bevy

bevy is a skill for Claude Code, Codex from metaspartan/cybara. It costs 43 tokens per session (403 once invoked), scanned A, original, MIT.

A specialist guide for building games and tools in Bevy, a Rust game engine that uses an entity-component-system design.

In plain words
What is it for?
Use it when a Rust project uses Bevy to implement, test, debug, or optimize gameplay, rendering, assets, and platform features.
Why use it?
It provides project-specific rules for organizing game systems, scheduling updates, handling assets, and keeping simulation behavior reliable.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/metaspartan/cybara/bevy
Any agent
npx skills add metaspartan/cybara --skill bevy
Clone the repo
git clone --depth 1 https://github.com/metaspartan/cybara

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for bevy

README.md
[![agentmods](https://agentmods.dev/badge/skills/metaspartan/cybara/bevy.svg)](https://agentmods.dev/skills/metaspartan/cybara/bevy)
Your own site
<a href="https://agentmods.dev/skills/metaspartan/cybara/bevy"><img src="https://agentmods.dev/badge/skills/metaspartan/cybara/bevy.svg" alt="Measured on agentmods" height="20"></a>
Per session 43 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 403 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00043 $0.00403
Opus 5 $0.00022 $0.00201
Sonnet 5 $0.00009 $0.00081
Haiku 4.5 $0.00004 $0.00040

Measured yesterday against content hash 0f451e5bf260, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

bevy scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/game-development/skills/bevy/SKILL.md · 40 lines

What it actually says

Bevy

Inspect first

  1. Read the workspace Cargo.toml, lockfile, Bevy version, feature flags, profiles, and target configuration.
  2. Inspect plugins, states, schedules, systems, components, resources, events, assets, examples, and tests near the behavior.
  3. Identify fixed-timestep, startup, update, rendering, and extraction boundaries.
  4. Reuse the repository's configured Rust toolchain and task commands.

Implementation rules

  • Keep systems focused and make ordering or ambiguity explicit.
  • Use events, resources, states, and components according to data ownership rather than as global shortcuts.
  • Avoid conflicting mutable queries and broad world access when narrower system parameters work.
  • Keep deterministic simulation separate from frame-rate-dependent presentation.
  • Preserve asset handles and loading states; do not block the main schedule on synchronous asset work.
  • Do not change Bevy versions or default features as part of an unrelated fix.

Verification

  1. Format with the configured Rust formatter.
  2. Run focused tests, then workspace tests.
  3. Run the repository's lint configuration without weakening it.
  4. Build the affected examples, binaries, and target profiles.
  5. Launch the game and exercise the changed state transitions and player inputs.
  6. Inspect panic output, asset diagnostics, schedule ambiguity, render warnings, and platform errors.

Performance

Measure schedule time, system parallelism, entity churn, asset memory, render extraction, draw calls, and frame pacing in representative gameplay. Prefer fewer structural changes and reusable buffers in hot systems, then confirm the result with the same capture.

Completion criteria

Report Bevy and Rust versions, features and target built, tests and lints run, gameplay flow exercised, and any GPU or platform limitation.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 40 lines · 43 tokens per session scan A 0f451e5bf260

Subscribe to this mod's changes

bevy is a skill published in the GitHub repository metaspartan/cybara (26 stars, last pushed today), licensed MIT. It adds 43 tokens to every session and 403 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.