Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add CesiumGS/cesiumjs-skills --skill cesiumjs-terrain-environmentgit clone --depth 1 https://github.com/CesiumGS/cesiumjs-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/cesiumgs/cesiumjs-skills/cesiumjs-terrain-environment)<a href="https://agentmods.dev/skills/cesiumgs/cesiumjs-skills/cesiumjs-terrain-environment"><img src="https://agentmods.dev/badge/skills/cesiumgs/cesiumjs-skills/cesiumjs-terrain-environment/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/cesiumgs/cesiumjs-skills/cesiumjs-terrain-environment"><img src="https://agentmods.dev/badge/skills/cesiumgs/cesiumjs-skills/cesiumjs-terrain-environment.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00066 | $0.03640 |
| Opus 5 | $0.00033 | $0.01820 |
| Sonnet 5 | $0.00013 | $0.00728 |
| Haiku 4.5 | $0.00007 | $0.00364 |
Grade A, and why
cesiumjs-terrain-environment scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 411 lines — stays where its author put it; the contents beside it link to each section on GitHub.
CesiumJS Terrain, Globe & Environment
Version baseline: CesiumJS v1.143 | ES module imports (import { ... } from "cesium";)
Terrain Providers
Terrain is served through TerrainProvider implementations. Use async factory methods
(fromIonAssetId, fromUrl), not the constructor directly.
Cesium Ion World Terrain
import { Viewer, Terrain } from "cesium";
const viewer = new Viewer("cesiumContainer", {
terrain: Terrain.fromWorldTerrain({
requestVertexNormals: true, // smoother lighting
requestWaterMask: true, // ocean water effect
}),
});
CesiumTerrainProvider from Ion Asset / URL
import { CesiumTerrainProvider } from "cesium";
// By Ion asset ID (e.g. 3956 = Arctic DEM)
const tp = await CesiumTerrainProvider.fromIonAssetId(3956, {
requestVertexNormals: true,
});
viewer.scene.globe.terrainProvider = tp;
// By URL (self-hosted terrain server)
const tp2 = await CesiumTerrainProvider.fromUrl(
"https://my-server.example.com/terrain",
{ requestVertexNormals: true },
);
EllipsoidTerrainProvider (Flat Globe)
import { EllipsoidTerrainProvider } from "cesium";
// Flat ellipsoid -- no terrain data, useful for 2D/Columbus or testing
viewer.scene.globe.terrainProvider = new EllipsoidTerrainProvider();
CustomHeightmapTerrainProvider (Procedural)
import { CustomHeightmapTerrainProvider } from "cesium";
viewer.scene.globe.terrainProvider = new CustomHeightmapTerrainProvider({
width: 32,
height: 32,
callback: function (x, y, level) {
const buf = new Float32Array(32 * 32);
for (let r = 0; r < 32; r++) {
for (let c = 0; c < 32; c++) {
buf[r * 32 + c] = Math.sin((x + c / 32) * 6.28) * 5000;
}
}
return buf;
},
});
Sampling Terrain Heights
Both functions mutate the input Cartographic[] in place (setting .height) and
return a promise resolving to the same array.
import { sampleTerrain, sampleTerrainMostDetailed, Cartographic } from "cesium";
const positions = [
Cartographic.fromDegrees(86.925145, 27.988257), // Mt Everest
Cartographic.fromDegrees(87.0, 28.0),
];
// Fixed LOD level -- fast, approximate
await sampleTerrain(viewer.scene.globe.terrainProvider, 11, positions);
// Max available LOD -- slower, most precise
// Requires provider.availability (e.g. CesiumTerrainProvider)
await sampleTerrainMostDetailed(viewer.scene.globe.terrainProvider, positions);
// positions[0].height is now populated
// Pass true as 3rd arg to reject on tile failure instead of undefined heights
await sampleTerrainMostDetailed(provider, positions, true);
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 411 lines · 66 tokens per session scan A 35169b73365d
cesiumjs-terrain-environment is a skill published in the GitHub repository CesiumGS/cesiumjs-skills (173 stars, last pushed 14d ago), licensed Apache-2.0. It adds 66 tokens to every session and 3,640 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
motherduck-create-dive
Create, edit, publish, share, or embed MotherDuck Dives using their React and SQL runtime.
create-mobile-app
Use when the user wants to start a new Power Apps mobile app (Expo / React Native / TypeScript, targeting iOS and Android) from scratch.
app-builder
(Preview) Builds and edits a model-driven Power Apps app from a natural-language intent — tables, columns, relationships, adaptive forms with sub-grids, views, Choice-column charts, business rules, business process flows, generative page intents for overview/dashboard surfaces (page .tsx generated in generate-pages…
create-site
Creates a new Power Pages code site (SPA) using React, Angular, Vue, or Astro. Guides through the full process from initial concept to deployed site: requirements discovery, scaffolding, component planning, design, implementation, validation, and deployment. Use when the user wants to create, build, or scaffold a new…
genpage
Creates, updates, and deploys Power Apps generative pages for model-driven apps using React v17, TypeScript, and Fluent UI V9. Orchestrates specialist agents for planning, entity creation, and code generation. Use it when user asks to build, retrieve, or update a page in an existing Microsoft Power Apps model-driven…
migrate-bootstrap
Migrates a traditional Power Pages site from Bootstrap 3 to Bootstrap 5. Downloads the site, runs the pac pages bootstrap-migrate engine, reviews the change report, applies AI-assisted fixes for the residual hierarchy/CSS changes the engine only flags, uploads the migrated site (which auto-enables the Bootstrap 5…