Getting it into your agent
This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.
/plugin marketplace add chapmanjw/minecraft-java-fabric-claude-plugin/plugin install minecraft-javaWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/chapmanjw/minecraft-java-fabric-claude-plugin/build-natural-world)<a href="https://agentmods.dev/skills/chapmanjw/minecraft-java-fabric-claude-plugin/build-natural-world"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-java-fabric-claude-plugin/build-natural-world/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-java-fabric-claude-plugin/build-natural-world"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-java-fabric-claude-plugin/build-natural-world.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00117 | $0.01294 |
| Opus 5 | $0.00059 | $0.00647 |
| Sonnet 5 | $0.00023 | $0.00259 |
| Haiku 4.5 | $0.00012 | $0.00129 |
Grade A, and why
build-natural-world scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 97 lines — stays where its author put it; the contents beside it link to each section on GitHub.
build-natural-world (Tier-2 orchestrator)
You are a specialty orchestrator: you do not place blocks or author terrain
yourself — you run a domain playbook, invoking Tier-3 leaf skills in order and
threading the shared coherence context between them so the pieces come
together. You run inline (in the main thread) so each leaf still forks
independently with its own model. Read ${CLAUDE_PLUGIN_ROOT}/reference/orchestration/coherence.md
and ${CLAUDE_PLUGIN_ROOT}/reference/orchestration/workflow-spine.md first — they
are the contract you enforce.
What you own (the coherence context)
Derive these once from the actual site and pass them into every leaf:
- one datum / sea_level — the whole region works to it;
- one continuous terrain recipe — terrain is ONE sampler-graph
recipe.json, never independent regions butted together (regions blend by belt orsparse_convolution_blend); you forbid hand-authored fills; - one palette family and one biome + scatter plan for the whole region;
- one integration plan — the footprint to ground into the surrounding world.
The playbook
Run the spine (depth-scaled to the request — a small tweak is a shallow pass, the gates never drop):
- survey-site — read the actual terrain/biomes/datum. Always.
- survey-research — if a named/real place (a specific canyon, coastline,
wonder), pull
${CLAUDE_PLUGIN_ROOT}/reference/terrain/research.mdfacts first. - exec-plan — resolve requirements into
plan.toon(header carries the coherence context). - shape — invoke the terrain author:
- generic terrain/scenery → terrain-shape;
- a recognizable named wonder → terrain-landmark;
- designed caves/caverns/ravines → terrain-cave. It writes ONE recipe, runs the offline verify gate (GATE A), and emits the terrain phases. HALT and re-author if verify fails.
- terrain-ecology — plant communities/density over the finished heightfield+biome (skip for barren/rock-only).
- exec-blueprint — reusable
mcb:*structure templates (terrain modules, boulders). - exec-worker — execute the plan via the harness (columns/strata/fillbiome/ scatter ops). Verify every phase.
- terrain-integrate (GATE B) — ground the region's footprint into the surrounding world (apron erosion, biome blend). Required.
- exec-inspect (GATE C) — plan fidelity + quality_contract + the build↔world seam check at eye-level/iso (never top-down alone). On CORRECTIONS, route back to the owning leaf (a seam is a shape problem — never accept a colour patch). Reconcile: ecology must match the heightfield's actual slope/biome.
- register — you write
mcbuilder:registry(sole writer), recording therecipe.jsonpath + the integration apron. - exec-reflect — drafted lessons; you persist them to memory.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 97 lines · 117 tokens per session scan A 1ea0c0e6bcd8
build-natural-world is a skill published in the GitHub repository chapmanjw/minecraft-java-fabric-claude-plugin (6 stars, last pushed 12d ago), licensed MIT. It adds 117 tokens to every session and 1,294 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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