cesiumjs-primitives

cesiumjs-primitives is a skill for Claude Code from CesiumGS/cesiumjs-skills. It costs 76 tokens per session (5,145 once invoked), scanned A, original, Apache-2.0.

A CesiumJS reference for drawing low-level 3D geometry such as shapes, vector data, labels, billboards, and ground features. CesiumJS is a JavaScript library for building 3D globes and maps.

In plain words
What is it for?
Use it to render static or vector geometry, load GeoJSON, create geometry instances and appearances, and work with billboards, labels, points, ground primitives, or classification.
Why use it?
It helps choose and configure CesiumJS primitives when rendering performance matters more than the simpler Entity API.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the cesiumjs-skills plugin — 15 skills, 1 hook, 1 MCP server shipped together

Good fit Use it to render static or vector geometry, load GeoJSON, create geometry instances and appearances, and work with billboards, labels, points, ground primitives, or classification.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/cesiumgs/cesiumjs-skills/cesiumjs-primitives
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add CesiumGS/cesiumjs-skills --skill cesiumjs-primitives
Clone the repo
git clone --depth 1 https://github.com/CesiumGS/cesiumjs-skills

Made for: Claude Code.

Or install cesiumjs-skills, the plugin that ships this one along with the rest of its 15 skills, 1 hook, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cesiumjs-primitives

README.md
[![agentmods](https://agentmods.dev/badge/skills/cesiumgs/cesiumjs-skills/cesiumjs-primitives/github.svg)](https://agentmods.dev/skills/cesiumgs/cesiumjs-skills/cesiumjs-primitives)
Your own site
<a href="https://agentmods.dev/skills/cesiumgs/cesiumjs-skills/cesiumjs-primitives"><img src="https://agentmods.dev/badge/skills/cesiumgs/cesiumjs-skills/cesiumjs-primitives/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for cesiumjs-primitives

Your own site · 80×15
<a href="https://agentmods.dev/skills/cesiumgs/cesiumjs-skills/cesiumjs-primitives"><img src="https://agentmods.dev/badge/skills/cesiumgs/cesiumjs-skills/cesiumjs-primitives.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 76 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,145 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00076 $0.05145
Opus 5 $0.00038 $0.02573
Sonnet 5 $0.00015 $0.01029
Haiku 4.5 $0.00008 $0.00515

Measured 11d ago against content hash 73e2e926ef1b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

cesiumjs-primitives scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/cesiumjs-primitives/SKILL.md · 548 lines

How it starts

The opening of the file, as written. The whole thing — 548 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CesiumJS Primitives & Geometry

Applies to: CesiumJS v1.143+ (ES module imports, ?? instead of defaultValue)

Architecture

The Primitive API is the low-level rendering layer beneath the Entity API, trading convenience for performance.

Core formula: Primitive = GeometryInstance[] + Appearance

  • GeometryInstance -- positions a Geometry in world space with per-instance attributes (color, show).
  • Geometry -- vertex data describing a shape (polygon, box, ellipsoid, etc.).
  • Appearance -- GLSL shaders + render state + optional Material that shade the geometry.

Primitives are immutable after first render -- geometry cannot change, but per-instance attributes update via primitive.getGeometryInstanceAttributes(id).

Primitive

import {
  Viewer, Primitive, GeometryInstance, EllipseGeometry,
  EllipsoidSurfaceAppearance, Material, Cartesian3, Math as CesiumMath,
} from "cesium";

const viewer = new Viewer("cesiumContainer");
const scene = viewer.scene;

const primitive = scene.primitives.add(new Primitive({
  geometryInstances: new GeometryInstance({
    geometry: new EllipseGeometry({
      center: Cartesian3.fromDegrees(-100.0, 40.0),
      semiMinorAxis: 250000.0,
      semiMajorAxis: 400000.0,
      rotation: CesiumMath.PI_OVER_FOUR,
      vertexFormat: EllipsoidSurfaceAppearance.VERTEX_FORMAT, // must match appearance
    }),
    id: "myEllipse", // returned by Scene.pick()
  }),
  appearance: new EllipsoidSurfaceAppearance({ material: Material.fromType("Stripe") }),
}));

Key Options

Option Default Purpose
geometryInstances -- Single instance or array
appearance -- Shading (Appearance subclass)
show true Toggle visibility
modelMatrix Matrix4.IDENTITY Transform all instances
asynchronous true Build geometry on web worker
releaseGeometryInstances true Free geometry after GPU upload
allowPicking true false saves GPU memory
shadows ShadowMode.DISABLED Cast/receive shadows

Read the full file on GitHub · 548 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 548 lines · 76 tokens per session scan A 73e2e926ef1b

Subscribe to this mod's changes

cesiumjs-primitives is a skill published in the GitHub repository CesiumGS/cesiumjs-skills (172 stars, last pushed 14d ago), licensed Apache-2.0. It adds 76 tokens to every session and 5,145 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

motherduck-create-dive

Create, edit, publish, share, or embed MotherDuck Dives using their React and SQL runtime.

motherduckdb/agent-skills · 27 tokens

create-mobile-app

Use when the user wants to start a new Power Apps mobile app (Expo / React Native / TypeScript, targeting iOS and Android) from scratch.

microsoft/power-platform-skills · 35 tokens

create-site

Creates a new Power Pages code site (SPA) using React, Angular, Vue, or Astro. Guides through the full process from initial concept to deployed site: requirements discovery, scaffolding, component planning, design, implementation, validation, and deployment. Use when the user wants to create, build, or scaffold a new…

microsoft/power-platform-skills · 73 tokens

app-builder

(Preview) Builds and edits a model-driven Power Apps app from a natural-language intent — tables, columns, relationships, adaptive forms with sub-grids, views, Choice-column charts, business rules, business process flows, generative page intents for overview/dashboard surfaces (page .tsx generated in generate-pages…

microsoft/power-platform-skills · 224 tokens

genpage

Creates, updates, and deploys Power Apps generative pages for model-driven apps using React v17, TypeScript, and Fluent UI V9. Orchestrates specialist agents for planning, entity creation, and code generation. Use it when user asks to build, retrieve, or update a page in an existing Microsoft Power Apps model-driven…

microsoft/power-platform-skills · 140 tokens

migrate-bootstrap

Migrates a traditional Power Pages site from Bootstrap 3 to Bootstrap 5. Downloads the site, runs the pac pages bootstrap-migrate engine, reviews the change report, applies AI-assisted fixes for the residual hierarchy/CSS changes the engine only flags, uploads the migrated site (which auto-enables the Bootstrap 5…

microsoft/power-platform-skills · 116 tokens