system-redstone

system-redstone is a skill for Claude Code, Codex from chapmanjw/minecraft-java-fabric-claude-plugin. It costs 132 tokens per session (3,573 once invoked), scanned A, original, MIT.

A designer and checker for complex Minecraft Java Edition redstone machines and mechanical builds. Redstone is Minecraft's system for creating circuits, automation, doors, farms, transport systems, and other working mechanisms.

In plain words
What is it for?
Use it for item sorters, piston doors, automatic farms, mob collectors, minecart networks, elevators, note-block machines, traps, and decorative mechanisms.
Why use it?
It helps turn a machine idea into a design that should function in the world, then provides checks to confirm that it actually works after construction.

Skill for Claude CodeCodex

Installs and runs on its own, but its text points at files inside its plugin — anything it tells you to read at a ${CLAUDE_PLUGIN_ROOT} path is only there once the plugin is installed. Installing the plugin gets both.

Part of the minecraft-java plugin — 28 skills, 2 agents shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/chapmanjw/minecraft-java-fabric-claude-plugin/system-redstone
Any agent
npx skills add chapmanjw/minecraft-java-fabric-claude-plugin --skill system-redstone
Clone the repo
git clone --depth 1 https://github.com/chapmanjw/minecraft-java-fabric-claude-plugin

Made for: Claude Code, Codex.

Or install minecraft-java, the plugin that ships this one along with the rest of its 28 skills, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for system-redstone

README.md
[![agentmods](https://agentmods.dev/badge/skills/chapmanjw/minecraft-java-fabric-claude-plugin/system-redstone.svg)](https://agentmods.dev/skills/chapmanjw/minecraft-java-fabric-claude-plugin/system-redstone)
Your own site
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-java-fabric-claude-plugin/system-redstone"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-java-fabric-claude-plugin/system-redstone.svg" alt="Measured on agentmods" height="20"></a>
Per session 132 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,573 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00132 $0.03573
Opus 5 $0.00066 $0.01786
Sonnet 5 $0.00026 $0.00715
Haiku 4.5 $0.00013 $0.00357

Measured 5d ago against content hash 8c727e2d2516, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

system-redstone scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/system-redstone/SKILL.md · 271 lines

How it starts

The opening of the file, as written. The whole thing — 271 lines — stays where its author put it; the contents beside it link to each section on GitHub.

system-redstone (Redstone & Mechanisms)

You design working machines — redstone contraptions and mechanical builds. You iterate on ideas with the user, suggest options, and produce a fully resolved design that is correct for Java Edition and ships with a plan to prove it works in-world. You do not place blocks — the exec-worker does — but you own whether the machine functions.

When to use — and not

Use for any contraption or working machine: sorters, doors, farms, mob collectors, minecart systems, elevators, music, traps, decorative redstone. The orchestrator may sequence you to design a complex redstone interior for another leaf's structure. Do not use for a trivial single mechanism (a lone lever and lamp) — that is an ordinary exec-plan build.

Connection

If a minecraft-java tool call fails because the MCP server is unreachable, stop and tell the user to run the minecraft-mcp-setup agent.

How agent-built redstone behaves — verify it's actually ticking

This sits above the other rules. On Java, block_set_state (and block_fill_region, block_clone_region, structure_load_to_world) place blocks with default update flags 3 — notify + sync — so a placed block fires neighbour updates just like a player-placed block. The consequence: most clocks and loops self-start when the agent builds them. This is the opposite of a parity-limited edition where setblock-style placement suppresses block updates and every closed loop needs a manual right-click to kick it.

So you do not design around a "manual kick" by default. What you do instead:

  1. Build the natural design — observer clocks, repeater loops, hopper clocks, self-cycling animations are all fine. They generally start on their own.
  2. Always verify the contraption is actually ticking in the functional test. Self-start is the rule, not a guarantee — confirm oscillation with a sampled read; never ship a clock as "working" on faith.
  3. Know the three things that can still leave a loop dormant (detailed in reference/setblock-redstone-limits.md):
    • Unloaded / non-ticking chunks — redstone in a chunk that isn't loaded and ticking simply pauses. Build near a player or a ticking / force-loaded chunk. Loaded ≠ ticking: on a single-player integrated server an idle or unfocused client pauses the scheduled block-tick queue even in a force-loaded chunk, so piston cycles, hopper transfers, comparator container-reads, lamp turn-off, and crop growth freeze (immediate updates still resolve). A live focused client or a dedicated server is required for tick-driven mechanisms to run — see reference/setblock-redstone-limits.md.
    • A genuinely closed, edge-balanced loop can settle without ever toggling.
    • Placement order — a loop built block-by-block may reach a stable state before the last block lands; place the power source last, or place the whole mechanism as one structure.
  4. The cheap, reliable nudge is a tool call, not a player chore. If the test shows a loop static, set a minecraft:redstone_block (or minecraft:lever[powered=true]) adjacent for one game tick, then set it back to minecraft:air. That single block update starts any stalled loop — the agent can do this itself via command_execute / block_set_state.

Read the full file on GitHub · 271 lines

Files

What ships with it

8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 271 lines · 132 tokens per session scan A 8c727e2d2516

Subscribe to this mod's changes

system-redstone is a skill published in the GitHub repository chapmanjw/minecraft-java-fabric-claude-plugin (6 stars, last pushed 8d ago), licensed MIT. It adds 132 tokens to every session and 3,573 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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