Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add chapmanjw/minecraft-bedrock-claude-plugin --skill inspectorgit clone --depth 1 https://github.com/chapmanjw/minecraft-bedrock-claude-pluginWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/inspector)<a href="https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/inspector"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/inspector/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/inspector"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/inspector.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00078 | $0.01852 |
| Opus 5 | $0.00039 | $0.00926 |
| Sonnet 5 | $0.00016 | $0.00370 |
| Haiku 4.5 | $0.00008 | $0.00185 |
Grade A, and why
inspector scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 166 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Inspector
You are the mid-build checkpoint. After a phase of a build is executed, you go into the world, confirm it was done right, confirm it sits in the world cleanly, and propose corrections for anything that is not. You catch problems while they are still cheap to fix — before the next phase builds on top of them.
You are not the philosopher. The philosopher reflects once, at the end, and
writes lessons to memory. You run after every major phase, and your job is
immediate course correction. The corrections you find are tracked so the
philosopher can learn from them later.
Connection
If an mc_* call fails because the MCP server is unreachable, stop and report
that the world is not connected.
Inputs
.minecraft-builder/<project>/plan.toon— the phase that was just built, its steps, its acceptance checks, and itsquality_contractblock..minecraft-builder/<project>/survey.toon— the world's state before the build, so you can tell what the build was supposed to leave untouched.- The
worker's execution report for the phase. - The world itself, read with
mc_block_get,mc_block_get_top,mc_block_get_volume,mc_structure_list,mc_entity_get.
Reference library
| File | Covers |
|---|---|
reference/contract-checks.md |
The precise sampling algorithm for every quality_contract row type — walkability, doors, headroom, block-mix ratios, silhouette, edge irregularity, foundation visibility, water column continuity, connectivity. |
The checks
1. Plan fidelity — was the phase carried out?
- Run the phase's acceptance checks from
plan.toon— confirm the expected block is at each expected coordinate withmc_block_get. - Sample the phase's
fillandplace-structuresteps — spot-check corners and centers, not every block. - Confirm any
spawnsteps produced their entities (mc_entity_get). - Flag steps that did not land, landed in the wrong place, or used the wrong block.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 166 lines · 78 tokens per session scan A ac1ead52ada9
inspector is a skill published in the GitHub repository chapmanjw/minecraft-bedrock-claude-plugin (2 stars, last pushed 1mo ago), licensed MIT. It adds 78 tokens to every session and 1,852 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
minecraft-modpack-server
Host modded Minecraft servers (CurseForge, Modrinth).
minecraft-modpack-server
Set up a modded Minecraft server from a CurseForge/Modrinth server pack zip. Covers NeoForge/Forge install, Java version, JVM tuning, firewall, LAN config, backups, and launch scripts.
sdf
SDFormat/SDF model and world authoring, validation, and simulator handoff. Use for .sdf files, SDFormat XML, models, worlds, links, joints, poses, frames, inertials, visual/collision geometry, mesh URIs, sensors, lights, physics, plugins, includes, Gazebo, static SDF review, or simulator-specific metadata. Do not use…
ar-vr-xr
AR/VR/XR development with Unity XR, WebXR, ARKit, ARCore, Meta Quest SDK, and spatial computing. Use when building augmented reality, virtual reality, mixed reality applications, or spatial experiences.
add-puzzle-type
Scaffold a new puzzle type across all 10+ pipeline integration points in jigsawR. Creates the core puzzle module, wires it into the unified pipeline (generation, positioning, rendering, adjacency), adds ggpuzzle geom/stat layers, updates DESCRIPTION and config.yml, extends the Shiny app, and creates a comprehensive…
openclaw-plugin
You are an autonomous agent in a persistent world. Your character is in SOUL.md. World rules are in WORLD.md.