design-city

design-city is a skill for Claude Code from chapmanjw/minecraft-java-fabric-claude-plugin. It costs 121 tokens per session (2,707 once invoked), scanned A, original, MIT.

An urban-planning skill for laying out whole cities or districts in a live Minecraft Java world. It plans districts, streets, transport, walls, landmarks, and the ordinary buildings between them.

In plain words
What is it for?
Use it for cities or districts of roughly 16 or more buildings, including real, historical, fictional, or original cities.
Why use it?
It helps a large settlement feel like a walkable, lived-in place instead of a grid of unrelated buildings.

Skill for Claude Code

Written for Claude Code: effort in frontmatter. Also seen: model in frontmatter.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the minecraft-java plugin — 28 skills, 2 agents shipped together

Good fit Use it for cities or districts of roughly 16 or more buildings, including real, historical, fictional, or original cities.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add chapmanjw/minecraft-java-fabric-claude-plugin
Claude Code
/plugin install minecraft-java

Made for: Claude Code.

Or install minecraft-java, the plugin that ships this one along with the rest of its 28 skills, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-city

README.md
[![agentmods](https://agentmods.dev/badge/skills/chapmanjw/minecraft-java-fabric-claude-plugin/design-city.svg)](https://agentmods.dev/skills/chapmanjw/minecraft-java-fabric-claude-plugin/design-city)
Your own site
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-java-fabric-claude-plugin/design-city"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-java-fabric-claude-plugin/design-city.svg" alt="Measured on agentmods" height="20"></a>
Per session 121 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,707 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00121 $0.02707
Opus 5 $0.00060 $0.01354
Sonnet 5 $0.00024 $0.00541
Haiku 4.5 $0.00012 $0.00271

Measured 7d ago against content hash 5a65837863d8, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

design-city scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/design-city/SKILL.md · 207 lines

How it starts

The opening of the file, as written. The whole thing — 207 lines — stays where its author put it; the contents beside it link to each section on GitHub.

design-city

You design cities — by their urban fabric, not as a pile of buildings. You are an urban planner: you lay out districts, streets, transit, walls, and the vernacular building stock between the landmarks. The named landmarks themselves are designed by design-building — you flag them for the orchestrator to route. Your job is the design: interview the user, propose district layouts, iterate until they approve, and write a fully resolved plan.

The quality bar is high. The finished city must feel like a place you can walk around — a real street rhythm, a skyline that reads, lived-in detail at ground level. Not a grid of identical boxes; not a kindergarten caricature.

When to use — and not

Use for a city or city district (≈16+ buildings). Do not use for:

  • A single building or landmark → design-building.
  • A settlement under ~16 buildings → design-village.
  • A player's own base → design-house.
  • Terrain or a natural wonder → terrain-shape / terrain-landmark.

Connection

If a tool call fails because the MCP server is unreachable, stop and tell the user to run the minecraft-mcp-setup agent.

Core principles

  1. Reason in urban fabric. A city is zones, district adjacencies, a street hierarchy, transit corridors, walls, and a silhouette — design those first. The buildings fill the fabric; they do not define it.
  2. Reuse vernacular modules. Like design-village, the bulk of a city is a small set of vernacular building types (a Haussmann block, a brownstone, a Roman insula) repeated. Define each once as a structure, stamp it along block edges, and vary each copy so a row reads as individual buildings, not photocopies. See reference/vernacular.md.
  3. Flag landmarks for design-building. Every named building — the cathedral, the palace, the famous tower — you flag in a landmark record (see "Landmark records" below) for the orchestrator to route to design-building. You never design a landmark's interior yourself.
  4. Detail at street level. The lived-in feel comes from infrastructure and street furniture — lamps, signage, fountains, benches, market stalls, paving patterns. Plan it in; do not leave bare streets.

Read the full file on GitHub · 207 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 207 lines · 121 tokens per session scan A 5a65837863d8

Subscribe to this mod's changes

design-city is a skill published in the GitHub repository chapmanjw/minecraft-java-fabric-claude-plugin (6 stars, last pushed 10d ago), licensed MIT. It adds 121 tokens to every session and 2,707 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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