Getting it into your agent
This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.
/plugin marketplace add chapmanjw/minecraft-java-fabric-claude-plugin/plugin install minecraft-javaWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/chapmanjw/minecraft-java-fabric-claude-plugin/terrain-integrate)<a href="https://agentmods.dev/skills/chapmanjw/minecraft-java-fabric-claude-plugin/terrain-integrate"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-java-fabric-claude-plugin/terrain-integrate.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00086 | $0.01548 |
| Opus 5 | $0.00043 | $0.00774 |
| Sonnet 5 | $0.00017 | $0.00310 |
| Haiku 4.5 | $0.00009 | $0.00155 |
Grade A, and why
terrain-integrate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 111 lines — stays where its author put it; the contents beside it link to each section on GitHub.
terrain-integrate (Tier-3 leaf — the Integrate gate)
You remove the hard seam where a build meets untouched world. You are a forked
leaf: you receive the footprint (a protect_box) and the surrounding survey, and
you ground the build's edge. Read
${CLAUDE_PLUGIN_ROOT}/reference/terrain/integration.md (your method). This skill
is GATE B of the spine — every footprint-bearing build runs it before inspect.
Method
- Footprint + survey ring. Take the build's bounding box (
protect_box) and survey a ring just outside it for the surrounding palette. - Apron band. Define a band of
apron_widthcolumns (8–24) outside the protect box; erosion strength taperssmoothstep(0, apron_width, dist)from full at the build edge to zero at the band's outer edge. - Erode the apron, protect the build. Thermal (+ light hydraulic) erosion over the apron only; the protect-box columns never change. Slumps the hard edge into a natural grade/talus.
- Re-materialize to the surrounding palette. Grass tracks the new surface, rock on newly-steepened faces, sediment/beach where it filled, water re-flood to sea level; blend build-palette → surrounding-palette across the taper.
- Dry-run → check → apply. ALWAYS run erosion with
dry_run: truefirst. The dry-run returns height-delta stats (max_delta,mean_abs_delta,moved) — confirm the magnitude is sane (an apron slumps metres, not tens of metres) before re-running withdry_run: false. For a high-stakes seam, take the offline route instead (read → erode →render_views→ apply) for a true visual pre-check. Under autonomy the dry-run check is the gate — no blind apply.
Erosion tools (mod ≥ 0.4.0)
- Thermal, synchronous —
block_erode_region(the default for aprons and foundations: deterministic talus collapse, sub-second). Region isorigin{x,z}width/length+floor_y(a column grid likeblock_fill_columns, ≤ 65,536 cols). Passprotect_box{x0,z0,x1,z1}= the build footprint,apron= taper width (the smoothstep band),surface+subsurface= the dominant surveyed blocks, anddry_run: truefirst.
- Hydraulic, async —
block_erode_hydraulic_start→_status→_result(for naturalising larger/coarser terrain with carved drainage).startreturns ajob_id; pollblock_erode_hydraulic_statusuntil state isDONE, then readblock_erode_hydraulic_result. Sameprotect_box/apron/dry_run; region default 256×256, hard cap 512×512 (tile larger client-side). - Offline route (any mod, or for a true visual pre-check): read apron heights
via
block_get_top_y/block_scan_region, build a HeightField,erode_thermalblend.weld/pad_crop_smoothover the apron intools/terrain,render_viewsto verify, then materialise viablock_fill_columnsand repaint biomes withlevel_fill_biome.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 111 lines · 86 tokens per session scan A f22ee7230e1a
terrain-integrate is a skill published in the GitHub repository chapmanjw/minecraft-java-fabric-claude-plugin (6 stars, last pushed 9d ago), licensed MIT. It adds 86 tokens to every session and 1,548 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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