svg-animate

svg-animate is a skill for Claude Code from ChanMeng666/svg-animation-studio. It costs 222 tokens per session (2,190 once invoked), scanned A, original, MIT.

A workflow for creating animated SVG images from natural-language descriptions. SVG is a text-based image format that can describe logos, icons, characters, and other graphics with motion.

In plain words
What is it for?
Use it to create, edit, or remix moving mascots, logos, loaders, badges, icons, backgrounds, and other visual assets.
Why use it?
It keeps animations built from reusable, testable parts instead of isolated hand-written markup. This makes later changes and new animations easier to manage.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions subagents.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is node lib/render-cli.js <slug>.

Good fit Use it to create, edit, or remix moving mascots, logos, loaders, badges, icons, backgrounds, and other visual assets.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/ChanMeng666/svg-animation-studio
agentmods
npx agentmods add skills/chanmeng666/svg-animation-studio/svg-animate

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for svg-animate

README.md
[![agentmods](https://agentmods.dev/badge/skills/chanmeng666/svg-animation-studio/svg-animate/github.svg)](https://agentmods.dev/skills/chanmeng666/svg-animation-studio/svg-animate)
Your own site
<a href="https://agentmods.dev/skills/chanmeng666/svg-animation-studio/svg-animate"><img src="https://agentmods.dev/badge/skills/chanmeng666/svg-animation-studio/svg-animate/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for svg-animate

Your own site · 80×15
<a href="https://agentmods.dev/skills/chanmeng666/svg-animation-studio/svg-animate"><img src="https://agentmods.dev/badge/skills/chanmeng666/svg-animation-studio/svg-animate.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 222 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,190 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00222 $0.02190
Opus 5 $0.00111 $0.01095
Sonnet 5 $0.00044 $0.00438
Haiku 4.5 $0.00022 $0.00219

Measured 11d ago against content hash 3e68d2bf724a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

svg-animate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/svg-animate/SKILL.md · 204 lines

How it starts

The opening of the file, as written. The whole thing — 204 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the entry point for SVG animation requests in this repository.

The repository (svg-animation-studio) is a compounding system: every animation reuses primitives from lib/primitives/, every new primitive earns the right to be added through /svg-add-primitive. Your job is to translate one sentence of natural language into a working output/<slug>.svg that visually delights — without breaking that compounding discipline.

Why this skill exists

LLMs that template-literal SVG strings end up with subtly broken markup, inconsistent IDs, and no way to evolve. This skill funnels everything through lib/composer.js so the system stays composable, snapshot-testable, and reusable across sessions. If you find yourself wanting to write <svg ...> inline anywhere, stop — composer.composeSVG exists for exactly that need.

Step 1 — Understand what's being asked

  1. Read any user-provided reference from ref/ (sketches, sample SVGs, screenshots).
  2. Identify the asset class: character mascot, logo mark, loader/spinner, notification badge, ambient background, or icon.
  3. Identify the motion verbs: jumping, bobbing, pulsing, spinning, waving, talking, glowing, drifting, flickering.
  4. Identify the style cues: pixel-art, gradient-smooth, flat, neon, comic.

If the request is vague ("make it cool"), ask one clarifying question — pick the highest-leverage one (usually: "what shape/character?" or "what motion?"). Don't grill the user.

Step 2 — Read the catalog before composing

Open lib/presets/index.js to see what already exists. Look at each candidate's compose() (~30 lines each) to learn the patterns. Decide one of:

  • Fork — closest existing preset is 80%+ right. Copy its file to a new slug, adjust params/colors.
  • Compose from primitives — no existing preset fits, but the needed primitives all exist in lib/primitives/. Build a new preset.
  • Stop and request a primitive — a needed motion / shape / filter doesn't exist. Output a one-line summary plus:

    "I need a <primitive-name> primitive in lib/primitives/<category>.js. Please run /svg-add-primitive <name>." Do NOT add primitives inline. See docs/extension-protocol.md rule 1.

Read the full file on GitHub · 204 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 204 lines · 222 tokens per session scan A 3e68d2bf724a

Subscribe to this mod's changes

svg-animate is a skill published in the GitHub repository ChanMeng666/svg-animation-studio (2 stars, last pushed 2mo ago), licensed MIT. It adds 222 tokens to every session and 2,190 once invoked, about $0.0011 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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