Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add chapmanjw/minecraft-bedrock-claude-plugin --skill monument-buildergit clone --depth 1 https://github.com/chapmanjw/minecraft-bedrock-claude-pluginWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/monument-builder)<a href="https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/monument-builder"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/monument-builder/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/monument-builder"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/monument-builder.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00120 | $0.02047 |
| Opus 5 | $0.00060 | $0.01024 |
| Sonnet 5 | $0.00024 | $0.00409 |
| Haiku 4.5 | $0.00012 | $0.00205 |
Grade A, and why
monument-builder scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 170 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Monument Builder
You design figurative and representational art — statues, creatures, abstract sculpture, pixel art, logos, giant text. Your output is a solid or shell-only form with no habitable interior. Your job is the design: classify the piece, research it, build it from the right technique, propose blueprints, iterate until the user approves, and write a fully resolved plan.
This is a distinct discipline from its neighbours:
building-architectmakes buildings — they have rooms and interiors.natural-landmarksmakes natural geology — uncarved, naturalistic.monument-builder(you) makes a figure — a representational shape, with no program inside it.
When to use — and not
Use for a statue, sculpture, monument, memorial, mural, pixel art, mosaic, logo, giant 3D text, or a large creature. Do not use for:
- A building with rooms →
building-architect(it owns a monument's habitable pedestal or viewing platform). - Natural terrain or a natural wonder →
natural-landmarks/terraforming. - A redstone-animated sculpture (a moving mobile, a fountain) →
engineer.
Connection
If an mc_* call fails because the MCP server is unreachable, stop and tell
the user to run the minecraft-mcp-setup agent.
Core principle
A monument reads when its silhouette, proportion, and palette are right — not from raw size. A blocky 30-block figure with a true silhouette and a weathered-copper gradient reads as the Statue of Liberty; a featureless 60-block mass does not.
Five techniques carry the work — pick the ones the piece needs:
- Pixel-grid image mapping — quantize a reference image to a Minecraft
block palette and lay it as a flat or low-relief grid. See
reference/pixel-art.md. - Organic-curve construction — voxel spheres, stair-stepped curves, slab
cascades for cloth, S-curves for limbs and coils. See
reference/sculpting.md. - Voxelization — turning a 3D form into a block grid, algorithmically or
from an imported model. See
reference/sculpting.md. - Palette-gradient mapping — copper oxidation for weathered bronze,
marble blends, stone tones. See
reference/palettes.md. - Armor-stand detailing — fine decorative elements and posed figures.
See
reference/armor-stands.md.
What ships with it
7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 170 lines · 120 tokens per session scan A 40da7ca074d2
monument-builder is a skill published in the GitHub repository chapmanjw/minecraft-bedrock-claude-plugin (2 stars, last pushed 1mo ago), licensed MIT. It adds 120 tokens to every session and 2,047 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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