UnityFigmaMCP: Skill for Claude Code

.claude/skills/inspect-diff/SKILL.md

inspect-diff is a skill for Claude Code from chav0/UnityFigmaMCP. It costs 107 tokens per session (834 once invoked), scanned A, original, MIT.

A read-only comparison between a Unity prefab and the Figma frame or component it came from.

In plain words
What is it for?
It helps compare hierarchy, text, sizes, positions, colors, sprites, and other Unity and Figma properties.
Why use it?
It shows what is out of sync without changing either side, so differences can be reviewed before deciding whether to update the prefab.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is chav0/UnityFigmaMCP's own configuration. It tells Claude Code how to work on UnityFigmaMCP itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything UnityFigmaMCP configures →

Reuse

Borrowing it

Nothing to install: this file belongs to chav0/UnityFigmaMCP. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/chav0/UnityFigmaMCP/main/.claude/skills/inspect-diff/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/chav0/UnityFigmaMCP

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for inspect-diff

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for inspect-diff

Your own site · 80×15
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Per session 107 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 834 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00107 $0.00834
Opus 5.5 $0.00043 $0.00334
Sonnet 5.5 $0.00021 $0.00167
Haiku 4.5 $0.00011 $0.00083

Measured 24d ago against content hash b70b8e73ee14, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

inspect-diff scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 24d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/inspect-diff/SKILL.md · 113 lines

How it starts

The opening of the file, as written. The whole thing — 113 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Inspect Diff — Figma vs Unity Comparison

This skill compares a Unity prefab with its Figma source node and produces a detailed diff report. Nothing is modified — this is purely read-only inspection. Use it to understand what's out of sync before deciding whether to update.

Input

The user needs to provide:

  • Prefab path — Unity asset path (e.g. Assets/UI/Prefabs/MyScreen.prefab)
  • Figma file key — the key from the Figma URL
  • Node ID — the Figma node this prefab was built from

Workflow

Step 1 — Fetch both sides

Do these in parallel:

  • figma_get_node(fileKey, nodeId) — download the current Figma tree
  • unity_get_hierarchy(prefabPath) — current Unity prefab hierarchy

Then call figma_get_node_names(fileKey, nodeId). It reads the copy figma_get_node saved, so it fails if run before or alongside it.

Step 2 — Compare

Walk both trees in parallel and compare by matching node names/paths.

Check these categories:

Structure:

  • Nodes in Figma but not in Unity (added in design)
  • Nodes in Unity but not in Figma (removed in design, or added manually in Unity)
  • Sibling order differences

Text properties:

  • Content, font size, font family, font style, color, alignment

RectTransform:

  • Size (width, height), position, anchors, pivot

Image:

  • Color, sprite reference, image type

Layout:

  • Layout mode, spacing, padding, child alignment

ContentSizeFitter:

  • Horizontal/vertical fit modes

Active state:

  • Enabled/disabled mismatches

Step 3 — Report

Present in the user's language. Group by severity — structural changes first, then property changes.

## Figma vs Unity — Diff Report

Prefab: Assets/UI/Prefabs/MyScreen.prefab
Source: figma.com/file/<key>, node 123:456

### Summary
- 2 structural changes
- 5 property changes
- Prefab is NOT up to date

### Structural differences

Added in Figma (missing in Unity):
- Card/Badge
- Footer/SocialLinks

Only in Unity (not in Figma):
- Card/CustomOverlay — possibly added manually

### Property differences

| Node           | Property   | Figma        | Unity        |
|----------------|------------|--------------|--------------|
| Header/Title   | text       | "New Title"  | "Old Title"  |
| Header/Title   | size       | 18           | 16           |
| Header/Title   | color      | #111111      | #333333      |
| Card           | size       | [320, 200]   | [300, 200]   |
| Content        | spacing    | 12           | 8            |

Read the full file on GitHub · 113 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 24d ago Changed · +3 lines b70b8e73ee14
  2. 1mo ago Changed 1890b7c19088
  3. 2mo ago First seen · 110 lines · 107 tokens per session scan A e4db5db327df

Subscribe to this mod's changes

inspect-diff is a skill published in the GitHub repository chav0/UnityFigmaMCP (11 stars, last pushed 25d ago), licensed MIT. It adds 107 tokens to every session and 834 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

inspect-diff compared with skills from other repositories

inspect-diff next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
inspect-diffchav0/UnityFigmaMCPSkill1125d agoMITA107Claude Code
figma-codegenawdr74100/figwrightSkill1.3kyesterdayMITA145Claude Code, Codex
figma-buildawdr74100/figwrightSkill1.3kyesterdayMITA180Claude Code, Codex
biome-creationmoorestech/moorestechSkill85todayApache-2.0A170Claude Code
before-after-auditmoorestech/moorestechSkill85todayApache-2.0A81Claude Code
vibefigmavibeflowing-inc/vibe_figmaSkill84928d agoAGPL-3.0A77Claude Code, Codex
design-pipelinesodam-ai/SoDam-Design-KitSkill74d agoApache-2.0A77Claude Code