CK42BB/procedural-grass-threejs
Skill Claude CodeCodex
Generate procedural grass fields in Three.js using WebGPU compute with automatic WebGL2 fallback. Covers instanced blade geometry with bezier-curve profiles, multi-layer wind simulation, subsurface scattering approximation, distance-based LOD and density falloff, interactive displacement from players/objects, and…
not rated 10 6mo ago A 169 tokens
original MIT