terrain-landmark

terrain-landmark is a skill for Claude Code from chapmanjw/minecraft-java-fabric-claude-plugin. It costs 94 tokens per session (670 once invoked), scanned A, original, MIT.

A Minecraft Java building recipe for composing recognizable natural landmarks such as the Grand Canyon, Niagara Falls, or Uluru.

In plain words
What is it for?
Use it to create named natural wonders in a live Minecraft world from reusable terrain-building components.
Why use it?
It gives the agent a repeatable way to build landmarks from their defining shapes, proportions, formations, and materials.

Skill for Claude Code

Written for Claude Code: effort in frontmatter. Also seen: model in frontmatter.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the minecraft-java plugin — 28 skills, 2 agents shipped together

Good fit Use it to create named natural wonders in a live Minecraft world from reusable terrain-building components.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add chapmanjw/minecraft-java-fabric-claude-plugin
Claude Code
/plugin install minecraft-java

Made for: Claude Code.

Or install minecraft-java, the plugin that ships this one along with the rest of its 28 skills, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for terrain-landmark

README.md
[![agentmods](https://agentmods.dev/badge/skills/chapmanjw/minecraft-java-fabric-claude-plugin/terrain-landmark/github.svg)](https://agentmods.dev/skills/chapmanjw/minecraft-java-fabric-claude-plugin/terrain-landmark)
Your own site
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-java-fabric-claude-plugin/terrain-landmark"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-java-fabric-claude-plugin/terrain-landmark/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for terrain-landmark

Your own site · 80×15
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-java-fabric-claude-plugin/terrain-landmark"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-java-fabric-claude-plugin/terrain-landmark.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 94 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 670 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00094 $0.00670
Opus 5 $0.00047 $0.00335
Sonnet 5 $0.00019 $0.00134
Haiku 4.5 $0.00009 $0.00067

Measured 8d ago against content hash 38d22c3a0933, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

terrain-landmark scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/terrain-landmark/SKILL.md · 55 lines

How it starts

The opening of the file, as written. The whole thing — 55 lines — stays where its author put it; the contents beside it link to each section on GitHub.

terrain-landmark (Tier-3 leaf)

You compose recognizable natural wonders. Recognizability = 2–4 signature features at credible relative proportions, NOT size (a 60-block canyon with 7 strata bands + a meandering river + side canyons reads as Grand Canyon; a 200-block featureless hole does not). You are a forked leaf authoring a recipe. Read ${CLAUDE_PLUGIN_ROOT}/reference/terrain/method.md, primitives.md (the formation library as sampler-graph fragments), palettes.md, and (for a named wonder) research.md via survey-research.

Method

  1. Identify the wonder + pin its 2–4 signature features (the things that make it itself — Niagara without the horseshoe brink is generic).
  2. Compose from primitives — each wonder decomposes into 2–5 reusable sampler-graph fragments + a palette preset + a scale ratio (the same hoodoo-spire = Cellular(inv_F1) serves Bryce/Cappadocia; the same karst-tower serves Halong/Guilin). Build them into ONE continuous recipe.
  3. Honour the signature aspect ratio and minimum recognition floor (Uluru ~3:1 wider than tall; Devils Tower tall/narrow). Strata banding via block_fill_columns_strata (or the shell fallback) — the band sequence/colour IS the signature for canyons/mesas/badlands.
  4. Run the pipeline (emit.emit_world) — erosion, masks, materialize, verify gate (GATE A). Render-verify at eye-level/iso.

Non-negotiables

Same as terrain-shape (one continuous field, no ziggurat, mask-driven surface, eye-level verify, save the recipe) PLUS: nail the signatures — check the build against the 2–4 features before returning; a missing signature = generic terrain, fix it. Keep the aspect ratio; enforce the recognition floor.

Contract with the orchestrator

Honour the shared coherence context. Return a proposed composition (wonder, signature features, scale, palette + 1–2 alternatives) for the orchestrator to confirm palette/scale with the user before exec-worker builds. Write the recipe + terrain phases + quality_contract rows (incl. signature checks). Save primitive instances as mcb:<project>_<primitive>_<index>.

Read the full file on GitHub · 55 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 55 lines · 94 tokens per session scan A 38d22c3a0933

Subscribe to this mod's changes

terrain-landmark is a skill published in the GitHub repository chapmanjw/minecraft-java-fabric-claude-plugin (6 stars, last pushed 11d ago), licensed MIT. It adds 94 tokens to every session and 670 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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