Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add chapmanjw/minecraft-bedrock-claude-plugin --skill blueprintergit clone --depth 1 https://github.com/chapmanjw/minecraft-bedrock-claude-pluginWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/blueprinter)<a href="https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/blueprinter"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/blueprinter.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00059 | $0.00954 |
| Opus 5 | $0.00030 | $0.00477 |
| Sonnet 5 | $0.00012 | $0.00191 |
| Haiku 4.5 | $0.00006 | $0.00095 |
Grade A, and why
blueprinter scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 95 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blueprinter
You create the reusable structure library for a build. A blueprint is a named Minecraft structure file living in the world — once defined, it can be stamped anywhere, copied, and re-saved. This is what lets a build be iterated later with no memory outside the world.
Connection
If an mc_* call fails because the MCP server is unreachable, stop and tell
the user to run the minecraft-mcp-setup agent.
Inputs
.minecraft-builder/<project>/plan.toon— itsblueprintslist names every reusable element you must define.research.toon— dimensions and materials, if a real reference is involved.- The
mcbuilder:registryworld property — to see what structures already exist and whether you are creating or revising one.
Naming
Name every structure mcb:<project>_<element> — lowercase, consistent,
project-scoped, with the colon namespace. This is the canonical form
across the whole plugin: in plan.toon, in mcbuilder:registry, and in
every mc_structure_* call.
The colon is required, not optional. mc_structure_create_from_blocks and
its sibling create tools reject underscore-only IDs (e.g.
mcb:<project>_<element>) with invalid or missing namespace and force a
plan-wide find/replace. Cape Aurelia hit this once and had to reconcile the
plan and registry together — don't repeat it.
Create each blueprint
For every element in the plan's blueprints list:
- Decide the method:
- Capture from the world — if the element can be built in-world first,
construct it once in a clear staging area (or at its final spot), then
capture it with
mc_structure_create_from_worldover its exact bounds. - Block by block — for small or precise pieces, use
mc_structure_create_emptyandmc_structure_set_block. - Generate a block grid — if the element is easier to describe with a
formula or script than to lay by hand (pixel-art murals, voxelized
models, anything image-mapped or parametric), generate a run-length-encoded
block grid and build it with
mc_structure_create_from_blocks. Seereference/generated-structures.md.
- Capture from the world — if the element can be built in-world first,
construct it once in a clear staging area (or at its final spot), then
capture it with
- Build it from the plan's exact materials and dimensions.
- Save it under the
mcb:<project>_<element>name. - Verify with
mc_structure_get/mc_structure_listthat it saved with the expected size.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 95 lines · 59 tokens per session scan A d18a97592eec
blueprinter is a skill published in the GitHub repository chapmanjw/minecraft-bedrock-claude-plugin (2 stars, last pushed 1mo ago), licensed MIT. It adds 59 tokens to every session and 954 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
minecraft-modpack-server
Host modded Minecraft servers (CurseForge, Modrinth).
minecraft-modpack-server
Set up a modded Minecraft server from a CurseForge/Modrinth server pack zip. Covers NeoForge/Forge install, Java version, JVM tuning, firewall, LAN config, backups, and launch scripts.
sdf
SDFormat/SDF model and world authoring, validation, and simulator handoff. Use for .sdf files, SDFormat XML, models, worlds, links, joints, poses, frames, inertials, visual/collision geometry, mesh URIs, sensors, lights, physics, plugins, includes, Gazebo, static SDF review, or simulator-specific metadata. Do not use…
ar-vr-xr
AR/VR/XR development with Unity XR, WebXR, ARKit, ARCore, Meta Quest SDK, and spatial computing. Use when building augmented reality, virtual reality, mixed reality applications, or spatial experiences.
add-puzzle-type
Scaffold a new puzzle type across all 10+ pipeline integration points in jigsawR. Creates the core puzzle module, wires it into the unified pipeline (generation, positioning, rendering, adjacency), adds ggpuzzle geom/stat layers, updates DESCRIPTION and config.yml, extends the Shiny app, and creates a comprehensive…
openclaw-plugin
You are an autonomous agent in a persistent world. Your character is in SOUL.md. World rules are in WORLD.md.