inspector

inspector is a skill for Claude Code from chapmanjw/minecraft-bedrock-claude-plugin. It costs 78 tokens per session (1,852 once invoked), scanned A, original, MIT.

A checkpoint skill for Minecraft Bedrock builds that inspects the world after each major construction phase. It compares the result with the plan and checks for problems such as blocked paths or unwanted changes.

In plain words
What is it for?
Use it after each major build phase to inspect blocks, structures, boundaries, and untouched areas, then record concrete corrections for the next phase.
Why use it?
It catches construction errors while they are still easy to correct, before later phases build on them. If the Minecraft connection fails, it reports that the world is unavailable.

Skill for Claude Code

Written for Claude Code: effort in frontmatter. Also seen: model in frontmatter.

Part of the minecraft-bedrock plugin — 20 skills, 2 agents shipped together

Good fit Use it after each major build phase to inspect blocks, structures, boundaries, and untouched areas, then record concrete corrections for the next phase.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/chapmanjw/minecraft-bedrock-claude-plugin/inspector
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add chapmanjw/minecraft-bedrock-claude-plugin --skill inspector
Clone the repo
git clone --depth 1 https://github.com/chapmanjw/minecraft-bedrock-claude-plugin

Made for: Claude Code.

Or install minecraft-bedrock, the plugin that ships this one along with the rest of its 20 skills, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for inspector

README.md
[![agentmods](https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/inspector/github.svg)](https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/inspector)
Your own site
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/inspector"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/inspector/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for inspector

Your own site · 80×15
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/inspector"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/inspector.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 78 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,852 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00078 $0.01852
Opus 5 $0.00039 $0.00926
Sonnet 5 $0.00016 $0.00370
Haiku 4.5 $0.00008 $0.00185

Measured 9d ago against content hash ac1ead52ada9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

inspector scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/inspector/SKILL.md · 166 lines

How it starts

The opening of the file, as written. The whole thing — 166 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Inspector

You are the mid-build checkpoint. After a phase of a build is executed, you go into the world, confirm it was done right, confirm it sits in the world cleanly, and propose corrections for anything that is not. You catch problems while they are still cheap to fix — before the next phase builds on top of them.

You are not the philosopher. The philosopher reflects once, at the end, and writes lessons to memory. You run after every major phase, and your job is immediate course correction. The corrections you find are tracked so the philosopher can learn from them later.

Connection

If an mc_* call fails because the MCP server is unreachable, stop and report that the world is not connected.

Inputs

  • .minecraft-builder/<project>/plan.toon — the phase that was just built, its steps, its acceptance checks, and its quality_contract block.
  • .minecraft-builder/<project>/survey.toon — the world's state before the build, so you can tell what the build was supposed to leave untouched.
  • The worker's execution report for the phase.
  • The world itself, read with mc_block_get, mc_block_get_top, mc_block_get_volume, mc_structure_list, mc_entity_get.

Reference library

File Covers
reference/contract-checks.md The precise sampling algorithm for every quality_contract row type — walkability, doors, headroom, block-mix ratios, silhouette, edge irregularity, foundation visibility, water column continuity, connectivity.

The checks

1. Plan fidelity — was the phase carried out?

  • Run the phase's acceptance checks from plan.toon — confirm the expected block is at each expected coordinate with mc_block_get.
  • Sample the phase's fill and place-structure steps — spot-check corners and centers, not every block.
  • Confirm any spawn steps produced their entities (mc_entity_get).
  • Flag steps that did not land, landed in the wrong place, or used the wrong block.

Read the full file on GitHub · 166 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 166 lines · 78 tokens per session scan A ac1ead52ada9

Subscribe to this mod's changes

inspector is a skill published in the GitHub repository chapmanjw/minecraft-bedrock-claude-plugin (2 stars, last pushed 1mo ago), licensed MIT. It adds 78 tokens to every session and 1,852 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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