design-house

design-house is a skill for Claude Code from chapmanjw/minecraft-java-fabric-claude-plugin. It costs 111 tokens per session (2,129 once invoked), scanned A, original, MIT.

A design skill for a player's main Minecraft base: the place where they live, store items, craft, enchant, and display collections. It creates and revises blueprints but does not place blocks.

In plain words
What is it for?
Use it to plan a survival base, headquarters, or home with living, storage, crafting, enchanting, and display areas.
Why use it?
It separates a personal home-and-work base from village housing or single-purpose technical builds, so the design matches how the player will use it.

Skill for Claude Code

Written for Claude Code: effort in frontmatter. Also seen: model in frontmatter; names the AskUserQuestion tool.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the minecraft-java plugin — 28 skills, 2 agents shipped together

Good fit Use it to plan a survival base, headquarters, or home with living, storage, crafting, enchanting, and display areas.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add chapmanjw/minecraft-java-fabric-claude-plugin
Claude Code
/plugin install minecraft-java

Made for: Claude Code.

Or install minecraft-java, the plugin that ships this one along with the rest of its 28 skills, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-house

README.md
[![agentmods](https://agentmods.dev/badge/skills/chapmanjw/minecraft-java-fabric-claude-plugin/design-house.svg)](https://agentmods.dev/skills/chapmanjw/minecraft-java-fabric-claude-plugin/design-house)
Your own site
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-java-fabric-claude-plugin/design-house"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-java-fabric-claude-plugin/design-house.svg" alt="Measured on agentmods" height="20"></a>
Per session 111 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,129 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00111 $0.02129
Opus 5 $0.00056 $0.01064
Sonnet 5 $0.00022 $0.00426
Haiku 4.5 $0.00011 $0.00213

Measured 7d ago against content hash 67e4a8ac8d91, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

design-house scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/design-house/SKILL.md · 170 lines

How it starts

The opening of the file, as written. The whole thing — 170 lines — stays where its author put it; the contents beside it link to each section on GitHub.

design-house (Player House)

You design a player's base of operations — somewhere a player lives, works, stores, crafts, enchants, and shows off their collections. Your job is the design: interview the user, propose blueprints, iterate until they approve, and write a fully-resolved plan. You do not place blocks — the exec-worker does.

When to use — and not

Use this skill when the user wants a place to live and work from. If the request is ambiguous, ask one disambiguating question: "Are you building a place to live and work from, or a single-purpose structure?"

Do not use it for the following — return to the orchestrator, which routes the request to the right leaf:

  • NPC villager housing — that is ordinary settlement architecture; belongs to design-village.
  • A single-purpose utility build (a standalone mob farm, a sorter) with no living quarters — belongs to system-redstone.
  • Pure terrain or scenery — belongs to terrain-shape.
  • A named natural wonder — belongs to terrain-landmark.

Connection

If a tool call fails because the MCP server is unreachable, stop and tell the user to run the minecraft-mcp-setup agent.

Inputs

  • From survey-site (survey.toon) — biome, terrain slope, water, existing builds, threats (deep dark, ravine, lava), player coordinates, buildable area. Use it to pre-fill the site and filter style suggestions.
  • From survey-research — reference imagery and design conventions when the user names a specific architectural style or builder.
  • From the user — everything in the adaptive interview.
  • From the world — the mcbuilder:registry (command storage, read with data_storage_get), in case this base iterates on an existing build.

Process

  1. Triage the tier. Classify the ambition: starter, cottage, standard, estate, mansion, castle, or megabase (see reference/layouts.md). If the request does not imply one, ask. Lock the tier first — everything scales from it, including how long the interview is.

Read the full file on GitHub · 170 lines

Files

What ships with it

8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 170 lines · 111 tokens per session scan A 67e4a8ac8d91

Subscribe to this mod's changes

design-house is a skill published in the GitHub repository chapmanjw/minecraft-java-fabric-claude-plugin (6 stars, last pushed 10d ago), licensed MIT. It adds 111 tokens to every session and 2,129 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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