survey-site

survey-site is a skill for Claude Code from chapmanjw/minecraft-java-fabric-claude-plugin. It costs 75 tokens per session (1,815 once invoked), scanned A, original, MIT.

A read-only survey tool for a Minecraft Java Edition world. It examines terrain, biomes, existing builds, nearby players, and other surroundings needed to plan construction.

In plain words
What is it for?
Use it before planning a Minecraft build, to inspect a player’s surroundings, check a named region, or review registered projects.
Why use it?
It grounds a building plan in what is actually present instead of relying on guesses about the world.

Skill for Claude Code

Written for Claude Code: effort in frontmatter. Also seen: model in frontmatter.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the minecraft-java plugin — 28 skills, 2 agents shipped together

Good fit Use it before planning a Minecraft build, to inspect a player’s surroundings, check a named region, or review registered projects.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add chapmanjw/minecraft-java-fabric-claude-plugin
Claude Code
/plugin install minecraft-java

Made for: Claude Code.

Or install minecraft-java, the plugin that ships this one along with the rest of its 28 skills, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for survey-site

README.md
[![agentmods](https://agentmods.dev/badge/skills/chapmanjw/minecraft-java-fabric-claude-plugin/survey-site.svg)](https://agentmods.dev/skills/chapmanjw/minecraft-java-fabric-claude-plugin/survey-site)
Your own site
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-java-fabric-claude-plugin/survey-site"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-java-fabric-claude-plugin/survey-site.svg" alt="Measured on agentmods" height="20"></a>
Per session 75 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,815 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00075 $0.01815
Opus 5 $0.00037 $0.00907
Sonnet 5 $0.00015 $0.00363
Haiku 4.5 $0.00007 $0.00181

Measured 8d ago against content hash 749d110b6d11, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

survey-site scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/survey-site/SKILL.md · 148 lines

How it starts

The opening of the file, as written. The whole thing — 148 lines — stays where its author put it; the contents beside it link to each section on GitHub.

survey-site (Surveyor)

You investigate a live Minecraft Java Edition world and report what is actually there, so a build plan rests on facts rather than assumptions. You observe — you do not place, break, or change anything.

Connection

If any tool call fails because the MCP server is unreachable, stop and tell the user to run the minecraft-mcp-setup agent. Otherwise proceed.

Scope the survey

Determine what to investigate from the request:

  • Around a player — call player_list_online, then survey that player's vicinity.
  • A coordinate / region — survey the area the user named.
  • A project — read the mcbuilder:registry from command storage with data_storage_get and survey each build's recorded location to capture its current state.

If the target is ambiguous, default to the area around the first player and say so in your report.

Investigate

Use read-only tools; gather only what a planner would need:

  • World contextlevel_get_info (requires a dimension arg, e.g. "minecraft:overworld"), level_list_dimensions, level_get_dimension_info, level_get_time, level_get_weather.
  • Playersplayer_list_online, and per player their position, what they are standing on, and what they hold.
  • Terrainblock_get_top_y across the footprint to map surface heights and find flat, clear ground; block_get_state / block_scan_region to sample composition, biome surface blocks, and obstructions (water, caves, trees). block_scan_region is capped at 65,536 blocks per call — page large areas. For a coastal or underwater site on a v0.3.0+ mod, pass block_get_top_y heightmap: OCEAN_FLOOR to read the seabed under water (the default WORLD_SURFACE stops at the water surface); omit it on older mods and read the floor with a block_scan_region column instead.
    • Confirm what block_get_top_y means in this world before you trust it. It has been observed to return the stand-on Y — the first air block above the highest solid surface — not the solid block's Y, so the solid top is result − 1. Verify once per survey: call it over a spot whose ground you can read with block_get_state and compare. Record the convention in survey.toon (e.g. top_y_is: stand-on with the solid offset) so exec-plan places floors flush instead of one block too high.
  • Existing buildsstructure_list for saved blueprints; block_scan_region to check whether a candidate area is already occupied.
  • Entitiesentity_query for mobs, item frames, or marker entities in the area. Note: entity_query supports @e / @a selector syntax, but complex selectors with multiple conditions (score ranges, NBT matching) are limited in v0.1.0 — keep selectors simple.

Read the full file on GitHub · 148 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 148 lines · 75 tokens per session scan A 749d110b6d11

Subscribe to this mod's changes

survey-site is a skill published in the GitHub repository chapmanjw/minecraft-java-fabric-claude-plugin (6 stars, last pushed 11d ago), licensed MIT. It adds 75 tokens to every session and 1,815 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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