threejs-geometry

threejs-geometry is a skill for Claude Code, Codex from CloudAI-X/threejs-skills. It costs 74 tokens per session (6,654 once invoked), scanned A, original, MIT.

A guide to creating the shapes and surface data used by Three.js 3D objects. It covers built-in shapes, custom vertex data, and instancing, which draws many similar objects efficiently.

In plain words
What is it for?
Use it to create standard or custom 3D shapes, edit vertices, build meshes, and optimise repeated objects with instanced rendering.
Why use it?
It helps build geometry correctly and reduce the work needed when a scene contains many repeated objects.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create standard or custom 3D shapes, edit vertices, build meshes, and optimise repeated objects with instanced rendering.

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Install with agentmods
npx agentmods add skills/cloudai-x/threejs-skills/threejs-geometry
About the project

Three.js Skills is a set of skill files that gives Claude Code current guidance and working examples for Three.js, a JavaScript library used to create 3D scenes and graphics in web applications. It is for developers who want generated code to match the Three.js release they install and avoid outdated APIs. The catalogue entry consists of ten skills covering areas such as scenes, geometry, materials, lighting, and textures.

CloudAI-X/threejs-skills · 3,661 stars · on GitHub · x.com

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add CloudAI-X/threejs-skills --skill threejs-geometry
Clone the repo
git clone --depth 1 https://github.com/CloudAI-X/threejs-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-geometry

README.md
[![agentmods](https://agentmods.dev/badge/skills/cloudai-x/threejs-skills/threejs-geometry/github.svg)](https://agentmods.dev/skills/cloudai-x/threejs-skills/threejs-geometry)
Your own site
<a href="https://agentmods.dev/skills/cloudai-x/threejs-skills/threejs-geometry"><img src="https://agentmods.dev/badge/skills/cloudai-x/threejs-skills/threejs-geometry/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-geometry

Your own site · 80×15
<a href="https://agentmods.dev/skills/cloudai-x/threejs-skills/threejs-geometry"><img src="https://agentmods.dev/badge/skills/cloudai-x/threejs-skills/threejs-geometry.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 74 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,654 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 19 Oct 2026
  • Snyk pass 19 Oct 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00074 $0.06654
Opus 5.5 $0.00030 $0.02662
Sonnet 5.5 $0.00015 $0.01331
Haiku 4.5 $0.00007 $0.00665

Measured yesterday against content hash c29c1568cb56, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

threejs-geometry scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/threejs-geometry/SKILL.md · 501 lines

How it starts

The opening of the file, as written. The whole thing — 501 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js Geometry

Targets three.js r186. Examples use WebGLRenderer; the WebGPU and TSL section uses WebGPURenderer.

Quick Start

import * as THREE from "three";

const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

const scene = new THREE.Scene();

const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 100);
camera.position.set(0, 0, 5);

// A geometry is the shape; many meshes can share one geometry instance
const mesh = new THREE.Mesh(new THREE.BoxGeometry(1, 1, 1), new THREE.MeshNormalMaterial());
scene.add(mesh);

renderer.setAnimationLoop(animate);

function animate() {
  mesh.rotation.y += 0.01;
  renderer.render(scene, camera);
}

Built-in Geometries

Basic Shapes

new THREE.BoxGeometry(1, 1, 1); // width, height, depth, widthSegments, heightSegments, depthSegments
new THREE.SphereGeometry(1, 32, 16); // radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength
new THREE.SphereGeometry(1, 32, 16, 0, Math.PI); // half sphere (phi sweep, cut through the poles)
new THREE.SphereGeometry(1, 32, 16, 0, Math.PI * 2, 0, Math.PI / 2); // dome (cut at the equator)
new THREE.PlaneGeometry(10, 10, 1, 1); // width, height, widthSegments, heightSegments
new THREE.CircleGeometry(1, 32); // radius, segments, thetaStart, thetaLength
new THREE.CylinderGeometry(1, 1, 2, 32); // radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength
new THREE.CylinderGeometry(1, 1, 2, 6); // hexagonal prism
new THREE.ConeGeometry(1, 2, 32); // radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength
new THREE.TorusGeometry(1, 0.4, 16, 100); // radius, tube, radialSegments, tubularSegments, arc, thetaStart, thetaLength
new THREE.TorusGeometry(1, 0.4, 16, 100, Math.PI); // half arc
new THREE.TorusKnotGeometry(1, 0.4, 100, 16, 2, 3); // radius, tube, tubularSegments, radialSegments, p, q
new THREE.RingGeometry(0.5, 1, 32, 1); // innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength

Read the full file on GitHub · 501 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed · +1 lines c29c1568cb56
  2. 2d ago Changed · -49 lines · +28 tokens per session 6a018b55b85d
  3. 1mo ago First seen · 549 lines · 46 tokens per session scan A 8337bcf86621

Subscribe to this mod's changes

threejs-geometry is a skill published in the GitHub repository CloudAI-X/threejs-skills (3,661 stars, last pushed yesterday), licensed MIT. It adds 74 tokens to every session and 6,654 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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