Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add CesiumGS/cesiumjs-skills --skill cesiumjs-primitivesgit clone --depth 1 https://github.com/CesiumGS/cesiumjs-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/cesiumgs/cesiumjs-skills/cesiumjs-primitives)<a href="https://agentmods.dev/skills/cesiumgs/cesiumjs-skills/cesiumjs-primitives"><img src="https://agentmods.dev/badge/skills/cesiumgs/cesiumjs-skills/cesiumjs-primitives/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/cesiumgs/cesiumjs-skills/cesiumjs-primitives"><img src="https://agentmods.dev/badge/skills/cesiumgs/cesiumjs-skills/cesiumjs-primitives.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00076 | $0.06812 |
| Opus 5.5 | $0.00030 | $0.02725 |
| Sonnet 5.5 | $0.00015 | $0.01362 |
| Haiku 4.5 | $0.00008 | $0.00681 |
Grade A, and why
cesiumjs-primitives scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 661 lines — stays where its author put it; the contents beside it link to each section on GitHub.
CesiumJS Primitives & Geometry
Applies to: CesiumJS v1.144+ (ES module imports,
??instead ofdefaultValue)
Architecture
The Primitive API is the low-level rendering layer beneath the Entity API, trading convenience for performance.
Core formula: Primitive = GeometryInstance[] + Appearance
- GeometryInstance -- positions a Geometry in world space with per-instance attributes (color, show).
- Geometry -- vertex data describing a shape (polygon, box, ellipsoid, etc.).
- Appearance -- GLSL shaders + render state + optional Material that shade the geometry.
Primitives are immutable after first render -- geometry cannot change, but per-instance attributes update via primitive.getGeometryInstanceAttributes(id).
Primitive
import {
Viewer, Primitive, GeometryInstance, EllipseGeometry,
EllipsoidSurfaceAppearance, Material, Cartesian3, Math as CesiumMath,
} from "cesium";
const viewer = new Viewer("cesiumContainer");
const scene = viewer.scene;
const primitive = scene.primitives.add(new Primitive({
geometryInstances: new GeometryInstance({
geometry: new EllipseGeometry({
center: Cartesian3.fromDegrees(-100.0, 40.0),
semiMinorAxis: 250000.0,
semiMajorAxis: 400000.0,
rotation: CesiumMath.PI_OVER_FOUR,
vertexFormat: EllipsoidSurfaceAppearance.VERTEX_FORMAT, // must match appearance
}),
id: "myEllipse", // returned by Scene.pick()
}),
appearance: new EllipsoidSurfaceAppearance({ material: Material.fromType("Stripe") }),
}));
Key Options
| Option | Default | Purpose |
|---|---|---|
geometryInstances |
-- | Single instance or array |
appearance |
-- | Shading (Appearance subclass) |
show |
true |
Toggle visibility |
modelMatrix |
Matrix4.IDENTITY |
Transform all instances |
asynchronous |
true |
Build geometry on web worker |
releaseGeometryInstances |
true |
Free geometry after GPU upload |
allowPicking |
true |
false saves GPU memory |
shadows |
ShadowMode.DISABLED |
Cast/receive shadows |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed · +113 lines b8df406a7d56
- 1mo ago First seen · 548 lines · 76 tokens per session scan A 73e2e926ef1b
cesiumjs-primitives is a skill published in the GitHub repository CesiumGS/cesiumjs-skills (193 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 76 tokens to every session and 6,812 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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