bevy

bevy is a skill for Claude Code from chrisgliddon/bevy-skills. It costs 58 tokens per session (1,956 once invoked), scanned A, original, MIT.

A starting guide for Bevy 0.19, a Rust game engine, that directs work to the appropriate specialized Bevy guide.

In plain words
What is it for?
It helps start Bevy apps, choose between update schedules, select feature flags, and find guidance for ECS, input, testing, rendering, assets, and upgrades.
Why use it?
It reduces confusion about Bevy's systems, version, feature settings, and related topics such as game input, rendering, ECS, assets, and migration.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions OpenCode.

Part of the bevy-skills plugin — 31 skills shipped together

Good fit It helps start Bevy apps, choose between update schedules, select feature flags, and find guidance for ECS, input, testing, rendering, assets, and upgrades.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/chrisgliddon/bevy-skills/bevy
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add chrisgliddon/bevy-skills --skill bevy
Clone the repo
git clone --depth 1 https://github.com/chrisgliddon/bevy-skills

Made for: Claude Code.

Or install bevy-skills, the plugin that ships this one along with the rest of its 31 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for bevy

README.md
[![agentmods](https://agentmods.dev/badge/skills/chrisgliddon/bevy-skills/bevy/github.svg)](https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy)
Your own site
<a href="https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy"><img src="https://agentmods.dev/badge/skills/chrisgliddon/bevy-skills/bevy/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for bevy

Your own site · 80×15
<a href="https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy"><img src="https://agentmods.dev/badge/skills/chrisgliddon/bevy-skills/bevy.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 58 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,956 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00058 $0.01956
Opus 5 $0.00029 $0.00978
Sonnet 5 $0.00012 $0.00391
Haiku 4.5 $0.00006 $0.00196

Measured 9d ago against content hash 657b5f175850, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

bevy scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/bevy/SKILL.md · 112 lines

How it starts

The opening of the file, as written. The whole thing — 112 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Bevy 0.19 — Router

Read this first when working on a Bevy project. All current implementation sibling skills assume Bevy 0.19 (released 2026-06-19); historical migration skills deliberately describe their source versions. If the user's Cargo.toml pins a different version, stop and confirm before applying current patterns from this collection.

Smallest valid app

use bevy::prelude::*;

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_systems(Startup, setup)
        .run();
}

fn setup(mut commands: Commands) {
    commands.spawn(Camera3d::default());
}

When to use which skill

Task Skill
App / Plugin / Schedule basics, Update vs FixedUpdate, exclusive systems bevy-core-concepts
Rebindable actions, gamepad hot-plug, deadzones, mouse capture, frame-to-fixed input bevy-input-actions
Deterministic App/time stepping, messages/observers, async and visual tests bevy-testing
#[derive(Component)], #[require(...)], observers (On<E>), hooks, storage bevy-ecs-components
Query, filters, par_iter, query lenses, IterQueryData, SingleEntityQueryData bevy-ecs-queries
SystemParam, SystemSet, .run_if, ordering, remove_systems_in_set bevy-ecs-systems
Cargo.toml features: 2d/3d/ui, mid-level 2d_api, renamed features bevy-cargo-features
Upgrading from 0.17 — MessageReader, On, RenderTarget, GlobalAmbientLight, etc. bevy-migration-0-17-to-0-18
Upgrading from 0.18 — resources-as-components, FontSource, WorldAssetRoot, Discard bevy-migration-0-18-to-0-19
AssetServer, handles, hot-reload, glTF WorldAssetRoot/WorldInstanceReady bevy-assets
Writing an AssetLoader, LoadContext::load_builder, SeekableReader bevy-custom-assets
Versioned save DTOs, stable IDs, migrations, atomic native/browser persistence bevy-save-load
WASM build pipeline, WebGPU vs WebGL2 bevy-wasm-webgpu
Camera3d, projections/targets, free/pan controls, third-person orbit/obstruction bevy-cameras
Built-in renderer vs custom/headless/external paths, forward vs deferred bevy-rendering
Custom diagnostics, tracing spans, render CPU/GPU timings, platform budgets bevy-diagnostics-profiling
RapierPhysicsPlugin, RigidBody, Collider, collision queries, character controllers bevy-physics
StandardMaterial, MaterialPlugin<M>, AsBindGroup::label(), PBR tuning bevy-pbr-materials
glTF clips, AnimationGraph, transitions, masks, events, procedural animation bevy-animation
Hanabi particles, shaders, Gaussian splats, compatible VFX crates bevy-vfx
AudioPlayer, sinks, spatial listeners, mix/transition policy, Seedling boundary bevy-audio
Voxel meshing with block-mesh-rs, chunk pipeline, greedy quads bevy-voxel-pipeline
RON block definitions, palette, KTX2 atlas baking bevy-voxel-data
Dirty sections, revision tokens, coalesced remesh queues, bounded mesh/collider swaps bevy-voxel-runtime
Camera recording, MP4/PNG encoders, ffmpeg integration bevy-capture
es-fluent-manager-bevy i18n — FluentText<T>, BevyFluentText, LocaleChangeEvent, i18n.toml bevy-fluent
Node, Button, Interaction, children![], TextFont, InputFocus, BorderRadius, BackgroundColor bevy-ui
Screen readers, focus navigation, captions, contrast, remapping, adaptive controllers bevy-a11y
Porting from Unity, Unreal, Godot, Cocos, web engines, Flash, Defold, Roblox, or GameMaker bevy-porting
Detecting copy-paste / near-duplicate Rust code before committing (similarity-rs --cross-file) similarity-rs

Read the full file on GitHub · 112 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 112 lines · 58 tokens per session scan A 657b5f175850

Subscribe to this mod's changes

bevy is a skill published in the GitHub repository chrisgliddon/bevy-skills (11 stars, last pushed 14d ago), licensed MIT. It adds 58 tokens to every session and 1,956 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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