bevy-migration-0-18-to-0-19

bevy-migration-0-18-to-0-19 is a skill for Claude Code from chrisgliddon/bevy-skills. It costs 93 tokens per session (1,608 once invoked), scanned A, original, MIT.

A migration guide for upgrading Rust game projects from Bevy 0.18 to Bevy 0.19.

In plain words
What is it for?
It covers dependency updates, resources and queries, scenes, text, rendering, lights, input focus, asset loading, serialized data, and native or web builds.
Why use it?
It identifies API and data changes that can break builds or cause incompatibilities between Bevy and its ecosystem crates.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions OpenCode.

Part of the bevy-skills plugin — 31 skills shipped together

Good fit It covers dependency updates, resources and queries, scenes, text, rendering, lights, input focus, asset loading, serialized data, and native or web builds.

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Install with agentmods
npx agentmods add skills/chrisgliddon/bevy-skills/bevy-migration-0-18-to-0-19
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add chrisgliddon/bevy-skills --skill bevy-migration-0-18-to-0-19
Clone the repo
git clone --depth 1 https://github.com/chrisgliddon/bevy-skills

Made for: Claude Code.

Or install bevy-skills, the plugin that ships this one along with the rest of its 31 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for bevy-migration-0-18-to-0-19

README.md
[![agentmods](https://agentmods.dev/badge/skills/chrisgliddon/bevy-skills/bevy-migration-0-18-to-0-19/github.svg)](https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-migration-0-18-to-0-19)
Your own site
<a href="https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-migration-0-18-to-0-19"><img src="https://agentmods.dev/badge/skills/chrisgliddon/bevy-skills/bevy-migration-0-18-to-0-19/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for bevy-migration-0-18-to-0-19

Your own site · 80×15
<a href="https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-migration-0-18-to-0-19"><img src="https://agentmods.dev/badge/skills/chrisgliddon/bevy-skills/bevy-migration-0-18-to-0-19.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 93 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,608 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00093 $0.01608
Opus 5 $0.00046 $0.00804
Sonnet 5 $0.00019 $0.00322
Haiku 4.5 $0.00009 $0.00161

Measured 12d ago against content hash e01cde015c33, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

bevy-migration-0-18-to-0-19 scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/bevy-migration-0-18-to-0-19/SKILL.md · 149 lines

How it starts

The opening of the file, as written. The whole thing — 149 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Bevy 0.18 → 0.19 migration

Bevy 0.19.0 was released on 2026-06-19. Target bevy = "0.19" and validate against the latest 0.19 patch release. Apply the official migration guide from top to bottom; this skill prioritizes changes most likely to affect game code and sibling skills.

First-pass checklist

  1. Update the engine and every Bevy ecosystem crate together. A crate built on Bevy 0.18 cannot share ECS/assets/render types with Bevy 0.19.
  2. Rebuild with the project's real default-features and target triples.
  3. Fix resources and broad-query conflicts before chasing secondary system errors.
  4. Update scenes, text, assets, rendering, lights, and UI focus.
  5. Regenerate persisted animation target IDs and serialized world data.
  6. Compile representative examples and exercise native and web/platform builds.

High-impact changes

Bevy 0.18 Bevy 0.19
#[derive(Component, Resource)] Split into distinct types; Resource: Component
broad query plus Res<T> Filter resource entities with Without<IsResource> when appropriate
init_non_send_resource init_non_send
SceneRoot / DynamicScene WorldAssetRoot / DynamicWorld
old world serialization in bevy_scene bevy_world_serialization
TextFont { font: Handle<_>, font_size: f32 } FontSource and FontSize
TextLayout::new_with_justify TextLayout::justify
LoadContext::loader() LoadContext::load_builder()
custom Reader with AsyncSeekForward required Reader::seekable()
ViewNode and camera render-graph nodes systems in Core2d / Core3d schedules
Replace, on_replace Discard, on_discard
set_executor_kind(ExecutorKind::...) set_executor(...) with an executor instance
light shadows_enabled shadow_maps_enabled plus optional contact_shadows_enabled
Atmosphere on a camera separate bevy::light::Atmosphere entity
public InputFocus.0 get, set, and clear methods

Read the full file on GitHub · 149 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 149 lines · 93 tokens per session scan A e01cde015c33

Subscribe to this mod's changes

bevy-migration-0-18-to-0-19 is a skill published in the GitHub repository chrisgliddon/bevy-skills (12 stars, last pushed 18d ago), licensed MIT. It adds 93 tokens to every session and 1,608 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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