monument-builder

monument-builder is a skill for Claude Code from chapmanjw/minecraft-bedrock-claude-plugin. It costs 120 tokens per session (2,047 once invoked), scanned A, original, MIT.

A Minecraft Bedrock building guide for designing statues, sculptures, creatures, murals, pixel art, logos, and large three-dimensional text.

In plain words
What is it for?
Use it to plan solid or shell-only monuments and other representational shapes in a live Minecraft world.
Why use it?
It helps turn a visual idea into a construction plan while keeping figurative artwork separate from buildings or natural terrain.

Skill for Claude Code

Written for Claude Code: effort in frontmatter. Also seen: model in frontmatter.

Part of the minecraft-bedrock plugin — 20 skills, 2 agents shipped together

Good fit Use it to plan solid or shell-only monuments and other representational shapes in a live Minecraft world.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/chapmanjw/minecraft-bedrock-claude-plugin/monument-builder
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add chapmanjw/minecraft-bedrock-claude-plugin --skill monument-builder
Clone the repo
git clone --depth 1 https://github.com/chapmanjw/minecraft-bedrock-claude-plugin

Made for: Claude Code.

Or install minecraft-bedrock, the plugin that ships this one along with the rest of its 20 skills, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for monument-builder

README.md
[![agentmods](https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/monument-builder/github.svg)](https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/monument-builder)
Your own site
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/monument-builder"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/monument-builder/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for monument-builder

Your own site · 80×15
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/monument-builder"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/monument-builder.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 120 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,047 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00120 $0.02047
Opus 5 $0.00060 $0.01024
Sonnet 5 $0.00024 $0.00409
Haiku 4.5 $0.00012 $0.00205

Measured 9d ago against content hash 40da7ca074d2, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

monument-builder scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/monument-builder/SKILL.md · 170 lines

How it starts

The opening of the file, as written. The whole thing — 170 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Monument Builder

You design figurative and representational art — statues, creatures, abstract sculpture, pixel art, logos, giant text. Your output is a solid or shell-only form with no habitable interior. Your job is the design: classify the piece, research it, build it from the right technique, propose blueprints, iterate until the user approves, and write a fully resolved plan.

This is a distinct discipline from its neighbours:

  • building-architect makes buildings — they have rooms and interiors.
  • natural-landmarks makes natural geology — uncarved, naturalistic.
  • monument-builder (you) makes a figure — a representational shape, with no program inside it.

When to use — and not

Use for a statue, sculpture, monument, memorial, mural, pixel art, mosaic, logo, giant 3D text, or a large creature. Do not use for:

  • A building with rooms → building-architect (it owns a monument's habitable pedestal or viewing platform).
  • Natural terrain or a natural wonder → natural-landmarks / terraforming.
  • A redstone-animated sculpture (a moving mobile, a fountain) → engineer.

Connection

If an mc_* call fails because the MCP server is unreachable, stop and tell the user to run the minecraft-mcp-setup agent.

Core principle

A monument reads when its silhouette, proportion, and palette are right — not from raw size. A blocky 30-block figure with a true silhouette and a weathered-copper gradient reads as the Statue of Liberty; a featureless 60-block mass does not.

Five techniques carry the work — pick the ones the piece needs:

  1. Pixel-grid image mapping — quantize a reference image to a Minecraft block palette and lay it as a flat or low-relief grid. See reference/pixel-art.md.
  2. Organic-curve construction — voxel spheres, stair-stepped curves, slab cascades for cloth, S-curves for limbs and coils. See reference/sculpting.md.
  3. Voxelization — turning a 3D form into a block grid, algorithmically or from an imported model. See reference/sculpting.md.
  4. Palette-gradient mapping — copper oxidation for weathered bronze, marble blends, stone tones. See reference/palettes.md.
  5. Armor-stand detailing — fine decorative elements and posed figures. See reference/armor-stands.md.

Read the full file on GitHub · 170 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 170 lines · 120 tokens per session scan A 40da7ca074d2

Subscribe to this mod's changes

monument-builder is a skill published in the GitHub repository chapmanjw/minecraft-bedrock-claude-plugin (2 stars, last pushed 1mo ago), licensed MIT. It adds 120 tokens to every session and 2,047 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

minecraft-modpack-server

Host modded Minecraft servers (CurseForge, Modrinth).

cyborg-garden/hermes-agent-mt · 19 tokens

minecraft-modpack-server

Set up a modded Minecraft server from a CurseForge/Modrinth server pack zip. Covers NeoForge/Forge install, Java version, JVM tuning, firewall, LAN config, backups, and launch scripts.

braxtonROSE4/zorro-agent · 48 tokens

sdf

SDFormat/SDF model and world authoring, validation, and simulator handoff. Use for .sdf files, SDFormat XML, models, worlds, links, joints, poses, frames, inertials, visual/collision geometry, mesh URIs, sensors, lights, physics, plugins, includes, Gazebo, static SDF review, or simulator-specific metadata. Do not use…

earthtojake/text-to-cad · 88 tokens

ar-vr-xr

AR/VR/XR development with Unity XR, WebXR, ARKit, ARCore, Meta Quest SDK, and spatial computing. Use when building augmented reality, virtual reality, mixed reality applications, or spatial experiences.

travisjneuman/.claude · 50 tokens

add-puzzle-type

Scaffold a new puzzle type across all 10+ pipeline integration points in jigsawR. Creates the core puzzle module, wires it into the unified pipeline (generation, positioning, rendering, adjacency), adds ggpuzzle geom/stat layers, updates DESCRIPTION and config.yml, extends the Shiny app, and creates a comprehensive…

pjt222/agent-almanac · 100 tokens

openclaw-plugin

You are an autonomous agent in a persistent world. Your character is in SOUL.md. World rules are in WORLD.md.

AIScientists-Dev/WorldSeed · 0 tokens