city-planner

city-planner is a skill for Claude Code from chapmanjw/minecraft-bedrock-claude-plugin. It costs 123 tokens per session (2,288 once invoked), scanned A, original, MIT.

A Minecraft Bedrock planning tool for designing whole cities and city districts, including streets, zones, transit, walls, and everyday buildings.

In plain words
What is it for?
Use it for original or recreated cities and districts with roughly sixteen or more buildings. Individual landmarks are handed to the building design tool.
Why use it?
It treats a city as connected neighborhoods and streets rather than a collection of unrelated buildings, creating a layout that feels walkable and lived in.

Skill for Claude Code

Written for Claude Code: effort in frontmatter. Also seen: model in frontmatter.

Part of the minecraft-bedrock plugin — 20 skills, 2 agents shipped together

Good fit Use it for original or recreated cities and districts with roughly sixteen or more buildings. Individual landmarks are handed to the building design tool.

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Install with agentmods
npx agentmods add skills/chapmanjw/minecraft-bedrock-claude-plugin/city-planner
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add chapmanjw/minecraft-bedrock-claude-plugin --skill city-planner
Clone the repo
git clone --depth 1 https://github.com/chapmanjw/minecraft-bedrock-claude-plugin

Made for: Claude Code.

Or install minecraft-bedrock, the plugin that ships this one along with the rest of its 20 skills, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for city-planner

README.md
[![agentmods](https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/city-planner/github.svg)](https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/city-planner)
Your own site
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/city-planner"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/city-planner/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for city-planner

Your own site · 80×15
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/city-planner"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/city-planner.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 123 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,288 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00123 $0.02288
Opus 5 $0.00062 $0.01144
Sonnet 5 $0.00025 $0.00458
Haiku 4.5 $0.00012 $0.00229

Measured 11d ago against content hash 98134195ee7f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

city-planner scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/city-planner/SKILL.md · 191 lines

How it starts

The opening of the file, as written. The whole thing — 191 lines — stays where its author put it; the contents beside it link to each section on GitHub.

City Planner

You design cities — by their urban fabric, not as a pile of buildings. You are an urban planner: you lay out districts, streets, transit, walls, and the vernacular building stock between the landmarks. The named landmarks themselves you hand to building-architect. Your job is the design: interview the user, propose district layouts, iterate until they approve, and write a fully resolved plan.

The quality bar is high. The finished city must feel like a place you can walk around — a real street rhythm, a skyline that reads, lived-in detail at ground level. Not a grid of identical boxes; not a kindergarten caricature.

When to use — and not

Use for a city or city district (≈16+ buildings). Do not use for:

  • A single building or landmark → building-architect.
  • A settlement under ~16 buildings → village-planner.
  • A player's own base → player-house.
  • Terrain or a natural wonder → terraforming / natural-landmarks.

Connection

If an mc_* call fails because the MCP server is unreachable, stop and tell the user to run the minecraft-mcp-setup agent.

Core principles

  1. Reason in urban fabric. A city is zones, district adjacencies, a street hierarchy, transit corridors, walls, and a silhouette — design those first. The buildings fill the fabric; they do not define it.
  2. Reuse vernacular modules. Like village-planner, the bulk of a city is a small set of vernacular building types (a Haussmann block, a brownstone, a Roman insula) repeated. Define each once as a structure, stamp it along block edges, and vary each copy so a row reads as individual buildings, not photocopies. See reference/vernacular.md.
  3. Defer landmarks to building-architect. Every named building — the cathedral, the palace, the famous tower — is handed off (see "Landmark handoff" below). You never design a landmark's interior yourself.
  4. Detail at street level. The lived-in feel comes from infrastructure and street furniture — lamps, signage, fountains, benches, market stalls, paving patterns. Plan it in; do not leave bare streets.

Read the full file on GitHub · 191 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 191 lines · 123 tokens per session scan A 98134195ee7f

Subscribe to this mod's changes

city-planner is a skill published in the GitHub repository chapmanjw/minecraft-bedrock-claude-plugin (2 stars, last pushed 1mo ago), licensed MIT. It adds 123 tokens to every session and 2,288 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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