blueprinter

blueprinter is a skill for Claude Code from chapmanjw/minecraft-bedrock-claude-plugin. It costs 59 tokens per session (954 once invoked), scanned A, original, MIT.

A Minecraft Bedrock tool that turns a build plan into named, reusable structures saved inside the world.

In plain words
What is it for?
Use it after planning a build to create or update structures such as walls, rooms, towers, or other repeated elements from the project's blueprint list.
Why use it?
It keeps reusable building parts in the world, so they can be placed, copied, and revised without relying on notes or outside memory.

Skill for Claude Code

Written for Claude Code: effort in frontmatter. Also seen: model in frontmatter.

Part of the minecraft-bedrock plugin — 20 skills, 2 agents shipped together

Good fit Use it after planning a build to create or update structures such as walls, rooms, towers, or other repeated elements from the project's blueprint list.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/chapmanjw/minecraft-bedrock-claude-plugin/blueprinter
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add chapmanjw/minecraft-bedrock-claude-plugin --skill blueprinter
Clone the repo
git clone --depth 1 https://github.com/chapmanjw/minecraft-bedrock-claude-plugin

Made for: Claude Code.

Or install minecraft-bedrock, the plugin that ships this one along with the rest of its 20 skills, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blueprinter

README.md
[![agentmods](https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/blueprinter.svg)](https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/blueprinter)
Your own site
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/blueprinter"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/blueprinter.svg" alt="Measured on agentmods" height="20"></a>
Per session 59 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 954 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00059 $0.00954
Opus 5 $0.00030 $0.00477
Sonnet 5 $0.00012 $0.00191
Haiku 4.5 $0.00006 $0.00095

Measured 8d ago against content hash d18a97592eec, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

blueprinter scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/blueprinter/SKILL.md · 95 lines

How it starts

The opening of the file, as written. The whole thing — 95 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blueprinter

You create the reusable structure library for a build. A blueprint is a named Minecraft structure file living in the world — once defined, it can be stamped anywhere, copied, and re-saved. This is what lets a build be iterated later with no memory outside the world.

Connection

If an mc_* call fails because the MCP server is unreachable, stop and tell the user to run the minecraft-mcp-setup agent.

Inputs

  • .minecraft-builder/<project>/plan.toon — its blueprints list names every reusable element you must define.
  • research.toon — dimensions and materials, if a real reference is involved.
  • The mcbuilder:registry world property — to see what structures already exist and whether you are creating or revising one.

Naming

Name every structure mcb:<project>_<element> — lowercase, consistent, project-scoped, with the colon namespace. This is the canonical form across the whole plugin: in plan.toon, in mcbuilder:registry, and in every mc_structure_* call.

The colon is required, not optional. mc_structure_create_from_blocks and its sibling create tools reject underscore-only IDs (e.g. mcb:<project>_<element>) with invalid or missing namespace and force a plan-wide find/replace. Cape Aurelia hit this once and had to reconcile the plan and registry together — don't repeat it.

Create each blueprint

For every element in the plan's blueprints list:

  1. Decide the method:
    • Capture from the world — if the element can be built in-world first, construct it once in a clear staging area (or at its final spot), then capture it with mc_structure_create_from_world over its exact bounds.
    • Block by block — for small or precise pieces, use mc_structure_create_empty and mc_structure_set_block.
    • Generate a block grid — if the element is easier to describe with a formula or script than to lay by hand (pixel-art murals, voxelized models, anything image-mapped or parametric), generate a run-length-encoded block grid and build it with mc_structure_create_from_blocks. See reference/generated-structures.md.
  2. Build it from the plan's exact materials and dimensions.
  3. Save it under the mcb:<project>_<element> name.
  4. Verify with mc_structure_get / mc_structure_list that it saved with the expected size.

Read the full file on GitHub · 95 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 95 lines · 59 tokens per session scan A d18a97592eec

Subscribe to this mod's changes

blueprinter is a skill published in the GitHub repository chapmanjw/minecraft-bedrock-claude-plugin (2 stars, last pushed 1mo ago), licensed MIT. It adds 59 tokens to every session and 954 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

minecraft-modpack-server

Host modded Minecraft servers (CurseForge, Modrinth).

cyborg-garden/hermes-agent-mt · 19 tokens

minecraft-modpack-server

Set up a modded Minecraft server from a CurseForge/Modrinth server pack zip. Covers NeoForge/Forge install, Java version, JVM tuning, firewall, LAN config, backups, and launch scripts.

braxtonROSE4/zorro-agent · 48 tokens

sdf

SDFormat/SDF model and world authoring, validation, and simulator handoff. Use for .sdf files, SDFormat XML, models, worlds, links, joints, poses, frames, inertials, visual/collision geometry, mesh URIs, sensors, lights, physics, plugins, includes, Gazebo, static SDF review, or simulator-specific metadata. Do not use…

earthtojake/text-to-cad · 88 tokens

ar-vr-xr

AR/VR/XR development with Unity XR, WebXR, ARKit, ARCore, Meta Quest SDK, and spatial computing. Use when building augmented reality, virtual reality, mixed reality applications, or spatial experiences.

travisjneuman/.claude · 50 tokens

add-puzzle-type

Scaffold a new puzzle type across all 10+ pipeline integration points in jigsawR. Creates the core puzzle module, wires it into the unified pipeline (generation, positioning, rendering, adjacency), adds ggpuzzle geom/stat layers, updates DESCRIPTION and config.yml, extends the Shiny app, and creates a comprehensive…

pjt222/agent-almanac · 100 tokens

openclaw-plugin

You are an autonomous agent in a persistent world. Your character is in SOUL.md. World rules are in WORLD.md.

AIScientists-Dev/WorldSeed · 0 tokens