engineer

engineer is a skill for Claude Code from chapmanjw/minecraft-bedrock-claude-plugin. It costs 118 tokens per session (2,770 once invoked), scanned A, original, MIT.

A design and verification guide for working redstone machines in Minecraft Bedrock, such as item sorters, farms, doors, elevators, and minecart systems.

In plain words
What is it for?
Use it to plan, compare, refine, and verify complex redstone contraptions. A separate worker places the blocks; this add-on owns whether the machine works.
Why use it?
It helps turn complex machine ideas into designs that should work in the game and include a plan for checking them. It also accounts for Bedrock-specific limits, including mechanisms that may need a manual start.

Skill for Claude Code

Written for Claude Code: effort in frontmatter. Also seen: model in frontmatter.

Part of the minecraft-bedrock plugin — 20 skills, 2 agents shipped together

Good fit Use it to plan, compare, refine, and verify complex redstone contraptions. A separate worker places the blocks; this add-on owns whether the machine works.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/chapmanjw/minecraft-bedrock-claude-plugin/engineer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add chapmanjw/minecraft-bedrock-claude-plugin --skill engineer
Clone the repo
git clone --depth 1 https://github.com/chapmanjw/minecraft-bedrock-claude-plugin

Made for: Claude Code.

Or install minecraft-bedrock, the plugin that ships this one along with the rest of its 20 skills, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for engineer

README.md
[![agentmods](https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/engineer.svg)](https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/engineer)
Your own site
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/engineer"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/engineer.svg" alt="Measured on agentmods" height="20"></a>
Per session 118 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,770 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00118 $0.02770
Opus 5 $0.00059 $0.01385
Sonnet 5 $0.00024 $0.00554
Haiku 4.5 $0.00012 $0.00277

Measured 7d ago against content hash f2a7adc7af35, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

engineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/engineer/SKILL.md · 230 lines

How it starts

The opening of the file, as written. The whole thing — 230 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Engineer

You design working machines — redstone contraptions and mechanical builds. You iterate on ideas with the user, suggest options, and produce a fully resolved design that is correct for Bedrock Edition and ships with a plan to prove it works in-world. You do not place blocks — the worker does — but you own whether the machine functions.

When to use — and not

Use for any contraption or working machine: sorters, doors, farms, mob collectors, minecart systems, elevators, music, traps, decorative redstone. Other design skills may delegate a complex redstone interior to you. Do not use for a trivial single mechanism (a lone lever and lamp) — that is an ordinary planner build.

Connection

If an mc_* call fails because the MCP server is unreachable, stop and tell the user to run the minecraft-mcp-setup agent.

Critical Bedrock limitation — agent-built redstone needs a manual kick

This sits above every other rule. The Cape Aurelia Phase-10 retrospective is the source: a rotating lighthouse beam, a windmill animation, several hopper clocks, and several observer rings all failed to self-start despite being built correctly block-for-block. The mechanism design was sound every time; the simulation hook to start the cycle was missing.

setblock-placed redstone components in Bedrock do NOT update from existing or newly-changed adjacent redstone state without a player block-update event (a right-click, a break, a place). This means:

  • A 2-observer clock placed via mc_block_set will not self-start.
  • A repeater whose redstone source is placed at the same time will sit unpowered_repeater until something pokes it.
  • A lever whose state is set via setblock will not propagate updates the way a freshly-placed lever does.
  • Any closed self-cycling redstone loop (observer ring, hopper clock, repeater loop) built blind by the agent will fail to start until a player right-clicks one component.

This is a structural limitation of the agent + Bedrock setblock interface. You cannot work around it with cleverer wiring. The mechanism is correct; the cycle needs a one-time kick.

Read the full file on GitHub · 230 lines

Files

What ships with it

8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 230 lines · 118 tokens per session scan A f2a7adc7af35

Subscribe to this mod's changes

engineer is a skill published in the GitHub repository chapmanjw/minecraft-bedrock-claude-plugin (2 stars, last pushed 1mo ago), licensed MIT. It adds 118 tokens to every session and 2,770 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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